RunUO mono crash! NEED HELP!
I get this error when i try to [add something ingame
> Error:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.IOException: Error initializing terminal.
at System.TermInfoDriver.Init () [0x00000]
at System.TermInfoDriver.ReadLine () [0x00000]
at System.ConsoleDriver.ReadLine () [0x00000]
at System.Console.ReadLine () [0x00000]
at Server.Misc.DataPath.Configure () [0x00000]
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000]
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000]
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000]
at Server.ScriptCompiler.Compile (Boolean debug, Boolean cache) [0x00000]
at Server.Core.Main (System.String[] args) [0x00000]
This exception is fatal, press return to exit
;1R
** (/home/joni/Työpöytä/RunUO/RunUO.exe:8371): WARNING **: exception inside UnhandledException handler: Object reference not set to an instance of an object
and this is the crashlog
Server Crash Report
===================
RunUO Version 2.0, Build 3344.2856
Operating System: Unix 2.6.28.13
.NET Framework: 2.0.50727.42
Time: 13.7.2009 14:16:29
Mobiles: 1
Items: 16
Exception:
System.DllNotFoundException: libz
at (wrapper managed-to-native) Server.Network.CompressorUnix32:compress2 (byte[],int&,byte[],int,Server.Network.ZLibQuality)
at Server.Network.CompressorUnix32.Compress (System.Byte[] dest, System.Int32& destLength, System.Byte[] source, Int32 sourceLength, ZLibQuality quality) [0x00000]
at Server.Network.Compression.Pack (System.Byte[] dest, System.Int32& destLength, System.Byte[] source, Int32 sourceLength, ZLibQuality quality) [0x00000]
at Server.Network.DisplayGumpPacked.WritePacked (Server.Network.PacketWriter src) [0x00000]
at Server.Network.DisplayGumpPacked.Flush () [0x00000]
at Server.Gumps.Gump.Compile (Server.Network.NetState ns) [0x00000]
at Server.Gumps.Gump.SendTo (Server.Network.NetState state) [0x00000]
at Server.Mobile.SendGump (Server.Gumps.Gump g, Boolean throwOnOffline) [0x00000]
at Server.Mobile.SendGump (Server.Gumps.Gump g) [0x00000]
at Server.Commands.Generic.AddCommand.ValidateArgs (Server.Commands.Generic.BaseCommandImplementor impl, Server.Commands.CommandEventArgs e) [0x00000]
at Server.Commands.Generic.SingleCommandImplementor.Redirect (Server.Commands.CommandEventArgs e) [0x00000]
at Server.Commands.CommandSystem.Handle (Server.Mobile from, System.String text, MessageType type) [0x00000]
at Server.Mobile.DoSpeech (System.String text, System.Int32[] keywords, MessageType type, Int32 hue) [0x00000]
at Server.Mobiles.PlayerMobile.DoSpeech (System.String text, System.Int32[] keywords, MessageType type, Int32 hue) [0x00000]
at Server.Network.PacketHandlers.UnicodeSpeech (Server.Network.NetState state, Server.Network.PacketReader pvSrc) [0x00000]
at Server.Network.MessagePump.HandleReceive (Server.Network.NetState ns) [0x00000]
at Server.Network.MessagePump.Slice () [0x00000]
at Server.Core.Main (System.String[] args) [0x00000]
Clients:
- Count: 1
+ 127.0.0.1: (account = jopokka) (mobile = 0x1 'Generic Player')
Man im pissed, took 5 days to get RunUO to work on linux and to get UO decrypted and get it to connect on my server. Finaly when im done and i try to "[add" server crashes and UO states "connection lost"
This crash occurs every time i use an item, try to execute ingame command.
Also when RunUO starts it skips some scripts and it says type -vb to load them. And when i load it gives an error...
"Scripts: Skipping VB.NET Scripts...done (use -vb to enable)"
Both server and game are patched to 5.0.4 since UO_rice wont work past 6.0.0 verions
RunUO is the newest mono release, 2.0 - 313
Someone help me :/
EDIT:
this error shows up with any command, "[go" "[setskill" etc ect...
