using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Accounting;
using Server.Engines.XmlSpawner2;
namespace Server.Misc
{
public class CharacterCreation
{
public static void Initialize()
{
// Register our event handler
EventSink.CharacterCreated += new CharacterCreatedEventHandler( EventSink_CharacterCreated );
}
private static void AddBackpack( Mobile m )
{
Container pack = m.Backpack;
if ( pack == null )
{
pack = new Backpack();
pack.Movable = false;
m.AddItem( pack );
}
PackItem( new RedBook( "a book", m.Name, 20, true ) );
PackItem(new JesusBook());
PackItem( new Gold( 1000 ) ); // Starting gold can be customized here
PackItem( new Dagger() );
PackItem( new Candle() );
}
private static Item MakeNewbie( Item item )
{
if ( !Core.AOS )
item.LootType = LootType.Newbied;
return item;
}
private static void PlaceItemIn( Container parent, int x, int y, Item item )
{
parent.AddItem( item );
item.Location = new Point3D( x, y, 0 );
}
private static Item MakePotionKeg( PotionEffect type, int hue )
{
PotionKeg keg = new PotionKeg();
keg.Held = 100;
keg.Type = type;
keg.Hue = hue;
return MakeNewbie( keg );
}
private static void FillBankAOS( Mobile m )
{
BankBox bank = m.BankBox;
if ( bank == null )
return;
// The new AOS bankboxes don't have powerscrolls, they are automatically 'applied':
for ( int i = 0; i < PowerScroll.Skills.Length; ++i )
m.Skills[PowerScroll.Skills[ i ]].Cap = 120.0;
m.StatCap = 9000;
Container cont;
// Begin box of money
cont = new WoodenBox();
cont.ItemID = 0xE7D;
cont.Hue = 0x489;
PlaceItemIn( cont, 16, 51, new BankCheck( 500000 ) );
PlaceItemIn( cont, 28, 51, new BankCheck( 250000 ) );
PlaceItemIn( cont, 40, 51, new BankCheck( 100000 ) );
PlaceItemIn( cont, 52, 51, new BankCheck( 100000 ) );
PlaceItemIn( cont, 64, 51, new BankCheck( 50000 ) );
PlaceItemIn( cont, 16, 115, new Factions.Silver( 9000 ) );
PlaceItemIn( cont, 34, 115, new Gold( 60000 ) );
PlaceItemIn( bank, 18, 169, cont );
// End box of money
// Begin bag of potion kegs
cont = new Backpack();
cont.Name = "Various Potion Kegs";
PlaceItemIn( cont, 45, 149, MakePotionKeg( PotionEffect.CureGreater, 0x2D ) );
PlaceItemIn( cont, 69, 149, MakePotionKeg( PotionEffect.HealGreater, 0x499 ) );
PlaceItemIn( cont, 93, 149, MakePotionKeg( PotionEffect.PoisonDeadly, 0x46 ) );
PlaceItemIn( cont, 117, 149, MakePotionKeg( PotionEffect.RefreshTotal, 0x21 ) );
PlaceItemIn( cont, 141, 149, MakePotionKeg( PotionEffect.ExplosionGreater, 0x74 ) );
PlaceItemIn( cont, 93, 82, new Bottle( 1000 ) );
PlaceItemIn( bank, 53, 169, cont );
// End bag of potion kegs
// Begin bag of tools
cont = new Bag();
cont.Name = "Tool Bag";
PlaceItemIn( cont, 30, 35, new TinkerTools( 1000 ) );
PlaceItemIn( cont, 60, 35, new HousePlacementTool() );
PlaceItemIn( cont, 90, 35, new DovetailSaw( 1000 ) );
PlaceItemIn( cont, 30, 68, new Scissors() );
PlaceItemIn( cont, 45, 68, new MortarPestle( 1000 ) );
PlaceItemIn( cont, 75, 68, new ScribesPen( 1000 ) );
PlaceItemIn( cont, 90, 68, new SmithHammer( 1000 ) );
PlaceItemIn( cont, 30, 118, new TwoHandedAxe() );
PlaceItemIn( cont, 60, 118, new FletcherTools( 1000 ) );
PlaceItemIn( cont, 90, 118, new SewingKit( 1000 ) );
PlaceItemIn( cont, 36, 51, new RunicHammer( CraftResource.DullCopper, 1000 ) );
PlaceItemIn( cont, 42, 51, new RunicHammer( CraftResource.ShadowIron, 1000 ) );
PlaceItemIn( cont, 48, 51, new RunicHammer( CraftResource.Copper, 1000 ) );
PlaceItemIn( cont, 54, 51, new RunicHammer( CraftResource.Bronze, 1000 ) );
PlaceItemIn( cont, 61, 51, new RunicHammer( CraftResource.Gold, 1000 ) );
PlaceItemIn( cont, 67, 51, new RunicHammer( CraftResource.Agapite, 1000 ) );
PlaceItemIn( cont, 73, 51, new RunicHammer( CraftResource.Verite, 1000 ) );
PlaceItemIn( cont, 79, 51, new RunicHammer( CraftResource.Valorite, 1000 ) );
PlaceItemIn( cont, 36, 55, new RunicSewingKit( CraftResource.SpinedLeather, 1000 ) );
PlaceItemIn( cont, 42, 55, new RunicSewingKit( CraftResource.HornedLeather, 1000 ) );
PlaceItemIn( cont, 48, 55, new RunicSewingKit( CraftResource.BarbedLeather, 1000 ) );
PlaceItemIn( bank, 118, 169, cont );
// End bag of tools
// Begin bag of archery ammo
cont = new Bag();
cont.Name = "Bag Of Archery Ammo";
PlaceItemIn( cont, 48, 76, new Arrow( 5000 ) );
PlaceItemIn( cont, 72, 76, new Bolt( 5000 ) );
PlaceItemIn( bank, 118, 124, cont );
// End bag of archery ammo
// Begin bag of treasure maps
cont = new Bag();
cont.Name = "Bag Of Treasure Maps";
PlaceItemIn( cont, 30, 35, new TreasureMap( 1, Map.Trammel ) );
PlaceItemIn( cont, 45, 35, new TreasureMap( 2, Map.Trammel ) );
PlaceItemIn( cont, 60, 35, new TreasureMap( 3, Map.Trammel ) );
