Courageous
Wanderer
Well. The code is in SpawnFinder.cs.Something I ran into while testing this out. In areas like Britain graveyard, alot of the time the monsters will spawn on *top* of the buildings.
There was a great deal of back and forth about how the system should handle Z in spawning. Like, what to do if the player is in a building, or noth? I vaguely recall that it's supposed to try to spawn at equal Z to the player in question. If it's not doing that, something is probably wrong. The code is a bit tricky, but not intractible. It's all there, in one spot.
I'll look into it this weekend.
If you see anything obvious before that, PM me.
C//