well first i wana say thanks, i put alot of time and effort into making this, and im glad to see u like it.
but i have been getting alot of feedback saying its too easy to make weapons overpowering. I'v been working on making some kind of cap to try and fix this but its extremely tedious because i have to edit every rune individually.
if u wana manually add some kind of cap at 50% u could do something like this:
( example for the Kal rune)
Code:
else if(Weapon.Attributes.HitFireball <= 50 )
SendMessage( "You cannot enhance that any further.");
u could try putting that right below the "You cannot enhance that in it's current location" line. but again u'll have to do that for every rune and can get annoying.
the intensity can be changed where it says 'int augment' or i'nt augmentper'
augmentper if used for runes that add a percent to the item.
and to answer ur last question, the sucess chance can be altered by changing the DestroyChance. its sort of a misnomer because it actually displays the chance of sucess. i think the version i have up here the chance is utility.random 5 or 10 (?) not sure. either way , the lower the number, the lower the chance of sucess.
it also says 'if ( DestroyChance > 0 ) // Success'
its like rolling dice each time u try to add a rune, only the chance includes rolling a 0. if DestroyChance is 5, u have a chance to roll 0 to 5 if u roll anything > 0 u suceed, if u roll a 0 u fail. so u can change both of these factors to increase or decrease the chance of sucess.
but once again u'll have to do this for every rune :/.
anyway,
hope this helps