PlaceItemIn( cont, 75, 35, new TreasureMap( 4, Map.Trammel ) );
PlaceItemIn( cont, 90, 35, new TreasureMap( 5, Map.Trammel ) );
PlaceItemIn( cont, 90, 35, new TreasureMap( 6, Map.Trammel ) );
PlaceItemIn( cont, 30, 50, new TreasureMap( 1, Map.Trammel ) );
PlaceItemIn( cont, 45, 50, new TreasureMap( 2, Map.Trammel ) );
PlaceItemIn( cont, 60, 50, new TreasureMap( 3, Map.Trammel ) );
PlaceItemIn( cont, 75, 50, new TreasureMap( 4, Map.Trammel ) );
PlaceItemIn( cont, 90, 50, new TreasureMap( 5, Map.Trammel ) );
PlaceItemIn( cont, 90, 50, new TreasureMap( 6, Map.Trammel ) );
PlaceItemIn( cont, 55, 100, new Lockpick( 30 ) );
PlaceItemIn( cont, 60, 100, new Pickaxe() );
PlaceItemIn( bank, 98, 124, cont );
// End bag of treasure maps
// Begin bag of raw materials
cont = new Bag();
cont.Hue = 0x835;
cont.Name = "Raw Materials Bag";
PlaceItemIn( cont, 92, 60, new BarbedLeather( 5000 ) );
PlaceItemIn( cont, 92, 68, new HornedLeather( 5000 ) );
PlaceItemIn( cont, 92, 76, new SpinedLeather( 5000 ) );
PlaceItemIn( cont, 92, 84, new Leather( 5000 ) );
PlaceItemIn( cont, 30, 118, new Cloth( 5000 ) );
PlaceItemIn( cont, 30, 84, new Board( 5000 ) );
PlaceItemIn( cont, 57, 80, new BlankScroll( 500 ) );
PlaceItemIn( cont, 30, 35, new DullCopperIngot( 5000 ) );
PlaceItemIn( cont, 37, 35, new ShadowIronIngot( 5000 ) );
PlaceItemIn( cont, 44, 35, new CopperIngot( 5000 ) );
PlaceItemIn( cont, 51, 35, new BronzeIngot( 5000 ) );
PlaceItemIn( cont, 58, 35, new GoldIngot( 5000 ) );
PlaceItemIn( cont, 65, 35, new AgapiteIngot( 5000 ) );
PlaceItemIn( cont, 72, 35, new VeriteIngot( 5000 ) );
PlaceItemIn( cont, 79, 35, new ValoriteIngot( 5000 ) );
PlaceItemIn( cont, 86, 35, new IronIngot( 5000 ) );
PlaceItemIn( cont, 30, 59, new RedScales( 5000 ) );
PlaceItemIn( cont, 36, 59, new YellowScales( 5000 ) );
PlaceItemIn( cont, 42, 59, new BlackScales( 5000 ) );
PlaceItemIn( cont, 48, 59, new GreenScales( 5000 ) );
PlaceItemIn( cont, 54, 59, new WhiteScales( 5000 ) );
PlaceItemIn( cont, 60, 59, new BlueScales( 5000 ) );
PlaceItemIn( bank, 98, 169, cont );
// End bag of raw materials
// Begin bag of spell casting stuff
cont = new Backpack();
cont.Hue = 0x480;
cont.Name = "Spell Casting Stuff";
PlaceItemIn( cont, 45, 105, new Spellbook( UInt64.MaxValue ) );
PlaceItemIn( cont, 65, 105, new NecromancerSpellbook( (UInt64)0xFFFF ) );
PlaceItemIn( cont, 85, 105, new BookOfChivalry( (UInt64)0x3FF ) );
PlaceItemIn( cont, 105, 105, new BookOfBushido() ); //Default ctor = full
PlaceItemIn( cont, 125, 105, new BookOfNinjitsu() ); //Default ctor = full
Runebook runebook = new Runebook( 10 );
runebook.CurCharges = runebook.MaxCharges;
PlaceItemIn( cont, 145, 105, runebook );
Item toHue = new BagOfReagents( 150 );
toHue.Hue = 0x2D;
PlaceItemIn( cont, 45, 150, toHue );
toHue = new BagOfNecroReagents( 150 );
toHue.Hue = 0x488;
PlaceItemIn( cont, 65, 150, toHue );
PlaceItemIn( cont, 140, 150, new BagOfAllReagents( 500 ) );
for ( int i = 0; i < 9; ++i )
PlaceItemIn( cont, 45 + (i * 10), 75, new RecallRune() );
PlaceItemIn( cont, 141, 74, new FireHorn() );
PlaceItemIn( bank, 78, 169, cont );
// End bag of spell casting stuff
// Begin bag of ethereals
cont = new Backpack();
cont.Hue = 0x490;
cont.Name = "Bag Of Ethy's!";
PlaceItemIn( cont, 45, 66, new EtherealHorse() );
PlaceItemIn( cont, 69, 82, new EtherealOstard() );
PlaceItemIn( cont, 93, 99, new EtherealLlama() );
PlaceItemIn( cont, 117, 115, new EtherealKirin() );
PlaceItemIn( cont, 45, 132, new EtherealUnicorn() );
PlaceItemIn( cont, 69, 66, new EtherealRidgeback() );
PlaceItemIn( cont, 93, 82, new EtherealSwampDragon() );
PlaceItemIn( cont, 117, 99, new EtherealBeetle() );
PlaceItemIn( bank, 38, 124, cont );
// End bag of ethereals
// Begin first bag of artifacts
cont = new Backpack();
cont.Hue = 0x48F;
cont.Name = "Bag of Artifacts";
PlaceItemIn( cont, 45, 66, new TitansHammer() );
PlaceItemIn( cont, 69, 82, new InquisitorsResolution() );
PlaceItemIn( cont, 93, 99, new BladeOfTheRighteous() );
PlaceItemIn( cont, 117, 115, new ZyronicClaw() );
PlaceItemIn( bank, 58, 124, cont );
// End first bag of artifacts
// Begin second bag of artifacts
cont = new Backpack();
cont.Hue = 0x48F;
cont.Name = "Bag of Artifacts";
PlaceItemIn( cont, 45, 66, new GauntletsOfNobility() );
PlaceItemIn( cont, 69, 82, new MidnightBracers() );
PlaceItemIn( cont, 93, 99, new VoiceOfTheFallenKing() );
PlaceItemIn( cont, 117, 115, new OrnateCrownOfTheHarrower() );
PlaceItemIn( cont, 45, 132, new HelmOfInsight() );
PlaceItemIn( cont, 69, 66, new HolyKnightsBreastplate() );
PlaceItemIn( cont, 93, 82, new ArmorOfFortune() );
