Lord_Greywolf
Lord
Updated and compacted Ingotless Blacksmith
this Quest was origionaly designed by reverian
Fixed a minor bug of a few )'s missing --- zip is updated
All i have done is made it 2.0 compliant
and to compact the code down
and to make it very easy to add in for custom ingots to be used
to adjust for your custom ingots just find this spot in the code of the ingotless blacksmith.cs:
and change the 9 to equal the highest number of the ingot type you want to use
9 = valorite (if you have not placed any lower than val in - if you have (like silver) then change to 10, etc - easy way is to look at oreinfo.cs - find close to the top the listing of the ores - dull is 2 then count down from there to the one you want to stop at and use that number)
also in the gump one need to change this line to state the name of the highest ore you want used:
to adjust the amount they have to turn in to get the hammer is in 2 spots - 1 in each file:
&
just change the 10000 to the amount you would like it to be
the bonus reward of powerscrolls can be easily adjusted also it you wish
(just mod the numbers around or even replace with a totaly different reward - i have done that on mine, but i did the powerscrolls here so no other files are needed)
It has been tested on RC1 and works great
enjoy
this Quest was origionaly designed by reverian
Fixed a minor bug of a few )'s missing --- zip is updated
All i have done is made it 2.0 compliant
and to compact the code down
and to make it very easy to add in for custom ingots to be used
to adjust for your custom ingots just find this spot in the code of the ingotless blacksmith.cs:
Code:
else if( i_resource >= 2 && i_resource <= 9 )
and change the 9 to equal the highest number of the ingot type you want to use
9 = valorite (if you have not placed any lower than val in - if you have (like silver) then change to 10, etc - easy way is to look at oreinfo.cs - find close to the top the listing of the ores - dull is 2 then count down from there to the one you want to stop at and use that number)
also in the gump one need to change this line to state the name of the highest ore you want used:
Code:
"<BASEFONT COLOR=White>They have to be at least Dull Copper and no better than Valorite<br><br>" +
to adjust the amount they have to turn in to get the hammer is in 2 spots - 1 in each file:
Code:
"<BASEFONT COLOR=White>If you can bring me 10000 colored ingots, I will give you a great reward.<br><br>" +
Code:
if( dropped.Amount != 10000)
just change the 10000 to the amount you would like it to be
the bonus reward of powerscrolls can be easily adjusted also it you wish
(just mod the numbers around or even replace with a totaly different reward - i have done that on mine, but i did the powerscrolls here so no other files are needed)
It has been tested on RC1 and works great
enjoy