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Small & simple suggestion for PlayerDeathEventArgs

K

KevinEvans

Guest
Small & simple suggestion for PlayerDeathEventArgs

Just realized the Mobile attribute in PlayerDeathEventArgs is type Mobile... it would probably make more sense to have it type PlayerMobile instead (so I don't need to keep typecasting it). :p
 

Khaz

Knight
The event is triggered from the core Mobile class, where the PlayerMobile subclass doesn't exist, so having a PM property wouldn't allow successful compilation of the RunUO core.
 
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