Skills
Is it possible to move the skill's out of the server.exe and into a Initializer.cs file, like that was done with the spell's? Becouse unless i overlooked something, i noticed that the only skill related files are in the SKILLS/ directory...
Becouse now it limits the skill's added to the server, aka the official OSI skill's limit. Also can you add a option that when you run the Krioss client, you can go past the osi limitation of skill's.
Something like > 64 = extended skill's (normaly they wont show up on a OSI client, if i'm right?).
This will also increase customizability of the RunUo server...
Is it possible to move the skill's out of the server.exe and into a Initializer.cs file, like that was done with the spell's? Becouse unless i overlooked something, i noticed that the only skill related files are in the SKILLS/ directory...
Becouse now it limits the skill's added to the server, aka the official OSI skill's limit. Also can you add a option that when you run the Krioss client, you can go past the osi limitation of skill's.
Something like > 64 = extended skill's (normaly they wont show up on a OSI client, if i'm right?).
This will also increase customizability of the RunUo server...