RunUO Community

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

RunUO 1.0 RC0 Released

krrios

Administrator
RunUO 1.0 RC0 Released

It's available in the downloads section of this site. As always, remember to make a full backup (scripts, saves, and everything else) of your shard before attempting to upgrade.

As this is a very large update, and because it's so long from the last release, some of you may have trouble 'merging' in the update. File comparison tools, file merge tools, and 3-way merge tools will aid this process considerably.

Remember: you're doing something wrong if you're asked to delete an object. Many scripts (especially hotspots like BaseCreature and PlayerMobile) cannot simply be copied over, they must be merged together for proper updating.


Here's the changelog for RunUO 1.0 RC0:

Fixes:
  • Potential server crash bug when improper town crier message duration
  • Weapons now have a chance to spawn with 'hit physical area' AOS property
  • Looking at corpses will again display their notoriety as text hue
  • Monsters will now use the correct damage type attacks (AOS only)
  • Provoked magical creatures will now cast spells on their targets
  • Corpses of bonded pets can no longer be animated via the necromancer Animate Dead spell
  • Item stacking bug (when stacking items on top of each other) that appeared most noticeably after a server restart
  • Core movement packets are now sent at the correct range (18, rather than Core.GlobalMaxUpdateRange)
  • Sanity checks added to Map.LineOfSight. It will return false if the two points are more than 25 (Map.MaxLOSDistance) tiles from each other
  • Bug fixed with 'args' parameter of GenericBuyInfo
  • Only administrators can now set the Mobile.Player property. This prevents malicious GM's from causing damage to the shard
  • Decoration error causing three small wooden gates on serpents hold to open and close incorrectly
  • Players are now correctly removed from their guild after they've been deleted
  • Escort NPCs in Trammel will now say Haven instead of Ocllo
  • Champion spawners should now correctly deserialize their restart time
  • Tool accessibility is checked periodically when crafting
  • Compassion virtue now properly decays over time
  • Potential server crash issue with archer AI
  • Creature pathfinding should now be initiated only when needed. Additionally, a bug was fixed causing a back-and-forth effect when reaching the last pathfinding goal but not the absolute goal
  • Added redundant range check at the end of smelting (blacksmithing)
  • Hidden staff will no longer trigger AOS house teleporter effects
  • Bandages will no longer give skill gain when trying to resurrect or cure if the healer does not have the minimum skill requirements (80/60)
  • Tamed pets will no longer show the guild abbreviation of their master
  • Golems are no longer bondable
  • Potion kegs now have a range check on use
  • Staff may no longer use [go <serial> or [props <serial> on hidden staff members of equal or higher access
  • AOS creature speeds are now registered in SpeedInfo.cs
  • Betrayer's now use magical AI
  • Moving effects with ItemID=1 are ignored unless sending as particles (Effects.ParticleSupportType). This prevents a graphical glitch with Meer Eternals
  • AOS armor and weapons crafted (or enhanced) from some materials (gold, spined, ...) now have luck bonuses (retroactive)
  • Justice protections will no longer work for players who become criminal or murderers after the protection was issued
  • Shadow Wisp familiars no longer give mana to ghosts
  • Bug fixed that caused the self-resurrection feature of the sacrifice virtue to create invisible items in the players backpack
  • Provocation should now behave more accurately to OSI
  • Player-customizable AOS property strings (guild name/abbrev/title, rune/runebooks description, ...) can no longer contain < and > characters; they will be replaced with ( and ) respectively
  • Fishing treasure from SOS messages will no longer have the chance to give the 'fish don't seem to be biting here' message
  • Players in facets other than Felucca can no longer dispel summoned energy vortices and blade spirits cast by other players
  • Barkeepers will no longer be moved outside the house when it's being customized
  • Weapons are now destroyed when they are reach 0 durability, rather than when they pass below that
  • Creating cake mixes (cooking) now properly consumes only one use of flour, rather than the whole sack
  • War forks will now properly apply their poison on pre-AOS shards
  • Peacemaking can no longer work on dead bonded creatures
  • Virtues can now be gained to the full level, 40 (before it was 39)
  • Orcish lords spawned by orc brutes will now obey the savage/orc opposition groups
  • Creatures (both monsters and pets) should now automatically stop trying to attack a player after he's been killed
  • Wand descriptions fixed (broken by OSI localization changes) for pre-AOS servers
  • Discordance may no longer be used multiple times concurrently on the same monster
  • Players may no longer directly give items to dead (bonded) pack animals
  • Giant beetles will no longer display the 'beaten into subjugation' message when reaching low health -after already being tamed-
  • Blessed, newbied, and insured items will drop to a player vendor's corpse when he is killed due to lack of payment
  • Bonded pets may no longer be issued the drop command
  • Mark spell now requires the rune to be in the casters backpack
  • Dead bonded pets (notably pack animals) will no longer retain their items on death
  • Bug fixed relating to crafting potions directly into potion kegs
  • New player tickets now correctly serialize their 'Owner' property
  • Add gump will now work correctly when used on servers with different command prefixes
  • Admin gump button 'Teleport (Multiple)' now functions correctly
  • Monsters should no longer get stuck trying to attack player vendors
  • The Core will no longer record packet profile information when that's not been explicitly enabled (by either -profile command line argument, or [setprofiles true ingame command)
  • Abyss super slayer is now exorcism