I get this error when i try to [add something ingame
> Error:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.IOException: Error initializing terminal.
at System.TermInfoDriver.Init () [0x00000]
at System.TermInfoDriver.ReadLine () [0x00000]
at System.ConsoleDriver.ReadLine () [0x00000]
at System.Console.ReadLine () [0x00000]
at Server.Misc.DataPath.Configure () [0x00000]
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000]
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000]
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000]
at Server.ScriptCompiler.Compile (Boolean debug, Boolean cache) [0x00000]
at Server.Core.Main (System.String[] args) [0x00000]
This exception is fatal, press return to exit
;1R
** (/home/joni/Työpöytä/RunUO/RunUO.exe:8371): WARNING **: exception inside UnhandledException handler: Object reference not set to an instance of an object
and this is the crashlog
Server Crash Report
===================
RunUO Version 2.0, Build 3344.2856
Operating System: Unix 2.6.28.13
.NET Framework: 2.0.50727.42
Time: 13.7.2009 14:16:29
Mobiles: 1
Items: 16
Exception:
System.DllNotFoundException: libz
at (wrapper managed-to-native) Server.Network.CompressorUnix32:compress2 (byte[],int&,byte[],int,Server.Network.ZLibQuality)
at Server.Network.CompressorUnix32.Compress (System.Byte[] dest, System.Int32& destLength, System.Byte[] source, Int32 sourceLength, ZLibQuality quality) [0x00000]
at Server.Network.Compression.Pack (System.Byte[] dest, System.Int32& destLength, System.Byte[] source, Int32 sourceLength, ZLibQuality quality) [0x00000]
at Server.Network.DisplayGumpPacked.WritePacked (Server.Network.PacketWriter src) [0x00000]
at Server.Network.DisplayGumpPacked.Flush () [0x00000]
at Server.Gumps.Gump.Compile (Server.Network.NetState ns) [0x00000]
at Server.Gumps.Gump.SendTo (Server.Network.NetState state) [0x00000]
at Server.Mobile.SendGump (Server.Gumps.Gump g, Boolean throwOnOffline) [0x00000]
at Server.Mobile.SendGump (Server.Gumps.Gump g) [0x00000]
at Server.Commands.Generic.AddCommand.ValidateArgs (Server.Commands.Generic.BaseCommandImplementor impl, Server.Commands.CommandEventArgs e) [0x00000]
at Server.Commands.Generic.SingleCommandImplementor.Redirect (Server.Commands.CommandEventArgs e) [0x00000]
at Server.Commands.CommandSystem.Handle (Server.Mobile from, System.String text, MessageType type) [0x00000]
at Server.Mobile.DoSpeech (System.String text, System.Int32[] keywords, MessageType type, Int32 hue) [0x00000]
at Server.Mobiles.PlayerMobile.DoSpeech (System.String text, System.Int32[] keywords, MessageType type, Int32 hue) [0x00000]
at Server.Network.PacketHandlers.UnicodeSpeech (Server.Network.NetState state, Server.Network.PacketReader pvSrc) [0x00000]
at Server.Network.MessagePump.HandleReceive (Server.Network.NetState ns) [0x00000]
at Server.Network.MessagePump.Slice () [0x00000]
at Server.Core.Main (System.String[] args) [0x00000]
Clients:
- Count: 1
+ 127.0.0.1: (account = jopokka) (mobile = 0x1 'Generic Player')
Man im pissed, took 5 days to get RunUO to work on linux and to get UO decrypted and get it to connect on my server. Finaly when im done and i try to "[add" server crashes and UO states "connection lost"
This crash occurs every time i use an item, try to execute ingame command.
Also when RunUO starts it skips some scripts and it says type -vb to load them. And when i load it gives an error...
"Scripts: Skipping VB.NET Scripts...done (use -vb to enable)"
Both server and game are patched to 5.0.4 since UO_rice wont work past 6.0.0 verions
RunUO is the newest mono release, 2.0 - 313
Someone help me :/
EDIT:
this error shows up with any command, "[go" "[setskill" etc ect...