[RunUO 2.0 RC1] Human Jerky (Advanced Gore)
Not for the feint of heart! This system lets you utilize barbarians and your more unsavory characters in a way most gory.
ITEM / CARVE RESULT
Left/Right Arm/Leg
(Uncooked) - Lets you carve bones
(Cooked) - Bones, human jerky
Torso
(Uncooked) - Heart, Liver, Entrails, Ribcage, Spine
(Cooked) - Cooked heart, Cooked Liver, Cooked Entrails, Ribcage, Spine, Human Jerky x 2
Head
(Uncooked) - Skull, Brain
(Cooked) - Skull, Cooked Brain, Human Jerky
All cooked items are edible, as you would guess. Items should be compatible with Vhaerun's Homestead System, as well, and because these are all unique files, it only requires one distro file modification. To use it, you don't even need a skillet, just double click the raw parts (after installation) from a carved corpse, and target a heat source. You can carve the body parts at any time to produce any of the aforementioned.
INSTALLATION:
1. Drag and drop these into anywhere you feel comfortable.
2. Go into your Corpse.cs found in: Scripts/Items/Misc
And find this section:
And change it to:
Any other system you have (like bounty system) you may have to replace "head" with "rawhead". This way, the raw versions won't overwrite the stomach contents of monsters in the wild (seems gross to cook the stomach contents of a monster and eat it) or anything else you may have on the server.
FUTURE PLANS: I want to make normal bodyparts have uncooked skin (getting grossed out yet?) so you can create hide armor and such related items...or just stock up on human skin for those Texas Chainsaw dinners.
I realize this system seems a little morbid, but since original UO had human jerky (not to this extent of cooking organs), I felt it was necessary.
THANKS: Thanks to Elkaiozen for aiding me in this system. As with all of our systems, you may freely distribute it, change it, do whatever...just please remember where you got it and remember not to carve me up on UO next time you see me!
Not for the feint of heart! This system lets you utilize barbarians and your more unsavory characters in a way most gory.
ITEM / CARVE RESULT
Left/Right Arm/Leg
(Uncooked) - Lets you carve bones
(Cooked) - Bones, human jerky
Torso
(Uncooked) - Heart, Liver, Entrails, Ribcage, Spine
(Cooked) - Cooked heart, Cooked Liver, Cooked Entrails, Ribcage, Spine, Human Jerky x 2
Head
(Uncooked) - Skull, Brain
(Cooked) - Skull, Cooked Brain, Human Jerky
All cooked items are edible, as you would guess. Items should be compatible with Vhaerun's Homestead System, as well, and because these are all unique files, it only requires one distro file modification. To use it, you don't even need a skillet, just double click the raw parts (after installation) from a carved corpse, and target a heat source. You can carve the body parts at any time to produce any of the aforementioned.
INSTALLATION:
1. Drag and drop these into anywhere you feel comfortable.
2. Go into your Corpse.cs found in: Scripts/Items/Misc
And find this section:
Code:
public void Carve( Mobile from, Item item )
{
Mobile dead = m_Owner;
if ( m_Carved || dead == null )
{
from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
}
else if ( ((Body)Amount).IsHuman && ItemID == 0x2006 )
{
new Blood( 0x122D ).MoveToWorld( Location, Map );
[COLOR="Red"] new RawTorso().MoveToWorld( Location, Map );
new LeftLeg().MoveToWorld( Location, Map );
new LeftArm().MoveToWorld( Location, Map );
new RightLeg().MoveToWorld( Location, Map );
new RightArm().MoveToWorld( Location, Map );
new Head( dead.Name ).MoveToWorld( Location, [/COLOR]Map );
And change it to:
Code:
public void Carve( Mobile from, Item item )
{
Mobile dead = m_Owner;
if ( m_Carved || dead == null )
{
from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
}
else if ( ((Body)Amount).IsHuman && ItemID == 0x2006 )
{
new Blood( 0x122D ).MoveToWorld( Location, Map );
[COLOR="Red"] new RawTorso().MoveToWorld( Location, Map );
new RawLeftLeg().MoveToWorld( Location, Map );
new RawLeftArm().MoveToWorld( Location, Map );
new RawRightLeg().MoveToWorld( Location, Map );
new RawRightArm().MoveToWorld( Location, Map );
new RawHead( dead.Name ).MoveToWorld( Location, [/COLOR]Map );
Any other system you have (like bounty system) you may have to replace "head" with "rawhead". This way, the raw versions won't overwrite the stomach contents of monsters in the wild (seems gross to cook the stomach contents of a monster and eat it) or anything else you may have on the server.
FUTURE PLANS: I want to make normal bodyparts have uncooked skin (getting grossed out yet?) so you can create hide armor and such related items...or just stock up on human skin for those Texas Chainsaw dinners.
I realize this system seems a little morbid, but since original UO had human jerky (not to this extent of cooking organs), I felt it was necessary.
THANKS: Thanks to Elkaiozen for aiding me in this system. As with all of our systems, you may freely distribute it, change it, do whatever...just please remember where you got it and remember not to carve me up on UO next time you see me!