PlaceItemIn( cont, 117, 99, new TunicOfFire() );
PlaceItemIn( cont, 45, 115, new LeggingsOfBane() );
PlaceItemIn( cont, 69, 132, new ArcaneShield() );
PlaceItemIn( cont, 93, 66, new Aegis() );
PlaceItemIn( cont, 117, 82, new RingOfTheVile() );
PlaceItemIn( cont, 45, 99, new BraceletOfHealth() );
PlaceItemIn( cont, 69, 115, new RingOfTheElements() );
PlaceItemIn( cont, 93, 132, new OrnamentOfTheMagician() );
PlaceItemIn( cont, 117, 66, new DivineCountenance() );
PlaceItemIn( cont, 45, 82, new JackalsCollar() );
PlaceItemIn( cont, 69, 99, new HuntersHeaddress() );
PlaceItemIn( cont, 93, 115, new HatOfTheMagi() );
PlaceItemIn( cont, 117, 132, new ShadowDancerLeggings() );
PlaceItemIn( cont, 45, 66, new SpiritOfTheTotem() );
PlaceItemIn( cont, 69, 82, new BladeOfInsanity() );
PlaceItemIn( cont, 93, 99, new AxeOfTheHeavens() );
PlaceItemIn( cont, 117, 115, new TheBeserkersMaul() );
PlaceItemIn( cont, 45, 132, new Frostbringer() );
PlaceItemIn( cont, 69, 66, new BreathOfTheDead() );
PlaceItemIn( cont, 93, 82, new TheDragonSlayer() );
PlaceItemIn( cont, 117, 99, new BoneCrusher() );
PlaceItemIn( cont, 45, 115, new StaffOfTheMagi() );
PlaceItemIn( cont, 69, 132, new SerpentsFang() );
PlaceItemIn( cont, 93, 66, new LegacyOfTheDreadLord() );
PlaceItemIn( cont, 117, 82, new TheTaskmaster() );
PlaceItemIn( cont, 45, 99, new TheDryadBow() );
PlaceItemIn( bank, 78, 124, cont );
// End second bag of artifacts
// Begin bag of minor artifacts
cont = new Backpack();
cont.Hue = 0x48F;
cont.Name = "Bag of Minor Artifacts";
PlaceItemIn( cont, 45, 66, new LunaLance() );
PlaceItemIn( cont, 69, 82, new VioletCourage() );
PlaceItemIn( cont, 93, 99, new CavortingClub() );
PlaceItemIn( cont, 117, 115, new CaptainQuacklebushsCutlass() );
PlaceItemIn( cont, 45, 132, new NightsKiss() );
PlaceItemIn( cont, 69, 66, new ShipModelOfTheHMSCape() );
PlaceItemIn( cont, 93, 82, new AdmiralsHeartyRum() );
PlaceItemIn( cont, 117, 99, new CandelabraOfSouls() );
PlaceItemIn( cont, 45, 115, new IolosLute() );
PlaceItemIn( cont, 69, 132, new GwennosHarp() );
PlaceItemIn( cont, 93, 66, new ArcticDeathDealer() );
PlaceItemIn( cont, 117, 82, new EnchantedTitanLegBone() );
PlaceItemIn( cont, 45, 99, new NoxRangersHeavyCrossbow() );
PlaceItemIn( cont, 69, 115, new BlazeOfDeath() );
PlaceItemIn( cont, 93, 132, new DreadPirateHat() );
PlaceItemIn( cont, 117, 66, new BurglarsBandana() );
PlaceItemIn( cont, 45, 82, new GoldBricks() );
PlaceItemIn( cont, 69, 99, new AlchemistsBauble() );
PlaceItemIn( cont, 93, 115, new PhillipsWoodenSteed() );
PlaceItemIn( cont, 117, 132, new PolarBearMask() );
PlaceItemIn( cont, 45, 66, new BowOfTheJukaKing() );
PlaceItemIn( cont, 69, 82, new GlovesOfThePugilist() );
PlaceItemIn( cont, 93, 99, new OrcishVisage() );
PlaceItemIn( cont, 117, 115, new StaffOfPower() );
PlaceItemIn( cont, 45, 132, new ShieldOfInvulnerability() );
PlaceItemIn( cont, 69, 66, new HeartOfTheLion() );
PlaceItemIn( cont, 93, 82, new ColdBlood() );
PlaceItemIn( cont, 117, 99, new GhostShipAnchor() );
PlaceItemIn( cont, 45, 115, new SeahorseStatuette() );
PlaceItemIn( cont, 69, 132, new WrathOfTheDryad() );
PlaceItemIn( cont, 93, 66, new PixieSwatter() );
for( int i = 0; i < 10; i++ )
PlaceItemIn( cont, 117, 128, new MessageInABottle( Utility.RandomBool() ? Map.Trammel : Map.Felucca, 4 ) );
PlaceItemIn( bank, 18, 124, cont );
if( TreasuresOfTokuno.Enabled )
{
cont = new Bag();
cont.Hue = 0x501;
cont.Name = "Tokuno Minor Artifacts";
PlaceItemIn( cont, 42, 70, new Exiler() );
PlaceItemIn( cont, 38, 53, new HanzosBow() );
PlaceItemIn( cont, 45, 40, new TheDestroyer() );
PlaceItemIn( cont, 92, 80, new DragonNunchaku() );
PlaceItemIn( cont, 42, 56, new PeasantsBokuto() );
PlaceItemIn( cont, 44, 71, new TomeOfEnlightenment() );
//PlaceItemIn( cont, 35, 35, new ChestOfHeirlooms() ); //Chest of Heirlooms
PlaceItemIn( cont, 29, 0, new HonorableSwords() );
PlaceItemIn( cont, 49, 85, new AncientUrn() );
PlaceItemIn( cont, 51, 58, new FluteOfRenewal() );
PlaceItemIn( cont, 70, 51, new PigmentsOfTokuno() );
PlaceItemIn( cont, 40, 79, new AncientSamuraiDo() );
PlaceItemIn( cont, 51, 61, new LegsOfStability() );
PlaceItemIn( cont, 88, 78, new GlovesOfTheSun() );
PlaceItemIn( cont, 55, 62, new AncientFarmersKasa() );
PlaceItemIn( cont, 55, 83, new ArmsOfTacticalExcellence() );
PlaceItemIn( cont, 50, 85, new DaimyosHelm() );
PlaceItemIn( cont, 52, 78, new BlackLotusHood() );
PlaceItemIn( cont, 52, 79, new DemonForks() );
PlaceItemIn( cont, 33, 49, new PilferedDancerFans() );
PlaceItemIn( bank, 58, 124, cont );
}
if( Core.SE ) //This bag came only after SE.
