Hammerhand
Knight
{Repost} FireRockCrafting Ver 1.75 [RC1 & 2]
With the "patient" help of Lord_Greywolf, this will now automatically spawn the FireRockElemental. Either of the harvest tools will do this, but the GargFirePick increases the chance of getting the CrystalineFire by mutating the vein. Ele is only way to get the Large FireRock needed for the crafting. Files are for RC1 & RC2 and are labeled as such. Both tested and working fine.
FireRock Crafting
Ver. 1.75 For 2.0 RC1 & 2
by Hammerhand
Steed, Garg & Ele by Makaar
Elemental Spawn Coding by Lord_Greywolf
Player Burns on Craft Fail by MoltenLava
This is not a drop & play system, but it is a stand alone.
You'll need to merge the PlayerMobile.cs with yours or
else find the changes and manually input them. If yours
is unmodified, set it to .bac and use this one.
The harvest tool is the Fire Pick and can ONLY be used
for mining FireRock which is done in non animated lava
tiles only. GargoyleFirePick from the gargoyle will allow
you to mine more CrystalineFire which is used for crafting
2 special weapons. Either harvest tool will spawn the
FireRockElemental which is the ONLY way to get
the LargeFireRock needed for some of the craftables.
Players need to stand just outside the lava edge and
target the tiles inside. The FireRock crafting tool can only
be used for the FireRock crafting. Neither tools are set as
craftable, but there is an NPC vendor that sells them. Use
the SBFireRockMaster.cs to change the prices to whatever
you want for the tools. At this time this system contains
1 suit of armor, a few bladed weapons, FireStorm (repeating
crossbow) that only fires the FireBolts which are craftable
and the FlameThrower (composite bow) that only fires the
FlamingArrows (also craftable). Neither weapon can use reg
ammo, and neither ammo is usuable with other weapons.
Other items included are BBQ's, HorseBardingDeeds
(deco only), a couple lampposts, FireSteed barding
and a custom Tall Dragon Brazier. Mobiles include
a FireSteed.cs, a new FireRock Elemental & a
new FireRock Gargoyle. Spawn them in lava areas such
as the volcano in Tokuno, or in Fire Dungeon.
Both still have the Damage on Craft Fail.
With the "patient" help of Lord_Greywolf, this will now automatically spawn the FireRockElemental. Either of the harvest tools will do this, but the GargFirePick increases the chance of getting the CrystalineFire by mutating the vein. Ele is only way to get the Large FireRock needed for the crafting. Files are for RC1 & RC2 and are labeled as such. Both tested and working fine.
FireRock Crafting
Ver. 1.75 For 2.0 RC1 & 2
by Hammerhand
Steed, Garg & Ele by Makaar
Elemental Spawn Coding by Lord_Greywolf
Player Burns on Craft Fail by MoltenLava
This is not a drop & play system, but it is a stand alone.
You'll need to merge the PlayerMobile.cs with yours or
else find the changes and manually input them. If yours
is unmodified, set it to .bac and use this one.
The harvest tool is the Fire Pick and can ONLY be used
for mining FireRock which is done in non animated lava
tiles only. GargoyleFirePick from the gargoyle will allow
you to mine more CrystalineFire which is used for crafting
2 special weapons. Either harvest tool will spawn the
FireRockElemental which is the ONLY way to get
the LargeFireRock needed for some of the craftables.
Players need to stand just outside the lava edge and
target the tiles inside. The FireRock crafting tool can only
be used for the FireRock crafting. Neither tools are set as
craftable, but there is an NPC vendor that sells them. Use
the SBFireRockMaster.cs to change the prices to whatever
you want for the tools. At this time this system contains
1 suit of armor, a few bladed weapons, FireStorm (repeating
crossbow) that only fires the FireBolts which are craftable
and the FlameThrower (composite bow) that only fires the
FlamingArrows (also craftable). Neither weapon can use reg
ammo, and neither ammo is usuable with other weapons.
Other items included are BBQ's, HorseBardingDeeds
(deco only), a couple lampposts, FireSteed barding
and a custom Tall Dragon Brazier. Mobiles include
a FireSteed.cs, a new FireRock Elemental & a
new FireRock Gargoyle. Spawn them in lava areas such
as the volcano in Tokuno, or in Fire Dungeon.
Both still have the Damage on Craft Fail.