Additions:
  • Plant system
  • Quest system and various quests
  • Doom gauntlet
  • Shard vote/polling system (ShardPoller item)
  • Weather system (Scripts/Misc/Weather.cs)
  • AOS attribute 'self repair' is now implemented
  • Dispel Evil paladin spell
  • Dragon Barding (AOS only)
  • Orcs, ratmen, lizardmen, and wisps now have a chance to speak in some situations (Scripts/Misc/InhumanSpeech.cs)
  • Connection limiter that restricts the amount of connections accepted by a single IP address (Scripts/Accounts/IPLimiter.cs)
  • Account attack prevention that slows access to accounts if the connecting IP address has recently attempted, but failed, to access other accounts (Scripts/Accounts/AccountAttackLimiter.cs)
  • Account passwords are now stored in an encrypted form (via MD5 hash). Override: AccountHandler.ProtectedPasswords
  • Holiday tree deeds can now be placed with the 'modern' style. Additionally, the 'classic' style now has more ornaments, and can be redeeded by double-clicking the tree trunk, rather than the foliage
  • Virtual method Mobile.GetLogoutDelay so it can be overridden without using a region
  • Support for multiple ports (Scripts/Misc/SocketOptions.cs)
  • Region and location ([go) entries for the orc caves
  • Location entries for the Solen hives
  • Updated loot methods:
    • BaseCreature.GenerateLoot
    • BaseCreature.AddLoot( LootPack pack )
    • LootPack : defines a list of loot entries which each comprise of an appearance chance, quantity, and type list
      • Poor:
        • 11-20 gold
        • 0.02% chance for slayer instrument
        • 0.02% chance for magic item (AOS: 5 prop max, 0-90% intensity)
      • Meager:
        • 23-50 gold
        • 0.1% chance for slayer instrument
        • 1.0% chance for magic item (AOS: 2 prop max, 0-10% intensity)
        • 0.2% chance for magic item (AOS: 5 prop max, 0-90% intensity)
      • Average:
        • 55-100 gold
        • 0.4% chance for slayer instrument
        • 5.0% chance for magic item (AOS: 4 prop max, 0-20% intensity)
        • 2.0% chance for magic item (AOS: 3 prop max, 0-50% intensity)
        • 0.5% chance for magic item (AOS: 5 prop max, 0-90% intensity)
      • Rich:
        • 160-250 gold
        • 1% chance for slayer instrument
        • 20% chance for magic item (AOS: 4 prop max, 0-40% intensity)
        • 10% chance for magic item (AOS: 5 prop max, 0-60% intensity)
        • 1% chance for magic item (AOS: 5 prop max, 0-90% intensity)
      • UltraRich:
        • 505-1000 gold
        • 2% chance for slayer instrument
        • (5x) 100% chance for magic item (AOS: 5 prop max, 25-100% intensity)
        • 100% chance for magic item (AOS: 5 prop max, 35-100% intensity)
      • SuperBoss:
        • 505-1000 gold
        • 2% chance for slayer instrument
        • (4x) 100% chance for magic item (AOS: 5 prop max, 25-100% intensity)
        • (4x) 100% chance for magic item (AOS: 5 prop max, 33-100% intensity)
        • (2x) 100% chance for magic item (AOS: 5 prop max, 50-100% intensity)
      • LowScrolls : blank, magery circle 1-3, necro skill 0-49.9
      • MedScrolls : magery circle 4-7, necro skill 50-79.9
      • HighScrolls : magery circle 8, necro skill 80.0+
      • Gems : just that
  • Luck system (AOS):
    • Works only on creatures using the updated loot methods (see above)
    • Provides a (luck^(1/1.8)) chance of giving a bonus to:
      • Amount of magic items found as loot
      • Number of properties on those magic items
      • Intensity of each property on those magic items
  • Command properties:
    • Classes or structs marked with the 'PropertyObject' attribute can be branched into by [props. There are six types currently marked with this attribute:
      • Rectangle2D
      • Rectangle3D
      • VirtueInfo
      • BaseAttributes
      • Skills
      • Skill
    • Editing these PropertyObjects will remember which object referenced them. Editing is made easier by returning to the property page for the origin object after editing a sub object is completed
    • Editing the Skills property from within the [props gump will open the skills editor for that mobile
    • Mobile and Item properties now have a custom interface in the [props gump. This allows them to be nullified, targeted, set by serial, or view properties of the current value
