artio;664199 said:You just need to go into those scripts and change
PetrifiedWood
to
PetrafiedWood
assuming you have the reg pack installed (destroying angel, petrafied wood, and spring water)
Hope this helps
RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
+ CUSTOM scripts/Lucid's Scripts/LucidsCore V 1A/Lucids Modules/BaseRangedModul
e.cs:
CS0104: Line 50: 'BoltType' is an ambiguous reference between 'Server.Items.
BoltType' and 'Server.Enums.BoltType'
CS0104: Line 51: 'ArrowType' is an ambiguous reference between 'Server.Items
.ArrowType' and 'Server.Enums.ArrowType'
CS0104: Line 62: 'ArrowType' is an ambiguous reference between 'Server.Items
.ArrowType' and 'Server.Enums.ArrowType'
CS0104: Line 65: 'BoltType' is an ambiguous reference between 'Server.Items.
BoltType' and 'Server.Enums.BoltType'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
[COLOR="Red"]public BoltType m_BoltType;
public ArrowType m_ArrowType;[/COLOR] public StringStrength m_Strength;
public PoundsPerPull m_PullWeight;
public Serial WeaponSerial { get { return m_Serial; } }
public BaseRanged RangedWeapon { get { return m_Ranged; } }
[CommandProperty( AccessLevel.GameMaster )]
public bool HasBowString { get{ return m_HasBowString; } set{ m_HasBowString = value; } }
[CommandProperty(AccessLevel.GameMaster)]
[COLOR="Red"]public ArrowType ArrowSelection { get { return m_ArrowType; } set { m_ArrowType = value; } }[/COLOR]
[CommandProperty(AccessLevel.GameMaster)]
[COLOR="red"]public BoltType BoltSelection { get { return m_BoltType; } set { m_BoltType = value; } }[/COLOR]
[CommandProperty(AccessLevel.GameMaster)]
public StringStrength StringStrengthSelection { get { return m_Strength; } set { m_Strength = value; } }
artio;664205 said:reverse it? as in the reagent is no longer PetrafiedWood?
This would conflict with the lumber of PetrifiedWood, wouldn't it? And how far in the future will it be fixed because i will have the same error once my previous posted ones get help.
Poor tramper is one step ahead of me
I already fixed
//using Server.Saves;
tramper;664443 said:thank you all,,it seems to be worked,but i cant get the new leathers,how can a player get the news leathers in game?
Quote:
Originally Posted by artio
reverse it? as in the reagent is no longer PetrafiedWood?
This would conflict with the lumber of PetrifiedWood, wouldn't it? And how far in the future will it be fixed because i will have the same error once my previous posted ones get help.
Poor tramper is one step ahead of me
I already fixed
//using Server.Saves;
The correction has been made in OWLTR, too.
And All Spells provides a bundle
K, I wanted to speed up how often a player can get bods
Ketenge;668774 said:K, I wanted to speed up how often a player can get bods, I tried changing the npc scripts and I'll be checking out the playermobile.cs script as well to see if there is something there that I need to change also. Just wondering if someone could clarify this a little bit for me. BTW Lucid, wonderful script!
Ketenge;669091 said:K I asked before implementing that whole thing since I was originally running around trying out 1.0 now using 2.0 and I've got this -_-
RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...failed (4 errors, 1 warnings)
Warnings:
Error:
System.ArgumentException: The path is not of a legal form.
at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
at System.IO.Path.GetFullPathInternal(String path)
at System.IO.Path.GetFullPath(String path)
at Server.ScriptCompiler.Display(CompilerResults results)
at Server.ScriptCompiler.CompileCSScripts(Boolean debug, Assembly& assembly)
at Server.ScriptCompiler.Compile(Boolean debug)
at Server.Core.Main(String[] args)
This exception is fatal, press return to exit
/\ Can't figure that one out /\
Note: tried deleting edit for playermobile.cs that was required. It just added 6 more errors to it, nothing else has been edited either, so I am clueless as to why it's doing this to me right now *begins making a guillotine*
These I found by just moving them out of their folder and starting shard to check for how many errors came up...*hits head on wall* No idea as to what's wrong with them O.O *quietly yelps "help"*
I found out that these three were causing three of the errors
-LargeSmithBOD.cs
-SmallBODAcceptGump.cs
-SmallBulkEntry.cs
I went through and deleted the original files for the distro's and kept them inside the "Customs" folder. I made the edit to the playermobile.cs, editted out the FSB in spell.cs. and now I am still getting some pretty strange errors.
artio;669473 said:I just noticed that DefTinkering, DefBowfletching, DefCarpenter arent included in the system? I saw someone posted in January about it but still no Defs? does this mean the keyrings wont be craftable? or the runic jewlery?
Not sure what was needed for the others, other than adding the lumber typesm but i already did that..
Does anyone have a copy of DefTinkering set up for this system i can beg a copy of from?
Thanks