cass_winterhaven
Traveler
Could someone give me a brief explanation of Item Serial Numbers/label number? Is there a list that contains already used serial numbers? How to and where to create these?
I have some basket art I would like to add to the basketweaving system, but I am unsure of how to give a serial number in the script to create it to be a useful item (container).
EX: public SquareBasket(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1112295;
}
}// Basket
This is the script for a basket from the basket weaving system that was already created, I believe I understand how to set it up as base container but at this point in the script I do not know how the label number was created.
I have also wanted to add daat's Custom Stone to the marble crafting system but end up with the same issue.
Ex: AddSubRes( typeof( RawMarbleBlockValorite ), 1044030, 00.0, 1044514, 1044527 );
I have the numbers for the original ores (shown in Blue above) but when it comes to add the customs I cannot find the first number nor the last, which causes the marble craft gump to not work properly for the custom colors.
I have some basket art I would like to add to the basketweaving system, but I am unsure of how to give a serial number in the script to create it to be a useful item (container).
EX: public SquareBasket(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1112295;
}
}// Basket
This is the script for a basket from the basket weaving system that was already created, I believe I understand how to set it up as base container but at this point in the script I do not know how the label number was created.
I have also wanted to add daat's Custom Stone to the marble crafting system but end up with the same issue.
Ex: AddSubRes( typeof( RawMarbleBlockValorite ), 1044030, 00.0, 1044514, 1044527 );
I have the numbers for the original ores (shown in Blue above) but when it comes to add the customs I cannot find the first number nor the last, which causes the marble craft gump to not work properly for the custom colors.