{
cont = new Bag();
cont.Name = "Bag of Bows";
PlaceItemIn( cont, 31, 84, new Bow() );
PlaceItemIn( cont, 78, 74, new CompositeBow() );
PlaceItemIn( cont, 53, 71, new Crossbow() );
PlaceItemIn( cont, 56, 39, new HeavyCrossbow() );
PlaceItemIn( cont, 82, 72, new RepeatingCrossbow() );
PlaceItemIn( cont, 49, 45, new Yumi() );
for( int i = 0; i < cont.Items.Count; i++ )
{
BaseRanged bow = cont.Items[i] as BaseRanged;
if( bow != null )
{
bow.Attributes.WeaponSpeed = 35;
bow.Attributes.WeaponDamage = 35;
}
}
PlaceItemIn( bank, 108, 135, cont );
}
}
private static void FillBankbox( Mobile m )
{
if ( Core.AOS )
{
FillBankAOS( m );
return;
}
BankBox bank = m.BankBox;
if ( bank != null )
{
bank.DropItem( new BankCheck( 1000000 ) );
// Full spellbook
Spellbook book = new Spellbook();
book.Content = ulong.MaxValue;
bank.DropItem( book );
Bag bag = new Bag();
for ( int i = 0; i < 5; ++i )
bag.DropItem( new Moonstone( MoonstoneType.Felucca ) );
// Felucca moonstones
bank.DropItem( bag );
bag = new Bag();
for ( int i = 0; i < 5; ++i )
bag.DropItem( new Moonstone( MoonstoneType.Trammel ) );
// Trammel moonstones
bank.DropItem( bag );
// Treasure maps
bank.DropItem( new TreasureMap( 1, Map.Trammel ) );
bank.DropItem( new TreasureMap( 2, Map.Trammel ) );
bank.DropItem( new TreasureMap( 3, Map.Trammel ) );
bank.DropItem( new TreasureMap( 4, Map.Trammel ) );
bank.DropItem( new TreasureMap( 5, Map.Trammel ) );
// Bag containing 50 of each reagent
bank.DropItem( new BagOfReagents( 50 ) );
// Craft tools
bank.DropItem( MakeNewbie( new Scissors() ) );
bank.DropItem( MakeNewbie( new SewingKit( 1000 ) ) );
bank.DropItem( MakeNewbie( new SmithHammer( 1000 ) ) );
bank.DropItem( MakeNewbie( new FletcherTools( 1000 ) ) );
bank.DropItem( MakeNewbie( new DovetailSaw( 1000 ) ) );
bank.DropItem( MakeNewbie( new MortarPestle( 1000 ) ) );
bank.DropItem( MakeNewbie( new ScribesPen( 1000 ) ) );
bank.DropItem( MakeNewbie( new TinkerTools( 1000 ) ) );
// A few dye tubs
bank.DropItem( new Dyes() );
bank.DropItem( new DyeTub() );
bank.DropItem( new DyeTub() );
bank.DropItem( new BlackDyeTub() );
DyeTub darkRedTub = new DyeTub();
darkRedTub.DyedHue = 0x485;
darkRedTub.Redyable = false;
bank.DropItem( darkRedTub );
// Some food
bank.DropItem( MakeNewbie( new Apple( 1000 ) ) );
// Resources
bank.DropItem( MakeNewbie( new Feather( 1000 ) ) );
bank.DropItem( MakeNewbie( new BoltOfCloth( 1000 ) ) );
bank.DropItem( MakeNewbie( new BlankScroll( 1000 ) ) );
bank.DropItem( MakeNewbie( new Hides( 1000 ) ) );
bank.DropItem( MakeNewbie( new Bandage( 1000 ) ) );
bank.DropItem( MakeNewbie( new Bottle( 1000 ) ) );
bank.DropItem( MakeNewbie( new Log( 1000 ) ) );
bank.DropItem( MakeNewbie( new IronIngot( 5000 ) ) );
bank.DropItem( MakeNewbie( new DullCopperIngot( 5000 ) ) );
bank.DropItem( MakeNewbie( new ShadowIronIngot( 5000 ) ) );
bank.DropItem( MakeNewbie( new CopperIngot( 5000 ) ) );
bank.DropItem( MakeNewbie( new BronzeIngot( 5000 ) ) );
bank.DropItem( MakeNewbie( new GoldIngot( 5000 ) ) );
bank.DropItem( MakeNewbie( new AgapiteIngot( 5000 ) ) );
bank.DropItem( MakeNewbie( new VeriteIngot( 5000 ) ) );
bank.DropItem( MakeNewbie( new ValoriteIngot( 5000 ) ) );
// Reagents
bank.DropItem( MakeNewbie( new BlackPearl( 1000 ) ) );
bank.DropItem( MakeNewbie( new Bloodmoss( 1000 ) ) );
bank.DropItem( MakeNewbie( new Garlic( 1000 ) ) );
bank.DropItem( MakeNewbie( new Ginseng( 1000 ) ) );
bank.DropItem( MakeNewbie( new MandrakeRoot( 1000 ) ) );
bank.DropItem( MakeNewbie( new Nightshade( 1000 ) ) );
bank.DropItem( MakeNewbie( new SulfurousAsh( 1000 ) ) );
bank.DropItem( MakeNewbie( new SpidersSilk( 1000 ) ) );
// Some extra starting gold
bank.DropItem( MakeNewbie( new Gold( 9000 ) ) );
// 5 blank recall runes
for ( int i = 0; i < 5; ++i )
bank.DropItem( MakeNewbie( new RecallRune() ) );
AddPowerScrolls( bank );
}
}
private static void AddPowerScrolls( BankBox bank )
{
Bag bag = new Bag();
for ( int i = 0; i < PowerScroll.Skills.Length; ++i )
bag.DropItem( new PowerScroll( PowerScroll.Skills[i], 120.0 ) );
bag.DropItem( new StatCapScroll( 3000 ) );
bank.DropItem( bag );
}
private static void AddShirt( Mobile m, int shirtHue )
{
int hue = Utility.ClipDyedHue( shirtHue & 0x3FFF );
if ( m.Race == Race.Elf )
{
EquipItem( new ElvenShirt( hue ), true );
}
else
{
switch ( Utility.Random( 3 ) )
{
case 0: EquipItem( new Shirt( hue ), true ); break;
case 1: EquipItem( new FancyShirt( hue ), true ); break;
case 2: EquipItem( new Doublet( hue ), true ); break;
}
}
}
private static void AddPants( Mobile m, int pantsHue )
{
int hue = Utility.ClipDyedHue( pantsHue & 0x3FFF );
if ( m.Race == Race.Elf )
{
EquipItem( new ElvenPants( hue ), true );
}
else
{
if ( m.Female )
{
switch ( Utility.Random( 2 ) )
{
case 0: EquipItem( new Skirt( hue ), true ); break;
case 1: EquipItem( new Kilt( hue ), true ); break;
}
}
else
{
switch ( Utility.Random( 2 ) )
{
case 0: EquipItem( new LongPants( hue ), true ); break;
case 1: EquipItem( new ShortPants( hue ), true ); break;
}
}
}
}
private static void AddShoes( Mobile m )
{
if( m.Race == Race.Elf )
EquipItem( new ElvenBoots(), true );
else
EquipItem( new Shoes( Utility.RandomYellowHue() ), true );
}
private static Mobile CreateMobile( Account a )
{
if ( a.Count >= a.Limit )
return null;
for ( int i = 0; i < a.Length; ++i )
{
if ( a[i] == null )
return (a[i] = new PlayerMobile());
}
return null;
}
private static void EventSink_CharacterCreated( CharacterCreatedEventArgs args )
{
if ( !VerifyProfession( args.Profession ) )
args.Profession = 0;
Mobile newChar = CreateMobile( args.Account as Account );
if ( newChar == null )
{
Console.WriteLine( "Login: {0}: Character creation failed, account full", args.State );
return;
}
args.Mobile = newChar;
m_Mobile = newChar;
newChar.Player = true;
newChar.AccessLevel = args.Account.AccessLevel;
newChar.Female = args.Female;
//newChar.Body = newChar.Female ? 0x191 : 0x190;
if( Core.Expansion >= args.Race.RequiredExpasnion )