    • Properties that do not implement IComparable may still be used in 'where' conditionals when using only equality or inequality operators:
      • ... where item map == felucca
      • ... where mobile map != malas map != ilshenar
    • Commands which reference a property name (such as [get, [set, [add, and 'where' conditionals) can reference more than one property level:
      • The first property level is the direct object: [get hue would return the targeted objects hue
      • Multiple property levels can be used for properties of type Mobile, Item, or PropertyObjects. Example syntax:
        • [get Beard.Hue : returns the hue of the targeted persons beard
        • [get ControlMaster.Name : returns the name of a targeted pets master
        • [get Weapon.Attributes.CastSpeed : returns the AOS attribute for faster casting of a targeted players weapon
        • [set ControlMaster.Weapon.Attributes.CastSpeed 1 : changes the faster casting AOS attribute to 1 for the weapon of a targeted pets master
  • Decorations:
    • Dungeons for all facets, including the hedge maze, and the orc caves
    • Cross dungeon teleporters for the champion system (Felucca only)
    • Star room decorated for the champion system (Felucca only)
    • Various areas in Ilshenar
    • More decoration for Luna and Umbra in Malas as well as Haven in Trammel
    • TelGen updated to reflect the changes
  • Commands:
    • (Administrator) GenGauntlet : generates the doom gauntlet
    • (Game Master) ListenToParty : listens to party chat of a targeted player
    • (Game Master) Contained <command> [condition] : command modifier, executes <command> on all child items in a targeted container. Optional condition to restrict the set of objects
    • (Game Master) Count : counts the number of objects that a command modifier would use. Generally used with condition arguments
    • (Game Master) Interface : opens an interface to interact with matched objects. Generally used with condition arguments
    • (Counselor) Batch : allows multiple commands to be run at the same time
    • (Counselor) GetType : gets the type name of a targeted object
    • AddToPack command now supports targeting a container directly, rather than only a mobile. Additionally, it has an alias: AddToCont
  • Items:
    • GiftBox : box container with ribbon
    • Snowman : just that
    • BlueSnowflake, WhiteSnowflake : snowflakes of different colors
    • WreathAddon, WreathDeed : holiday item, can be placed on a wall
    • RedPoinsettia, WhitePoinsettia : red and white plant
    • WinterGiftPackage2003 : gift box containing a snowman, a wreath deed, a blue snowflake, and a red poinsettia
    • BrightlyColoredEggs : eggs colored randomly, renamed, found on vorpal bunnies
    • Vines : decoration
    • ExecutionersHat : decoration
    • FertileDirt : found on whipping vines or spawned by green thorns
    • GreenThorns : harvested from cactus plants, can be planted in the ground for various effects
    • OrangePetals : when used, the player is immune to some levels of poison for 5 minutes
    • RedLeaves : can be used on books to make the book uneditable
    • PlantBowl : empty bowl used for starting a plant
    • PlantItem : filled plant bowl or fully grown plant, created after PlantBowl is filled with dirt
    • Seed : seed used for planting
    • GauntletSpawner : specialty spawner used for controlling the doom gauntlet
    • LanternOfSouls : renamed and rehued lantern, carried by Nix in dungeon doom
    • ConfirmationMoongate : moongate with a confirmation gump that can be customized ingame
    • ShardPolller : ingame shard-wide vote/polling item. Double click as an administrator to edit options. Use [props to edit title or duration and activate.
    • WeatherMap : map item that shows weather centers. Intended for internal use only
    • SpikeTrap : floor or wall trap that deals 6-36 damage when moved over
    • SawTrap : floor or wall trap that deals 5-15 damage when moved over
    • GasTrap : floor or wall trap that applies poison to players when moved over
    • GiantSpikeTrap : very large floor trap that deals 7-70 damage when moved over
    • FlameSpurtTrap : impassable column of fire that deals 1-10 damage when moved near or 1-30 damage when attempting to move over
