What i do in baseevilguard.cs is emulation of a basic "fightmode.good" mode, i found using this system have a reduced CPU usage (because the check is only do it when a player moves in the persention range of the guard). and also less distro change in this way.
I do no know about the criminal thing, when i first tested it, it works, but maybe because i tried with a criminal who already in negative karma. But i already edited the system to work with all criminals, anyway, there will be some changes in 1.8, i going to introduce a improved version of the order/chaos faction guards.
I do no know about the criminal thing, when i first tested it, it works, but maybe because i tried with a criminal who already in negative karma. But i already edited the system to work with all criminals, anyway, there will be some changes in 1.8, i going to introduce a improved version of the order/chaos faction guards.