newChar.Race = args.Race; //Sets body
else
newChar.Race = Race.DefaultRace;
//newChar.Hue = Utility.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000;
newChar.Hue = newChar.Race.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000;
newChar.Hunger = 20;
newChar.Skills.Cap = 108000;
newChar.FollowersMax = 10;
newChar.Skills[SkillName.Alchemy].Cap = 2000;
newChar.Skills[SkillName.Anatomy].Cap = 2000;
newChar.Skills[SkillName.AnimalLore].Cap = 2000;
newChar.Skills[SkillName.ItemID].Cap = 2000;
newChar.Skills[SkillName.ArmsLore].Cap = 2000;
newChar.Skills[SkillName.Parry].Cap = 2000;
newChar.Skills[SkillName.Begging].Cap = 2000;
newChar.Skills[SkillName.Blacksmith].Cap = 2000;
newChar.Skills[SkillName.Fletching].Cap = 2000;
newChar.Skills[SkillName.Peacemaking].Cap = 2000;
newChar.Skills[SkillName.Camping].Cap = 2000;
newChar.Skills[SkillName.Carpentry].Cap = 2000;
newChar.Skills[SkillName.Cartography].Cap = 2000;
newChar.Skills[SkillName.Cooking].Cap = 2000;
newChar.Skills[SkillName.DetectHidden].Cap = 2000;
newChar.Skills[SkillName.Discordance].Cap = 2000;
newChar.Skills[SkillName.EvalInt].Cap = 2000;
newChar.Skills[SkillName.Healing].Cap = 2000;
newChar.Skills[SkillName.Fishing].Cap = 2000;
newChar.Skills[SkillName.Forensics].Cap = 2000;
newChar.Skills[SkillName.Herding].Cap = 2000;
newChar.Skills[SkillName.Hiding].Cap = 2000;
newChar.Skills[SkillName.Provocation].Cap = 2000;
newChar.Skills[SkillName.Inscribe].Cap = 2000;
newChar.Skills[SkillName.Lockpicking].Cap = 2000;
newChar.Skills[SkillName.Magery].Cap = 2000;
newChar.Skills[SkillName.MagicResist].Cap = 2000;
newChar.Skills[SkillName.Tactics].Cap = 2000;
newChar.Skills[SkillName.Snooping].Cap = 2000;
newChar.Skills[SkillName.Musicianship].Cap = 2000;
newChar.Skills[SkillName.Poisoning].Cap = 2000;
newChar.Skills[SkillName.Archery].Cap = 2000;
newChar.Skills[SkillName.SpiritSpeak].Cap = 2000;
newChar.Skills[SkillName.Stealing].Cap = 2000;
newChar.Skills[SkillName.Tailoring].Cap = 2000;
newChar.Skills[SkillName.AnimalTaming].Cap = 2000;
newChar.Skills[SkillName.TasteID].Cap = 2000;
newChar.Skills[SkillName.Tinkering].Cap = 2000;
newChar.Skills[SkillName.Tracking].Cap = 2000;
newChar.Skills[SkillName.Veterinary].Cap = 2000;
newChar.Skills[SkillName.Swords].Cap = 2000;
newChar.Skills[SkillName.Macing].Cap = 2000;
newChar.Skills[SkillName.Fencing].Cap = 2000;
newChar.Skills[SkillName.Wrestling].Cap = 2000;
newChar.Skills[SkillName.Lumberjacking].Cap = 2000;
newChar.Skills[SkillName.Mining].Cap = 2000;
newChar.Skills[SkillName.Meditation].Cap = 2000;
newChar.Skills[SkillName.Stealth].Cap = 2000;
newChar.Skills[SkillName.RemoveTrap].Cap = 2000;
newChar.Skills[SkillName.Necromancy].Cap = 2000;
newChar.Skills[SkillName.Focus].Cap = 2000;
newChar.Skills[SkillName.Chivalry].Cap = 2000;
newChar.StatCap = 9000;
bool young = false;
if ( newChar is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile) newChar;
pm.Profession = args.Profession;
if ( pm.AccessLevel == AccessLevel.Player && ((Account)pm.Account).Young )
young = pm.Young = true;
}
SetName( newChar, args.Name );
AddBackpack( newChar );
SetStats( newChar, args.Str, args.Dex, args.Int );
SetSkills( newChar, args.Skills, args.Profession );
Race race = newChar.Race;
if( race.ValidateHair( newChar, args.HairID ) )
{
newChar.HairItemID = args.HairID;
newChar.HairHue = race.ClipHairHue( args.HairHue & 0x3FFF );
}
if( race.ValidateFacialHair( newChar, args.BeardID ) )
{
newChar.FacialHairItemID = args.BeardID;
newChar.FacialHairHue = race.ClipHairHue( args.BeardHue & 0x3FFF );
}
if ( args.Profession <= 3 )
{
AddShirt( newChar, args.ShirtHue );
AddPants( newChar, args.PantsHue );
AddShoes( newChar );
}
if( TestCenter.Enabled )
FillBankbox( newChar );
if ( young && newChar.BankBox != null )
{
NewPlayerTicket ticket = new NewPlayerTicket();
ticket.Owner = newChar;
newChar.BankBox.DropItem( ticket );
}
if ( newChar.BankBox != null )
newChar.BankBox.DropItem( new Arya.Savings.SavingsAccount());
CityInfo city = GetStartLocation( args, young );
//CityInfo city = new CityInfo( "Britain", "Sweet Dreams Inn", 1496, 1628, 10, Map.Felucca );
newChar.MoveToWorld( city.Location, city.Map );
Console.WriteLine( "Login: {0}: New character being created (account={1})", args.State, args.Account.Username );
Console.WriteLine( " - Character: {0} (serial={1})", newChar.Name, newChar.Serial );
Console.WriteLine( " - Started: {0} {1} in {2}", city.City, city.Location, city.Map.ToString() );
new WelcomeTimer(newChar).Start();
// mod to attach the MobFactions attachment automatically to new chars
XmlAttach.AttachTo(newChar, new XmlMobFactions());
// mod to attach the XmlPoints attachment automatically to new chars
XmlAttach.AttachTo(newChar, new XmlPoints());
}
public static bool VerifyProfession( int profession )
{
if ( profession < 0 )
return false;
else if ( profession < 4 )
return true;
else if ( Core.AOS && profession < 6 )
return true;
else if ( Core.SE && profession < 8 )
return true;
else
return false;
}
private class BadStartMessage : Timer
{
Mobile m_Mobile;
int m_Message;
public BadStartMessage( Mobile m, int message ) : base( TimeSpan.FromSeconds ( 3.5 ) )
{
m_Mobile = m;
m_Message = message;
this.Start();
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage( m_Message );
}
}
private static CityInfo GetStartLocation( CharacterCreatedEventArgs args, bool isYoung )
{
bool useHaven = isYoung;
int flags = args.State == null ? 0 : args.State.Flags;
Mobile m = args.Mobile;
switch ( args.Profession )
{
case 4: //Necro
{
if ( (flags & 0x8) != 0 )
{
return new CityInfo( "Umbra", "Mardoth's Tower", 2114, 1301, -50, Map.Malas );
}
else
{
useHaven = true;
new BadStartMessage( m, 1062205 );
/*
* Unfortunately you are playing on a *NON-Age-Of-Shadows* game
* installation and cannot be transported to Malas.
* You will not be able to take your new player quest in Malas
* without an AOS client. You are now being taken to the city of
* Haven on the Trammel facet.