    • MushroomTrap : exploding mushroom dealing a small amount of damage
    • StoneFaceTrap : stone face spits fire when approached, dealing 3-45 damage
    • StoneFaceTrapNoDamage : same as above except does no damage
    • LOSBlocker : invisible item used to block line of sight
    • WarningItem : item that broadcasts a specified warning message when approached
    • MorphItem : item that transforms itself into another ItemID when approached
    • HintItem : derived from WarningItem, sends an additional message when double clicked
    • DragonBardingDeed : deed for putting barding on swamp dragons
    • (BaseRejuvinationAnkh) RejuvinationAnkhWest, RejuvinationAnkhNorth : ankhs (in despise by default) that rejuvination stats when used
    • (BaseBagBall) SmallBagBall, LargeBagBall : bag balls, sold on provisioners
    • For Quests:
      • Core:
        • DynamicTeleporter : base class used for teleporting a questing player to locations determined by that player's quest progress
        • EnchantedSextant : shows the direction and approximate distance to the nearest bank and moongate DynamicTeleporter(abstract), EnchantedSextant, HornOfRetreat, QuestItem(abstract)
        • HornOfRetreat : opens a temporary gate to a fixed destination, 10 charges
        • QuestItem : base class used for special quest items. Contains no-drop functionality while the quest is active
      • Collector:
        • EnchantedPaints : creates a PaintedImage of a targeted creature
        • PaintedImage : small card that opens into an image of a creature
        • Obsidian : partial or complete random statue
      • Dark Tides:
        • CrystalCaveBarrier : magical barrier that prevents passing unless the player has reached a certain objective in the quest
        • VaultOfSecretsBarrier : magical barrier that prevents passing by any necromancer players
        • DarkTidesHorn : horn of retreat to Mardoth
        • DarkTidesTeleporter : dynamic teleporter used in various areas for the quest
        • KronusScroll : quest item
        • KronusScrollBox : container that distributes KronusScroll's
        • MaabusCoffin : coffin addon used for summoning Maabus
        • ScrollOfAbraxus : quest item
      • The Summoning:
        • BellOfTheDead : bell used to call Chyloth for access into the doom gauntlet
        • ChylothShroud : red deathrobe
        • ChylothStaff : light blue 'magic staff'
        • GoldenSkull : token given to Chyloth for access into the doom gauntlet
        • GrandGrimoire : spellbook for Victoria
        • SummoningAltar : altar addon used for summoning a bone demon
      • Uzeraan Turmoil:
        • Cannon : fires on evil monsters
        • DaemonBloodChest : container that distributes QuestDaemonBlood
        • QuestDaemonBlood : quest item
        • QeustFertileDirt : quest item
        • SchmendrickApprenticeCorpse : corpse of Schmendrick's apprentice, has scroll of power
        • SchmendrickScrollOfPower : quest item
        • UzeraanTurmoilHorn : horn of retreat to Uzeraan
        • UzeraanTurmoilTeleporter : dynamic teleporter used for various areas in the quest
      • Witch Apprentice:
        • Cauldron : reward item
        • HagApprenticeCorpse : generated corpse used for completing a quest objective
        • HangoverCure : removes the effect of drinking alcoholic beverages
        • MagicFlute : summons Zeefzorpul
        • MoonfireBrew : reward item
  • Mobiles:
    • TropicalBird : brightly colored bird with different sounds than normal
    • GaintIceWorm : special tamable creature that can be spawned from green thorns
    • PricedHealer : healer NPC that will resurrect players for a given price
    • VarietyDealer : vendor NPC that sells a variety of goods, including but not limited to bandages, scrolls, potions, regs, provisions, and ammunition
    • For Quests:
      • (Core) BaseQuester : base quest character that can be talked to
      • Collector : AlbertaGiacco, ElwoodMcCarrin, GabrielPiete, Impresario, TomasONeerlan
      • Dark Tides : Horus, Maabus, Mardoth, SummonedPaladin
      • The Summoning : Chyloth, Victoria
      • Uzeraan Turmoil : Dryad, MansionGuard, MilitiaCanoneer, MilitiaFighter, Schmendrick, Uzeraan
      • Witch Apprentice : Blackheart, Grizelda, Zeefzorpul

