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[RunUO 2.0 RC1] CEOTurboSlots V1.0b

CEO

Sorceror
Yeah, I thought about that later, but after updating so many times I'll leave it until the next update that'll add a couple more themes. One fix I made did do exactly that too, using a private var. And it doesn't cause much overhead trying to close a gump that isn't there.
 

Gaea

Sorceror
quick Q...

How can I make them flipable? right now they only face one direction...but id like to put them facing all dris (to go along walls) I love this sys btw, great work!
 

CEO

Sorceror
Gaea said:
How can I make them flipable? right now they only face one direction...but id like to put them facing all dris (to go along walls) I love this sys btw, great work!
Should be easy. Change:

Code:
namespace Server.Items
{
	public class TurboSlot : Item

to

Code:
namespace Server.Items
{
	[DynamicFliping]
	[Flipable(3803, 3804)]
	public class TurboSlot : Item

You'll have to manually set it to movable and back to unmovable when done placing.
 

Dollar

Sorceror
Progslotmaster?

There any way to link lots of machine at once?

Ex. [area set progslotmaster by serial 0x400000000
 

CEO

Sorceror
Dollar said:
There any way to link lots of machine at once?

Ex. [area set progslotmaster by serial 0x400000000
Not via the props, but I'm sure you can do it with something like xmlfind or a simular command.
 
is there any way to increase the cost? i went into turboslot.cs and changed it there but still not chaging or allowing the change.

We just have some players (captains cabin members) that want a few higher stakes machines...

Currently the machines will not go above costs 100.

Thanks
 

CEO

Sorceror
FMKaraokeRadio said:
is there any way to increase the cost? i went into turboslot.cs and changed it there but still not chaging or allowing the change.

We just have some players (captains cabin members) that want a few higher stakes machines...

Currently the machines will not go above costs 100.

Thanks
Did you change the command_property checking?

Code:
        [CommandProperty(AccessLevel.GameMaster)]
        public int Cost
        {
            get { return m_Cost; }

            set
            {
                if (value < 5)
                    m_Cost = 5;
                else if (value > 100) // <----------
                    m_Cost = 100; 
                else
                    m_Cost = value;
            }
        }
 

Lumberman

Wanderer
> 1.000.000 checks

Hello CEO,

I have your casino machines at our shard. My players love it and it works fine!

Now, I hear a hint from one player, that it is possible to make checks > 1.000.000 GP.

Go to one machine with a check 1.000.000 GP and no gold in the backpack. The machine takes the 1.000.000 check. Now play and win. If you have a sum greater 1.000.000 GP won, let the machine pay and you become one check with the complete sum. It this right?

Can you correct this, please?

Many thanks to you!

best regards, Lumber
 

CEO

Sorceror
Sorry, I missed this question. Yes, that's correct. I didn't think it was a big deal to have > 1 mil checks. That's an EA thing IMO and didn't really feel like having to code in multiple check drops. Is it a big concern?
 

CEO

Sorceror
xLiquidx;628247 said:
Is there any way to add support for gold ledgers?
No idea what those are, you're welcome to modify it for your personal use though. I can't really help you, the routines to collect cash/gold/checks etc are fairly simple though. Good luck.
 

xLiquidx

Wanderer
CEO;628263 said:
No idea what those are, you're welcome to modify it for your personal use though. I can't really help you, the routines to collect cash/gold/checks etc are fairly simple though. Good luck.

My modify for tokens is working fine, its just they have token ledgers or token boxes that keep their count in the box rather then loose in their bags. Just wondering if anyone has done the work for it yet or if I am going to need to.

Just one thing I have a problem finding is where the max cost is located to change it to a higher ammount.
 

CEO

Sorceror
xLiquidx;628265 said:
Just one thing I have a problem finding is where the max cost is located to change it to a higher ammount.
It's in the property "Cost" there's a check there to not allow it over 100. This same question was asked earlier (and replied to) a couple of posts above yours you know!
 

Crowley62

Sorceror
Just wondering you said you were working on poker. Any (good) news yet. Am really looking forward to it and also is it possible to use the minin house slot? Thx
 

koluch

Sorceror
*sigh*

Sorry to bother you CEO, but Im tired and sickly and my players have asked a question :

On the slot machines, what is the jackpost amount to get the players card?
Is it different for each machine and/or does that have to be set in the script?

Thanks
 
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