* */
}
break;
}
case 5: //Paladin
{
return new CityInfo( "Haven", "Uzeraan's Mansion", 3578, 2589, 0, Map.Trammel );
}
case 6: //Samurai
{
if ( (flags & 0x10) != 0 )
{
return new CityInfo( "Samurai DE", "Haoti's Grounds", 368, 780, -1, Map.Malas );
}
else
{
useHaven = true;
new BadStartMessage( m, 1063487 );
/*
* Unfortunately you are playing on a *NON-Samurai-Empire* game
* installation and cannot be transported to Tokuno.
* You will not be able to take your new player quest in Tokuno
* without an SE client. You are now being taken to the city of
* Haven on the Trammel facet.
* */
}
break;
}
case 7: //Ninja
{
if ( (flags & 0x10) != 0 )
{
return new CityInfo( "Ninja DE", "Enimo's Residence", 414, 823, -1, Map.Malas );
}
else
{
useHaven = true;
new BadStartMessage( m, 1063487 );
/*
* Unfortunately you are playing on a *NON-Samurai-Empire* game
* installation and cannot be transported to Tokuno.
* You will not be able to take your new player quest in Tokuno
* without an SE client. You are now being taken to the city of
* Haven on the Trammel facet.
* */
}
break;
}
}
if( useHaven )
return new CityInfo( "Haven", "Uzeraan's Mansion", 3582, 2587, 0, Map.Trammel );
else
return args.City;
}
private static void FixStats( ref int str, ref int dex, ref int intel )
{
int vStr = str - 10;
int vDex = dex - 10;
int vInt = intel - 10;
if ( vStr < 0 )
vStr = 0;
if ( vDex < 0 )
vDex = 0;
if ( vInt < 0 )
vInt = 0;
int total = vStr + vDex + vInt;
if ( total == 0 || total == 50 )
return;
double scalar = 50 / (double)total;
vStr = (int)(vStr * scalar);
vDex = (int)(vDex * scalar);
vInt = (int)(vInt * scalar);
FixStat( ref vStr, (vStr + vDex + vInt) - 50 );
FixStat( ref vDex, (vStr + vDex + vInt) - 50 );
FixStat( ref vInt, (vStr + vDex + vInt) - 50 );
str = vStr + 10;
dex = vDex + 10;
intel = vInt + 10;
}
private static void FixStat( ref int stat, int diff )
{
stat += diff;
if ( stat < 0 )
stat = 0;
else if ( stat > 50 )
stat = 50;
}
private static void SetStats( Mobile m, int str, int dex, int intel )
{
FixStats( ref str, ref dex, ref intel );
if ( str < 10 || str > 60 || dex < 10 || dex > 60 || intel < 10 || intel > 60 || (str + dex + intel) != 80 )
{
str = 10;
dex = 10;
intel = 10;
}
m.InitStats( str, dex, intel );
}
private static void SetName( Mobile m, string name )
{
name = name.Trim();
if ( !NameVerification.Validate( name, 2, 16, true, true, true, 1, NameVerification.SpaceDashPeriodQuote ) )
name = "Generic Player";
m.Name = name;
}
private static bool ValidSkills( SkillNameValue[] skills )
{
int total = 0;
for ( int i = 0; i < skills.Length; ++i )
{
if ( skills[i].Value < 0 || skills[i].Value > 50 )
return false;
total += skills[i].Value;
for ( int j = i + 1; j < skills.Length; ++j )
{
if ( skills[j].Value > 0 && skills[j].Name == skills[i].Name )
return false;
}
}
return ( total == 100 );
}
private static Mobile m_Mobile;
private static void SetSkills( Mobile m, SkillNameValue[] skills, int prof )
{
switch ( prof )
{
case 1: // Warrior
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Anatomy, 30 ),
new SkillNameValue( SkillName.Healing, 45 ),
new SkillNameValue( SkillName.Swords, 35 ),
new SkillNameValue( SkillName.Tactics, 50 )
};
break;
}
case 2: // Magician
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.EvalInt, 30 ),
new SkillNameValue( SkillName.Wrestling, 30 ),
new SkillNameValue( SkillName.Magery, 50 ),
new SkillNameValue( SkillName.Meditation, 50 )
};
break;
}
case 3: // Blacksmith
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Mining, 30 ),
new SkillNameValue( SkillName.ArmsLore, 30 ),
new SkillNameValue( SkillName.Blacksmith, 50 ),
new SkillNameValue( SkillName.Tinkering, 50 )
};
break;
}
case 4: // Necromancer
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Necromancy, 50 ),
new SkillNameValue( SkillName.Focus, 30 ),
new SkillNameValue( SkillName.SpiritSpeak, 30 ),
new SkillNameValue( SkillName.Swords, 30 ),
new SkillNameValue( SkillName.Tactics, 20 )
};
break;
}
case 5: // Paladin
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Chivalry, 51 ),
new SkillNameValue( SkillName.Swords, 49 ),
new SkillNameValue( SkillName.Focus, 30 ),
new SkillNameValue( SkillName.Tactics, 30 )
};
break;
}
case 6: //Samurai
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Bushido, 50 ),
new SkillNameValue( SkillName.Swords, 50 ),
new SkillNameValue( SkillName.Anatomy, 30 ),
new SkillNameValue( SkillName.Healing, 30 )
};
break;
}
case 7: //Ninja
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Ninjitsu, 50 ),
new SkillNameValue( SkillName.Hiding, 50 ),
new SkillNameValue( SkillName.Fencing, 30 ),
new SkillNameValue( SkillName.Stealth, 30 )
};
break;
}
default:
{
if ( !ValidSkills( skills ) )
return;
break;
}
}
bool addSkillItems = true;
bool elf = (m.Race == Race.Elf);
switch ( prof )
{
case 1: // Warrior
{
if ( elf )
EquipItem( new LeafChest() );
else
EquipItem( new LeatherChest() );
break;
}
case 4: // Necromancer
{
Container regs = new BagOfNecroReagents( 50 );
if ( !Core.AOS )
{
foreach ( Item item in regs.Items )
item.LootType = LootType.Newbied;
}
PackItem( regs );
regs.LootType = LootType.Regular;
EquipItem( new BoneHelm() );
if ( elf )
{
EquipItem( new ElvenMachete() );
EquipItem( NecroHue( new LeafChest() ) );
EquipItem( NecroHue( new LeafArms() ) );
EquipItem( NecroHue( new LeafGloves() ) );
EquipItem( NecroHue( new LeafGorget() ) );
EquipItem( NecroHue( new LeafGorget() ) );
EquipItem( NecroHue( new ElvenPants() ) ); //TODO: Verify the pants
EquipItem( new ElvenBoots() );
}
else
{
EquipItem( new BoneHarvester() );
EquipItem( NecroHue( new LeatherChest() ) );
EquipItem( NecroHue( new LeatherArms() ) );
EquipItem( NecroHue( new LeatherGloves() ) );
EquipItem( NecroHue( new LeatherGorget() ) );
EquipItem( NecroHue( new LeatherLegs() ) );
EquipItem( NecroHue( new Skirt() ) );
EquipItem( new Sandals( 0x8FD ) );
}
Spellbook book = new NecromancerSpellbook( (ulong)0x8981 ); // animate dead, evil omen, pain spike, summon familiar, wraith form
PackItem( book );
book.LootType = LootType.Blessed;
addSkillItems = false;
break;
}
case 5: // Paladin
{
if ( elf )
{
EquipItem( new ElvenMachete() );
EquipItem( new WingedHelm() );
EquipItem( new LeafGorget() );
EquipItem( new LeafArms() );
EquipItem( new LeafChest() );
EquipItem( new LeafLegs() );
EquipItem( new ElvenBoots() ); //Verify hue
}
else
{
EquipItem( new Broadsword() );
EquipItem( new Helmet() );
EquipItem( new PlateGorget() );
EquipItem( new RingmailArms() );
EquipItem( new RingmailChest() );
EquipItem( new RingmailLegs() );
EquipItem( new ThighBoots( 0x748 ) );
EquipItem( new Cloak( 0xCF ) );
EquipItem( new BodySash( 0xCF ) );
}
Spellbook book = new BookOfChivalry( (ulong)0x3FF );
PackItem( book );
book.LootType = LootType.Blessed;
break;
}
case 6: // Samurai
{
addSkillItems = false;
EquipItem( new HakamaShita( 0x2C3 ) );
EquipItem( new Hakama( 0x2C3 ) );
EquipItem( new SamuraiTabi( 0x2C3 ) );
EquipItem( new TattsukeHakama( 0x22D ) );
EquipItem( new Bokuto() );
if ( elf )
EquipItem( new RavenHelm() );
else
EquipItem( new LeatherJingasa() );
PackItem( new Scissors() );
PackItem( new Bandage( 50 ) );
Spellbook book = new BookOfBushido();
PackItem( book );
break;
}
case 7: // Ninja
{
addSkillItems = false;
EquipItem( new Kasa() );
int[] hues = new int[] { 0x1A8, 0xEC, 0x99, 0x90, 0xB5, 0x336, 0x89 };
//TODO: Verify that's ALL the hues for that above.