Changes:
  • Server performance optimizations relating to large-scale networking
  • Core coalesce buffer size is now changeable (Scripts/Misc/SocketOptions.cs) and initialized to a lower value to help resolve lag issues under certain network setups
  • Some bandwidth optimizations (most notable on AOS shards)
  • [PacketProfiles and [TimerProfiles will now output the total time of spent profiling
  • MyRunUO database functions optimized
  • Optimized debug messages of creature AI
  • PlayerRangeSensitive is now enabled by default
  • Party chat is now broadcast for GMs to hear
  • Creature ControlTarget will now be ignored in AquireFocusMob if it is more than RangePerception*2 tiles away from the creature
  • Staff may now access guilds as if they were the guildmaster
  • Reptilian slayer entries updated to match OSI
  • Many TelGen entries changed to more accurately match OSI
  • Dead bonded pets can now move through doors like ghosts
  • The resurrect command now works on dead bonded pets
  • Alcoholic beverage code (*hic*) updated to more accurately match OSI
  • Players may no longer instantly log out of their house if they have recently engaged in combat with another player
  • Using animal taming will no longer force you to look at your target
  • Mage guildmasters now carry gnarled staves
  • Added Mobile.MoveToWorld( Point3D loc, Map map ) : used for changing both location and map at the same time. Prevents bugs such as the occasional flicker of monster spawn at 0,0 or double region change (one for location and one for map). Many scripts updated to reflect the change
  • Cure spell success chance is now based on magery
  • Aggressive monsters will now play their anger sound when you approach
  • All uncontrolled creatures and NPCs will, when not in combat, have a small chance to enter an idle state. An animation and sound is played and the creature stops movement for about 20 seconds
  • Archery buttes now keep score and broadcast each shot to everyone in range
  • Archery buttes, training dummies, and pickpocket dips will now gain skill only to 25
  • Fire breathing creatures will no longer do so if they're under peacemaking effect
  • Anatomy and evaluating intelligence results now have a margin of error at lower skill values
  • There is now a 50% chance for forest birds to be black and named as either a crow, raven, or magpie. Other birds will be randomly colored
  • Leather armor can now be sold back to tanners
  • Players will now always lose a stamina point when running while below 10% hit points
  • There is no longer a chance to poison yourself when using the poisoning skill if you have more than 80 in that skill
  • Canned evil champions will now drop power scrolls and champion skulls only in Felucca
  • To ease home decoration, OSI's automatic turning functionality has been implemented for most furniture items
  • Messages sent when attempting to loot an innocent NPC corpse changed
  • Looting rights for creature corpses is now based on damage inflicted
  • Properties of type or derived from type BaseAddon can now be set by targeting an addon component
  • Bounds.bin updated for the new holiday gift items
  • When a non-staff character says something starting with the command prefix, if it's not recognized as a valid command (or out of their access level), it will actually be said. This has the affect of making the staff command system more transparent to players
  • Leather sleeves now require 8 hides instead of 4
  • Vorpal bunnies now drop a random statue and have a chance to drop brightly colored eggs, and will dig a hole to freedom after 3 minutes
  • Whipping vines will now have a random vine as loot, as well as some fertile dirt and an executioner's cap
  • Powder of fortifying (aka powder of temperament) may now be used on all armor and weapons (notably, leather and bows)
  • Attacking slimes with melee weapons will now always reduce your weapon's durability ('*Acid blood scars your weapon!*')
  • Brigands now only show their title on their paperdoll
  • Good-aligned creatures will no longer attack tamed 'evil' monsters if their master has positive karma
  • Resmelting a weapon or armor piece bought from an NPC will now give a message indicating why full resources were not returned
  • Carpenters no longer sell many player-craftable items
  • Corpser sound tweaked to match OSI
  • Mage vendors now only sell up to 3rd circle scrolls
  • Dragon breath on pre-AOS servers reduced from 8% to 5% of current hit points (average dragon will do about 40 damage per breath)
  • Players in facets other than Felucca can no longer peacemake pets of other players
  • Initial peacemaking and provocation delay has been lowered to 1 second to lower recovery times on a bad target (10 second delay is still applied on a valid attempt)
  • Skill delay for evaluating intelligence has been lowered to 1 second
  • Target range for evaluating intelligence and anatomy has been raised to 8 tiles (from 5)
  • Remove Trap skill now checks that the user has at least 50 in both lock picking and detect hidden
  • Swamp dragons and ridgebacks can now bond even without the required taming skill
  • Power scroll effects changed to match OSI
  • Players may now actively meditate while holding runebooks
  • Creatures summoned via the summon creature spell now require 2 control slots always
  • Dispel success chance is now based on creature a difficulty rating assigned to each creature (DispelDifficulty and DispelFocus)
  • Offering the justice protection now has a 15-minute delay whether accepted or not
  • Delete command now shows a confirmation gump when used on more than one object (via global, area, etc)
  • Accessibility checks added to most staff commands to prevent tampering with other staff members
  • Arrows and bolts can now be used in commodity deeds
  • Sacrifice virtue:
    • Succubi can now be sacrificed
    • Can now only be used when over 2,500 fame (before it was 200)
    • Amount of points gained is directly proportional to fame lost (fame/2500)
    • Small effect played when sacrifice is used
  • The following additional creatures will now rummage through nearby corpses for loot:
    • Lizardmen
    • Ratmen (melee, archers, and mages)
    • Trolls
    • Evil Mages (and Evil Mage Lords)
