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serverlist.cs Issue

Nasgar

Wanderer
Ok, I have done all of the port forwarding requirements. I edited the serverlist.cs file and when I start runUO it fails to compile the script at line 41. Any assstance as to why this is happening would be appreciated.
 

Arvoreen

Sorceror
Please copy and paste the entire error you are receiving on the runuo console window, and also the entire script it is giving an error at. :)
 

Nasgar

Wanderer
The red text at line 41 is the only thing I have read that said I needed to change.

using System;
using System.IO;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using Server;
using Server.Network;

namespace Server.Misc
{
public class ServerList
{
/*
* The default setting for Address, a value of 'null', will use your local IP address. If all of your local IP addresses
* are private network addresses and AutoDetect is 'true' then RunUO will attempt to discover your public IP address
* for you automatically.
*
* If you do not plan on allowing clients outside of your LAN to connect, you can set AutoDetect to 'false' and leave
* Address set to 'null'.
*
* If your public IP address cannot be determined, you must change the value of Address to your public IP address
* manually to allow clients outside of your LAN to connect to your server. Address can be either an IP address or
* a hostname that will be resolved when RunUO starts.
*
* If you want players outside your LAN to be able to connect to your server and you are behind a router, you must also
* forward TCP port 2593 to your private IP address. The procedure for doing this varies by manufacturer but generally
* involves configuration of the router through your web browser.
*
* ServerList will direct connecting clients depending on both the address they are connecting from and the address and
* port they are connecting to. If it is determined that both ends of a connection are private IP addresses, ServerList
* will direct the client to the local private IP address. If a client is connecting to a local public IP address, they
* will be directed to whichever address and port they initially connected to. This allows multihomed servers to function
* properly and fully supports listening on multiple ports. If a client with a public IP address is connecting to a
* locally private address, the server will direct the client to either the AutoDetected IP address or the manually entered
* IP address or hostname, whichever is applicable. Loopback clients will be directed to loopback.
*
* If you would like to listen on additional ports (i.e. 22, 23, 80, for clients behind highly restrictive egress
* firewalls) or specific IP adddresses you can do so by modifying the file SocketOptions.cs found in this directory.
*/

public static readonly string Address = 00.000.000.000;
public static readonly string ServerName = "The Forgotten Realms";

public static readonly bool AutoDetect = true;

public static void Initialize()
{
if ( Address == null ) {
if ( AutoDetect )
AutoDetection();
}
else {
Resolve( Address, out m_PublicAddress );
}

EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
}

private static IPAddress m_PublicAddress;

private static void EventSink_ServerList( ServerListEventArgs e )
{
try
{
NetState ns = e.State;
Socket s = ns.Socket;

IPEndPoint ipep = (IPEndPoint)s.LocalEndPoint;

IPAddress localAddress = ipep.Address;
int localPort = ipep.Port;

if ( IsPrivateNetwork( localAddress ) ) {
ipep = (IPEndPoint)s.RemoteEndPoint;
if ( !IsPrivateNetwork( ipep.Address ) && m_PublicAddress != null )
localAddress = m_PublicAddress;
}

e.AddServer( ServerName, new IPEndPoint( localAddress, localPort ) );
}
catch
{
e.Rejected = true;
}
}

private static void AutoDetection()
{
if ( !HasPublicIPAddress() ) {
Console.Write( "ServerList: Auto-detecting public IP address..." );
m_PublicAddress = FindPublicAddress();

if ( m_PublicAddress != null )
Console.WriteLine( "done ({0})", m_PublicAddress.ToString() );
else
Console.WriteLine( "failed" );
}
}

private static void Resolve( string addr, out IPAddress outValue )
{
if ( IPAddress.TryParse( addr, out outValue ) )
return;

try {
IPHostEntry iphe = Dns.GetHostEntry( addr );

if ( iphe.AddressList.Length > 0 )
outValue = iphe.AddressList[iphe.AddressList.Length - 1];
}
catch {
}
}

private static bool HasPublicIPAddress()
{
NetworkInterface[] adapters = NetworkInterface.GetAllNetworkInterfaces();

foreach ( NetworkInterface adapter in adapters ) {
IPInterfaceProperties properties = adapter.GetIPProperties();

foreach ( IPAddressInformation unicast in properties.UnicastAddresses ) {
IPAddress ip = unicast.Address;

if ( !IPAddress.IsLoopback( ip ) && ip.AddressFamily != AddressFamily.InterNetworkV6 && !IsPrivateNetwork( ip ) )
return true;
}
}

return false;


/*
IPHostEntry iphe = Dns.GetHostEntry( Dns.GetHostName() );

IPAddress[] ips = iphe.AddressList;

for ( int i = 0; i < ips.Length; ++i )
{
if ( ips.AddressFamily != AddressFamily.InterNetworkV6 && !IsPrivateNetwork( ips ) )
return true;
}

return false;
*/
}

private static bool IsPrivateNetwork( IPAddress ip )
{
// 10.0.0.0/8
// 172.16.0.0/12
// 192.168.0.0/16

if ( ip.AddressFamily == AddressFamily.InterNetworkV6 )
return false;

if ( Utility.IPMatch( "192.168.*", ip ) )
return true;
else if ( Utility.IPMatch( "10.*", ip ) )
return true;
else if ( Utility.IPMatch( "172.16-31.*", ip ) )
return true;
else
return false;
}

private static IPAddress FindPublicAddress()
{
try {
WebRequest req = HttpWebRequest.Create( "http://www.runuo.com/ip.php" );
req.Timeout = 15000;

WebResponse res = req.GetResponse();

Stream s = res.GetResponseStream();

StreamReader sr = new StreamReader( s );

IPAddress ip = IPAddress.Parse( sr.ReadLine() );

sr.Close();
s.Close();
res.Close();

return ip;
} catch {
return null;
}
}
}
}
 

Nasgar

Wanderer
Now the issue is getting someone to connect to see if it is set up correctly. As far as server connect issues go.
 

Arvoreen

Sorceror
If you are on the same computer as your runuo server, you want to connect with razor using 127.0.0.1
If you are on a different computer on the same network, you would use the 192.168.whatever address.
Only people outside your network would be using your public IP address to connect.
 

Nasgar

Wanderer
So anyone who knows how to setup a linksys
WRT110
rangeplus wireless router for server access I could use assistance
 
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