EquipItem( new TattsukeHakama( hues[Utility.Random(hues.Length)] ) );
EquipItem( new HakamaShita( 0x2C3 ) );
EquipItem( new NinjaTabi( 0x2C3 ) );
if ( elf )
EquipItem( new AssassinSpike() );
else
EquipItem( new Tekagi() );
PackItem( new SmokeBomb() );
Spellbook book = new BookOfNinjitsu();
PackItem( book );
break;
}
}
for ( int i = 0; i < skills.Length; ++i )
{
SkillNameValue snv = skills[i];
if ( snv.Value > 0 && ( snv.Name != SkillName.Stealth || prof == 7 ) && snv.Name != SkillName.RemoveTrap && snv.Name != SkillName.Spellweaving )
{
Skill skill = m.Skills[snv.Name];
if ( skill != null )
{
skill.BaseFixedPoint = snv.Value * 10;
if ( addSkillItems )
AddSkillItems( snv.Name, m );
}
}
}
}
private static void EquipItem( Item item )
{
EquipItem( item, false );
}
private static void EquipItem( Item item, bool mustEquip )
{
if ( !Core.AOS )
item.LootType = LootType.Newbied;
if ( m_Mobile != null && m_Mobile.EquipItem( item ) )
return;
Container pack = m_Mobile.Backpack;
if ( !mustEquip && pack != null )
pack.DropItem( item );
else
item.Delete();
}
private static void PackItem( Item item )
{
if ( !Core.AOS )
item.LootType = LootType.Newbied;
Container pack = m_Mobile.Backpack;
if ( pack != null )
pack.DropItem( item );
else
item.Delete();
}
private static void PackInstrument()
{
switch ( Utility.Random( 6 ) )
{
case 0: PackItem( new Drums() ); break;
case 1: PackItem( new Harp() ); break;
case 2: PackItem( new LapHarp() ); break;
case 3: PackItem( new Lute() ); break;
case 4: PackItem( new Tambourine() ); break;
case 5: PackItem( new TambourineTassel() ); break;
}
}
private static void PackScroll( int circle )
{
switch ( Utility.Random( 8 ) * (circle * 8) )
{
case 0: PackItem( new ClumsyScroll() ); break;
case 1: PackItem( new CreateFoodScroll() ); break;
case 2: PackItem( new FeeblemindScroll() ); break;
case 3: PackItem( new HealScroll() ); break;
case 4: PackItem( new MagicArrowScroll() ); break;
case 5: PackItem( new NightSightScroll() ); break;
case 6: PackItem( new ReactiveArmorScroll() ); break;
case 7: PackItem( new WeakenScroll() ); break;
case 8: PackItem( new AgilityScroll() ); break;
case 9: PackItem( new CunningScroll() ); break;
case 10: PackItem( new CureScroll() ); break;
case 11: PackItem( new HarmScroll() ); break;
case 12: PackItem( new MagicTrapScroll() ); break;
case 13: PackItem( new MagicUnTrapScroll() ); break;
case 14: PackItem( new ProtectionScroll() ); break;
case 15: PackItem( new StrengthScroll() ); break;
case 16: PackItem( new BlessScroll() ); break;
case 17: PackItem( new FireballScroll() ); break;
case 18: PackItem( new MagicLockScroll() ); break;
case 19: PackItem( new PoisonScroll() ); break;
case 20: PackItem( new TelekinisisScroll() ); break;
case 21: PackItem( new TeleportScroll() ); break;
case 22: PackItem( new UnlockScroll() ); break;
case 23: PackItem( new WallOfStoneScroll() ); break;
}
}
private static Item NecroHue( Item item )
{
item.Hue = 0x2C3;
return item;
}
private static void AddSkillItems( SkillName skill, Mobile m )
{
bool elf = (m.Race == Race.Elf);
switch ( skill )
{
case SkillName.Alchemy:
{
PackItem( new Bottle( 4 ) );
PackItem( new MortarPestle() );
int hue = Utility.RandomPinkHue();
if ( elf )
{
if ( m.Female )
EquipItem( new FemaleElvenRobe( hue ) );
else
EquipItem( new MaleElvenRobe( hue ) );
}
else
{
EquipItem( new Robe( Utility.RandomPinkHue() ) );
}
break;
}
case SkillName.Anatomy:
{
PackItem( new Bandage( 3 ) );
int hue = Utility.RandomYellowHue();
if ( elf )
{
if ( m.Female )
EquipItem( new FemaleElvenRobe( hue ) );
else
EquipItem( new MaleElvenRobe( hue ) );
}
else
{
EquipItem( new Robe( Utility.RandomPinkHue() ) );
}
break;
}
case SkillName.AnimalLore:
{
int hue = Utility.RandomBlueHue();
if ( elf )
{
EquipItem( new WildStaff() );
if ( m.Female )
EquipItem( new FemaleElvenRobe( hue ) );
else
EquipItem( new MaleElvenRobe( hue ) );
}
else
{
EquipItem( new ShepherdsCrook() );
EquipItem( new Robe( hue ) );
}
break;
}
case SkillName.Archery:
{
PackItem( new Arrow( 25 ) );
if ( elf )
EquipItem( new ElvenCompositeLongbow() );
else
EquipItem( new Bow() );
break;
}
case SkillName.ArmsLore:
{
if ( elf )
{
switch ( Utility.Random( 3 ) )
{
case 0: EquipItem( new Leafblade() ); break;
case 1: EquipItem( new RuneBlade() ); break;
case 2: EquipItem( new DiamondMace() ); break;
}
}
else
{
switch ( Utility.Random( 3 ) )
{
case 0: EquipItem( new Kryss() ); break;
case 1: EquipItem( new Katana() ); break;
case 2: EquipItem( new Club() ); break;
}
}
break;
}
case SkillName.Begging:
{
if ( elf )
EquipItem( new WildStaff() );
else
EquipItem( new GnarledStaff() );
break;