  • Unholy bones changed to more accurately match OSI:
    • Now makes a sound and effect when carving
    • Can be carved from up to 12 tiles away
    • Only 30% chance to be destroyed when carved, otherwise just 'damaged'
    • When successfully carved, a small random amount of gold will be replaced
    • Duration until the summoning has increased from 2.5-5 seconds to 8-12 seconds
    • Higher end monsters have been added to the summoning list
  • AOS only:
    • As OSI (really) there is now a 0.1% chance for cows to be 'mad' : they will attack players without being attacked first
    • It is now possible to recall or mark inside the main doom dungeon (gauntlet excluded)
    • Chivalry spells will now consume tithing points even when fizzled
    • Spirit Speak can now heal through mortal strike
    • Weapon damage bonus range for runic crafted weapons is now 35%-50%, where before it was 20%-70%
    • Weapon attribute 'Use Best Weapon Skill' is now checked when using combat abilities
    • Curse spell now lowers only the maximum -elemental- resistances: physical is excluded
    • Slayer weapon attribute can now be applied randomly to any weapon on any monster. They may also be applied when crafting runic weapons
    • Shields may no longer be disarmed with the disarm weapon ability
    • Weapon traders will now purchase AOS melee weapons. Similarly, bowyers will now purchase AOS ranged bows and crossbows
    • Doom region split into two: the doom dungeon ("Doom") and the doom gauntlet ("Doom Gauntlet")
    • Loot and sound values of doom boss monsters updated to more accurately match OSI
    • Dark fathers will now send back random 8-20 physical damage whenever they get hurt, and have a 5% chance of spawning unholy bones
    • Shadow knights now teleport and hide when they reach 50% health
    • Shields can now have the faster casting attribute
    • Chaos and Order shields are now craftable
    • HoodedShroudOfShadows is no longer dyable and is now blessed by default
    • Mahjong games now have a 'set security' context menu option
    • Player-crafted bulletin boards now have a 'set security' context menu option
    • Bulk order books now have a 'set security' context menu option
    • Runebooks now have a 'set security' context menu option. Players without access, however, will still be able to travel using the runes in the book
    • Players or creatures paralyzed, frozen, or casting a spell may no longer swing weapons or fists
    • Parrying success will now take 0 damage (it was 1 before) and, if applicable, will block the attackers current combat ability as well
    • Creatures with fame of less than 100 can no longer be animated via the animate dead spell
    • Skeletal/hell steeds summoned via animate dead now take 1 follower slot
    • Horrific beast damage bonus changed to 25% (was 10%)
    • Mind rot now affects 25% on players (was 50%) and 100% on monsters (was 50%)
    • Poison strike base damage changed to (34..38)*((30 + ss)/100)
    • All summoned familiars inherit the magic resistance skill of their caster
    • Horde minions now pick up a maximum of 3 objects at interval doubled to 5-10 seconds
    • Vampire bat familiar now drains life to itself it the caster is not within 2 tiles of it
    • Wither damage changed to (30..35)*(300+(targetKarma/100)+(spiritSpeak*10))/1000
    • Wraith form mana leech changed from 5% at 0 spirit speak to 20% at 100 spirit speak
    • Cure potion success chance changed to match OSI
    • Numerous changes to magery spells to match OSI
    • There is now a skill bonus applied to success chance when enhancing items
    • Enhancing weapons with an existing damage bonus now has an additional break chance
    • Revenants now use the detect hidden skill on their target
    • Discordance reduction effect on creature damage is now doubled
    • Dismount ability now prevents remounting for 10 seconds (up from 3)
    • Various properties, most notably resistances, are now grouped when applied to monster loot or runic crafted items
    • Explosion potions:
      • Greater explosion potions now have a higher damage range (20-40 from 15-30)
      • Alchemy now has a greater effect on damage (alchemy/5 instead of alchemy/10)
      • Three or more targets now lower damage (divide by (targets - 1))
    • Paladin spells tweaked to more accurate resemble OSI:
      • Divine fury now loses 20% defense chance (was 10%)
      • Noble Sacrifice now uncurses its target (like Remove Curse)
      • Duration, power, or chance of each spell tweaked to use a more general (and accurate) method
    • Creatures may now use combat weapon abilities by overriding the GetWeaponAbility method. The following creatures implement this change:
      • Abyssmal horrors : mortal strike
      • Dark fathers : double strike, whirlwind attack, crushing blow
      • Fleshrenderers : dismount, paralyzing blow
      • Impalers : mortal strike, bleed attack
      • Shadow knights : crushing blow
      • Patchwork skeletons : dismount
      • Ravagers : crushing blow
      • Crystal elementals : bleed attack
    • Pub21:
      • Repairing any item using the craft menu will now -always- weaken the maximum durability by one
      • The wrestling special moves will no longer require arms lore or anatomy
      • Order and Chaos shields will no longer retain any of their special functionality and will behave as regular shields
      • Paralyzed characters will no longer be able to throw purple potions
      • The lance's special dismount move may only be used against other players if they are mounted and also wielding a lance
      • Decreased the amount of time it takes to heal yourself with bandagesbetween 5 10 seconds, based upon the characters Dexterity
      • The amount of damage restored when using bandage healing has been lowered. (Ex. If you have 100 Healing and 100 Anatomy, and your fingers have not slipped, then you can expect to heal about 36-60 damage)
      • Increased the distance allowed between the person healing with bandages and the person being healed from 1 tile to 2 tiles
      • It is now more difficult to interrupt bandage healing-your fingers will not slip unless you take more than 25 damage. However, if interruption & slipping does occur, the amount healed will be reduced by about 35%
 

