tass23
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I started with daat99s tokens and ran with it. I created a bunch of token based on an abstract token class, to make adding tokens to the same script easier. I setup some moongates in a dungeon that specifically needed these tokens in order to use them and used XMLSpawner2 to add tokens to each player's backpack as they walked past. I also added an item that allowed me to take 5 tokens and combine them into a 6th token. The first script in the package; LootTokens.cs is the listing for all the custom tokens and the token combiner with some comments in the token combiner section. The second script, DeathMawTeleporter.cs contains the various teleporters that consume tokens from LootToken.cs. To distribute the tokens, I simply added to various mobs around the world, or you can use XMLSpawner2 to add them to player's backpacks. I can't support this a whole lot as I fumbled through it in the first place, but it's solid and working perfectly on RunUO 2.1 & the svn from Orbs. Enjoy
NOTE: Yes, there are TWO different archives. See the post below for an explanation.
Special Thanks To:
daat99 for his token system and Stygian Stalker for his Nim's Quest script that I got the teleporters from.
Kevin10 and Lichtblitz for their help in narrowing down a token consumption issue.
Updated 5-5-11
This update I just cleaned things up a bit and added lots of comments to help people who aren't good at scripting, like me, hope this helps.
NOTE: Yes, there are TWO different archives. See the post below for an explanation.
Special Thanks To:
daat99 for his token system and Stygian Stalker for his Nim's Quest script that I got the teleporters from.
Kevin10 and Lichtblitz for their help in narrowing down a token consumption issue.
Updated 5-5-11
This update I just cleaned things up a bit and added lots of comments to help people who aren't good at scripting, like me, hope this helps.