}
case SkillName.Blacksmith:
{
PackItem( new Tongs() );
PackItem( new Pickaxe() );
PackItem( new Pickaxe() );
PackItem( new IronIngot( 50 ) );
EquipItem( new HalfApron( Utility.RandomYellowHue() ) );
break;
}
case SkillName.Bushido:
{
EquipItem( new Hakama() );
EquipItem( new Kasa() );
EquipItem( new BookOfBushido() );
break;
}
case SkillName.Fletching:
{
PackItem( new Board( 14 ) );
PackItem( new Feather( 5 ) );
PackItem( new Shaft( 5 ) );
break;
}
case SkillName.Camping:
{
PackItem( new Bedroll() );
PackItem( new Kindling( 5 ) );
break;
}
case SkillName.Carpentry:
{
PackItem( new Board( 10 ) );
PackItem( new Saw() );
EquipItem( new HalfApron( Utility.RandomYellowHue() ) );
break;
}
case SkillName.Cartography:
{
PackItem( new BlankMap() );
PackItem( new BlankMap() );
PackItem( new BlankMap() );
PackItem( new BlankMap() );
PackItem( new Sextant() );
break;
}
case SkillName.Cooking:
{
PackItem( new Kindling( 2 ) );
PackItem( new RawLambLeg() );
PackItem( new RawChickenLeg() );
PackItem( new RawFishSteak() );
PackItem( new SackFlour() );
PackItem( new Pitcher( BeverageType.Water ) );
break;
}
case SkillName.DetectHidden:
{
EquipItem( new Cloak( 0x455 ) );
break;
}
case SkillName.Discordance:
{
PackInstrument();
break;
}
case SkillName.Fencing:
{
if ( elf )
EquipItem( new Leafblade() );
else
EquipItem( new Kryss() );
break;
}
case SkillName.Fishing:
{
EquipItem( new FishingPole() );
int hue = Utility.RandomYellowHue();
if ( elf )
{
Item i = new Circlet();
i.Hue = hue;
EquipItem( i );
}
else
{
EquipItem( new FloppyHat( Utility.RandomYellowHue() ) );
}
break;
}
case SkillName.Healing:
{
PackItem( new Bandage( 50 ) );
PackItem( new Scissors() );
break;
}
case SkillName.Herding:
{
if ( elf )
EquipItem( new WildStaff() );
else
EquipItem( new ShepherdsCrook() );
break;
}
case SkillName.Hiding:
{
EquipItem( new Cloak( 0x455 ) );
break;
}
case SkillName.Inscribe:
{
PackItem( new BlankScroll( 2 ) );
PackItem( new BlueBook() );
break;
}
case SkillName.ItemID:
{
if ( elf )
EquipItem( new WildStaff() );
else
EquipItem( new GnarledStaff() );
break;
}
case SkillName.Lockpicking:
{
PackItem( new Lockpick( 20 ) );
break;
}
case SkillName.Lumberjacking:
{
EquipItem( new Hatchet() );
break;
}
case SkillName.Macing:
{
if ( elf )
EquipItem( new DiamondMace() );
else
EquipItem( new Club() );
break;
}
case SkillName.Magery:
{
BagOfReagents regs = new BagOfReagents( 30 );
if ( !Core.AOS )
{
foreach ( Item item in regs.Items )
item.LootType = LootType.Newbied;
}
PackItem( regs );
regs.LootType = LootType.Regular;
PackScroll( 0 );
PackScroll( 1 );
PackScroll( 2 );
Spellbook book = new Spellbook( (ulong)0x382A8C38 );
EquipItem( book );
book.LootType = LootType.Blessed;
if ( elf )
{
EquipItem( new Circlet() );
if( m.Female )
EquipItem( new FemaleElvenRobe( Utility.RandomBlueHue() ) );
else
EquipItem( new MaleElvenRobe( Utility.RandomBlueHue() ) );
}
else
{
EquipItem( new WizardsHat() );
EquipItem( new Robe( Utility.RandomBlueHue() ) );
}
break;
}
case SkillName.Mining:
{
PackItem( new Pickaxe() );
break;
}
case SkillName.Musicianship:
{
PackInstrument();
break;
}
case SkillName.Ninjitsu:
{
EquipItem( new Hakama( 0x2C3 ) ); //Only ninjas get the hued one.
EquipItem( new Kasa() );
EquipItem( new BookOfNinjitsu() );
break;
}
case SkillName.Parry:
{
EquipItem( new WoodenShield() );
break;
}
case SkillName.Peacemaking:
{
PackInstrument();
break;
}
case SkillName.Poisoning:
{
PackItem( new LesserPoisonPotion() );
PackItem( new LesserPoisonPotion() );
break;
}
case SkillName.Provocation:
{
PackInstrument();
break;
}
case SkillName.Snooping:
{
PackItem( new Lockpick( 20 ) );
break;
}
case SkillName.SpiritSpeak:
{
EquipItem( new Cloak( 0x455 ) );
break;
}
case SkillName.Stealing:
{
PackItem( new Lockpick( 20 ) );
break;
}
case SkillName.Swords:
{
if ( elf )
EquipItem( new RuneBlade() );
else
EquipItem( new Katana() );
break;
}
case SkillName.Tactics:
{
if ( elf )
EquipItem( new RuneBlade() );
else
EquipItem( new Katana() );
break;
}
case SkillName.Tailoring:
{
PackItem( new BoltOfCloth() );
PackItem( new SewingKit() );
break;
}
case SkillName.Tracking:
{
if ( m_Mobile != null )
{
Item shoes = m_Mobile.FindItemOnLayer( Layer.Shoes );
if ( shoes != null )
shoes.Delete();
}
int hue = Utility.RandomYellowHue();
if ( elf )
EquipItem( new ElvenBoots( hue ) );
else
EquipItem( new Boots( hue ) );
EquipItem( new SkinningKnife() );
break;
}
case SkillName.Veterinary:
{
PackItem( new Bandage( 5 ) );
PackItem( new Scissors() );
break;
}
case SkillName.Wrestling:
{
if ( elf )
EquipItem( new LeafGloves() );
else
EquipItem( new LeatherGloves() );
break;
}
}
}
}
}