Fluke

Wanderer
Great!
But I thuink maybe there are more changes. In bug reports were "fixed for next version" for things I didn`t see in change log. Am i correct? Is there things that are not listed.
Thanks :)
 
P

php-junkie

Guest
So how long do non subscribers have to wait to get it?
 

LordHogFred

Knight
YEAH YEAH YEAH ME WANT ME WANT ME WANT :D

How long do us non-subscribers (tho not for very long I can assure you :D ) have to wait ?
 

Maynza

Formerly DontdroptheSOAD
I didnt see anything in there about valorite elementals gas attack has that been implemented?
 

Quantos

Lord
LordHogFred said:
YEAH YEAH YEAH ME WANT ME WANT ME WANT :D

How long do us non-subscribers (tho not for very long I can assure you :D ) have to wait ?


Until they release it to us. You waited this long. Whats another week?
 

Ravenal

Knight
OKay i got a question is there anything pulled from the COre about SKILLS??? Cuz i read the whole thing and nothing about this... ALTHOUGH good job :)!
 
D

DragonDan

Guest
whew

Looks like we are in for a much more enriched game. Thanx to all for their hard work. LOOKING GOOD!!! :)
 

bean56

Wanderer
Rl-2 said:
Looks SWEET... only if i could get it
Agreed. That's a butt-load of stuff. Good job and keep up the hard work. Thx Ryan, Kirros etc for all the hard work and effort, not to mention time and money, put into RunUO. Btw, does anyone know what the heck RCO stands for? Maybe i'm just retarded, but I can't think of anything.
 
Top