[RunUO SVN] Sphere-like Spell System [No precasting]
Hello everyone,
I used to play UO on sphere shards back in 2001-2005, now I decided to make a sphere-like shard using RunUO, this is one of my first scripts, it's not complete yet.
Description: Sphere-like spell system, no precasting and target for almost everything. It only works for the Magery Spells (8 circles). SVN538
Installation: Just copy the Spells folder and put it under the Scripts folder overwriting everything.
If you want to use the RunUO system just change this line on MagerySpell.cs:
to:
Also, you can choose the system each spell is going to use, just put this line on the spell's
class, for example, if you want the Bless Spell to use the RunUO system, open Bless.cs and put this line
on the BlessSpell class:
Please report any bugs and make sugestions.
---
30/11/10 - v0.1 - First release.
--
TODO: Work on the summons and fix some delays.
Hello everyone,
I used to play UO on sphere shards back in 2001-2005, now I decided to make a sphere-like shard using RunUO, this is one of my first scripts, it's not complete yet.
Description: Sphere-like spell system, no precasting and target for almost everything. It only works for the Magery Spells (8 circles). SVN538
Installation: Just copy the Spells folder and put it under the Scripts folder overwriting everything.
If you want to use the RunUO system just change this line on MagerySpell.cs:
Code:
public virtual bool UseSphereSystem { get { return true; } }
Code:
public virtual bool UseSphereSystem { get { return false; } }
Also, you can choose the system each spell is going to use, just put this line on the spell's
class, for example, if you want the Bless Spell to use the RunUO system, open Bless.cs and put this line
on the BlessSpell class:
Code:
public override bool UseSphereSystem { get { return false; } }
Please report any bugs and make sugestions.
---
30/11/10 - v0.1 - First release.
--
TODO: Work on the summons and fix some delays.