Χååç said:Couldn't someone more easily just make a new character and have the one that needs to gain healing just make a macro with Razor to beat the fuck out of him then heal him with aids [With a 5-6 secon delay, depending on dexterity] And if you don't want to have a combat character why not just make one with another account that has fencing or something to inflict the damage on a mule while the trainer who wants the skill heals the mule
Χååç said:Couldn't someone more easily just make a new character and have the one that needs to gain healing just make a macro with Razor to beat the fuck out of him then heal him with aids [With a 5-6 secon delay, depending on dexterity] And if you don't want to have a combat character why not just make one with another account that has fencing or something to inflict the damage on a mule while the trainer who wants the skill heals the mule
using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a training troglodyte corpse" )]
public class TrainingTroglodyte : BaseCreature
{
private const int kHits = 1000;
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public TrainingTroglodyte() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0, 0 )
{
Name = "a Training Troglodyte";
[COLOR="Red"]Body = 267;[/COLOR]
BaseSoundID = 268;
Hue = 0x62;
CantWalk = true;