Konstantine
Squire
I have not been on RunUO forums in awhile, but now that I been browsing around and getting a thing or 2, I feel like it's important to give back.
Not sure if a similiar system has been posted like this before, so if it's old news I apologize. I been using this Pandora for over 2 years now and never had a problem. It's one of my favorite systems as anyone knows who runs a shard with 200+ players at peak, it's important to keep a balanced economy. But also works great for any size shard.
A Screenshot on how it looks.
GoldControlGump.cs
IntensityControlGump.cs
LootController.cs
goldcontrolgump.gump
intensitycontrolgump.gump
Installation:
Drag, Drop, Restart.
(I think, but like I said we been using it for years so their might be some adjustments)
Uses:
Controls the drop rate of gold on all creature/monsters/etc killed in any given facet.
Ex. Someone kills a dragon in Felucca and will get around 500 gold. While someone in Trammel kills the same dragon and gets around 200 gold. Allows you to control how much gold is being dumped on your shard. We use it to have more gold drop in Felucca facets than Trammel facets, as we believe in High Risk = High Reward. (Don't get PKed!)
Instructions:
In game type [goldcontroller, a gump will pop up with all of the facets & numbers next to them. (be warned, that this includes Ter Mur, if you do not have Ter Mur you will want to comment out any places it says Ter Mur)
The numbers next to the facet names are the gold controls. 1.0 is about normal gold drop, or stock you would say, but you want to test it out yourself. The system can read any number value down to the .1. If you want let's say more gold to drop in Felucca, then change the 1.0 to like 1.25 and it will drop more gold on each mob in Felucca than Trammel which is at 1.0. You can look at the exact equations in the script to see the math, and some of it will depend on how your all around loot is set up.
Another example, if you want to keep Felucca dropping about normal gold, and what other facets to drop a bit less, then change Trammel, Malas, or whatever to 0.875 or something, anything. This system is best for you to keep playing with the percentages till you have what you want for your shard.
After you enter your values simply click "OKAY" on the gump. A message will pop up telling you it will take effect at the next Save for the Serialize etc. If you cannot wait simply type [save and it will automatically go into effect.
Credits
I honestly do not know 1 particular person. I believe it's a accumulation of several developers, including myself, who have worked on Pandora over the years. I remember designing the idea a long time ago but 1000's of scripts later I am not sure where it exactly came from. Don't know if I wrote it myself or another Developer jacked it from someone else. So sorry, but here it is.
I hope this is useful to some people, as we use it a ton. I can try to help with any problems the best I can, but Pandora is very custom and modded by now. A lot of things/changes we do will not line up with your scripts.
- Cheers
King Konstantine
Not sure if a similiar system has been posted like this before, so if it's old news I apologize. I been using this Pandora for over 2 years now and never had a problem. It's one of my favorite systems as anyone knows who runs a shard with 200+ players at peak, it's important to keep a balanced economy. But also works great for any size shard.
Facet Gold Controller
Attached:A Screenshot on how it looks.
GoldControlGump.cs
IntensityControlGump.cs
LootController.cs
goldcontrolgump.gump
intensitycontrolgump.gump
Installation:
Drag, Drop, Restart.
(I think, but like I said we been using it for years so their might be some adjustments)
Uses:
Controls the drop rate of gold on all creature/monsters/etc killed in any given facet.
Ex. Someone kills a dragon in Felucca and will get around 500 gold. While someone in Trammel kills the same dragon and gets around 200 gold. Allows you to control how much gold is being dumped on your shard. We use it to have more gold drop in Felucca facets than Trammel facets, as we believe in High Risk = High Reward. (Don't get PKed!)
Instructions:
In game type [goldcontroller, a gump will pop up with all of the facets & numbers next to them. (be warned, that this includes Ter Mur, if you do not have Ter Mur you will want to comment out any places it says Ter Mur)
The numbers next to the facet names are the gold controls. 1.0 is about normal gold drop, or stock you would say, but you want to test it out yourself. The system can read any number value down to the .1. If you want let's say more gold to drop in Felucca, then change the 1.0 to like 1.25 and it will drop more gold on each mob in Felucca than Trammel which is at 1.0. You can look at the exact equations in the script to see the math, and some of it will depend on how your all around loot is set up.
Another example, if you want to keep Felucca dropping about normal gold, and what other facets to drop a bit less, then change Trammel, Malas, or whatever to 0.875 or something, anything. This system is best for you to keep playing with the percentages till you have what you want for your shard.
After you enter your values simply click "OKAY" on the gump. A message will pop up telling you it will take effect at the next Save for the Serialize etc. If you cannot wait simply type [save and it will automatically go into effect.
Credits
I honestly do not know 1 particular person. I believe it's a accumulation of several developers, including myself, who have worked on Pandora over the years. I remember designing the idea a long time ago but 1000's of scripts later I am not sure where it exactly came from. Don't know if I wrote it myself or another Developer jacked it from someone else. So sorry, but here it is.
I hope this is useful to some people, as we use it a ton. I can try to help with any problems the best I can, but Pandora is very custom and modded by now. A lot of things/changes we do will not line up with your scripts.
- Cheers
King Konstantine