Virtue Quest
Description:
This is an old quest I downloaded a long time ago. It creates a virtue quest in which players must travel to the eight virtue shrines and kill the virtue vortex that have taken over each shrine. After a vortex is slain, it drops a vortex vase which can be returned to Nystul for various rewards. The quest is completed after all 8 vases have been returned. It's hard difficulty for an individual (medium for a party of 2 or more). I am not the original author, however I have made major fixes/modifications to the scripts.
Fixes:
1. When the quest is completed, the cleanup methods now work to clean up the spawners.
2. Nystul now gets deleted after receiving the 8 vortex vases.
Update (12/25/06):
3. Fixed an object reference exception by adding a timespan and reinitializating of the timer in the serialization/deserialization process.
Update (12/26/06):
4. Moved this.Delete() method to the appropriate FinishQuest() method.
5. Updated Hair and Beard per Deiscianna's Nystul.cs fix.
Modifications:
1. AccessLevel has to be higher than a seer to activate the quest (this can be edited of course).
2. Added a low priority timer to restart the quest 12 hours after completion. This means that once the quest is initially activated, it is fully automated from there on out. The timer can be overridden and the quest started prematurely by the appropriate accesslevel staff member(s). The timer does not run while the quest is active, only upon completion.
Installation:
Unzip into your custom scripts folder.
Implementation:
[add queststonevirtuevortex
Activation:
Double click the stone.
Description:
This is an old quest I downloaded a long time ago. It creates a virtue quest in which players must travel to the eight virtue shrines and kill the virtue vortex that have taken over each shrine. After a vortex is slain, it drops a vortex vase which can be returned to Nystul for various rewards. The quest is completed after all 8 vases have been returned. It's hard difficulty for an individual (medium for a party of 2 or more). I am not the original author, however I have made major fixes/modifications to the scripts.
Fixes:
1. When the quest is completed, the cleanup methods now work to clean up the spawners.
2. Nystul now gets deleted after receiving the 8 vortex vases.
Update (12/25/06):
3. Fixed an object reference exception by adding a timespan and reinitializating of the timer in the serialization/deserialization process.
Update (12/26/06):
4. Moved this.Delete() method to the appropriate FinishQuest() method.
5. Updated Hair and Beard per Deiscianna's Nystul.cs fix.
Modifications:
1. AccessLevel has to be higher than a seer to activate the quest (this can be edited of course).
2. Added a low priority timer to restart the quest 12 hours after completion. This means that once the quest is initially activated, it is fully automated from there on out. The timer can be overridden and the quest started prematurely by the appropriate accesslevel staff member(s). The timer does not run while the quest is active, only upon completion.
Installation:
Unzip into your custom scripts folder.
Implementation:
[add queststonevirtuevortex
Activation:
Double click the stone.