Jeff
Lord
ok ill check it tonightHarmon said:Newest version.. <3 2.0.0 Revamped : D
ok ill check it tonightHarmon said:Newest version.. <3 2.0.0 Revamped : D
Um, i tried to duplicate it and couldnt, can you SEND me you copies of the system, and the Noto script, ill PM you my email address.Harmon said:I'm not rushing or asking anything if you Sor, I believe you have done so much for this community, but our shard really wants to enjoy this system and we keep getting crashes w/ multiple duels ... is this my problem or is it scripting??
my command isin the 1st post please read it, but i will be remaking this when 2.0 comes out, so i would suggest you wait till then anyway.Grom09 said:is there any way to find a dueling system with "i wish to duel" command,
and also i dont know the commands for dueling if i take this one,
the other dueling system was very good =/
Updated, that should now be fixed.mehla said:I ran some tests on my server and here are the results....
Player A (not faction) kills Player B (not faction) four times during deathmatch. Scoreboard reflects this properly, and Player A wins the deathmatch, all is well.....
Player A (faction) kills Player B (not faction) four times during deathmatch. Scoreboard reflects this properly, and even though Player A has a higher score, Player B will win.
My testing showed that faction members do not win even though they had higher kill amounts.
Any ideas?
-Mehla
Sorious said:Updated, that should now be fixed.
ya the 2 scripts, its ok, they shouldnt mess anything up, as for the txt files i fixed that.Anvil said:Just so you know your current rar file is missing the playermobile edits and the arena has 2 scripts that I guess you were working on
Sorious said:Updated, that should now be fixed.
The check marks are for things allowed, for instance if u uncheck Pets then all pets get stabled til lthe end of the fight. With it checked then players can use them in the duels. As for the horse thing, that was a case of the player not getting dismounted yet the horse was moved, this would cause a shadow horse on the player uintill he/she dismounted then it woulda disapeared.Anvil said:I experienced a weird duel system problem last night...
2 players, both in the same guild. Not in a faction. One used the duel command setup with the pets option checked. Both were riding horses. When the duel was complete, the loser didn't lose his horse that he was on, but the winner was still riding his horse, but had a horse following him.
First, when pets is selected on the duel gump, It was my understanding that the loser lost thier pet, and the winner was granted the losers pet (delete pet from loser, add new pet to winner). Am I correct in this or am I wrong?
There were 2 problems as I saw them... First, apparently it placed some weird stuff on the screen with regards to death for the person who won, they had to log out and log back in in order to clear it (client problem? using 5.0.1j). 2nd, when I used [remove on the winners following horse, it deleted the following horse as well as the one he was riding, almost like they were one in the same. Any idea why it would do this? Thanks
Anvil
Sorious said:The check marks are for things allowed, for instance if u uncheck Pets then all pets get stabled til lthe end of the fight. With it checked then players can use them in the duels. As for the horse thing, that was a case of the player not getting dismounted yet the horse was moved, this would cause a shadow horse on the player uintill he/she dismounted then it woulda disapeared.
possibly, i would need to either duplicate it or steps to duplicate it.Anvil said:So am I taking it as the shadow problem is still a bug?
Server Crash Report
===================
RunUO Version 1.0.0, Build 36918
Operating System: Microsoft Windows NT 5.2.3790.0
.NET Framework: 1.1.4322.2300
Time: 4/13/2006 7:30:06 PM
Mobiles: 20481
Items: 393363
Clients:
- Count: 23
Clients removed.....
Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Duel.EndDuel(Mobile loser)
at Server.Customs.OnSiteDueling.OnSiteCore.EventSink_PlayerDeath(PlayerDeathEventArgs e)
at Server.PlayerDeathEventHandler.Invoke(PlayerDeathEventArgs e)
at Server.Mobile.OnDeath(Container c)
at Server.Mobiles.PlayerMobile.OnDeath(Container c)
at Server.Mobile.Kill()
at Server.Mobile.Damage(Int32 amount, Mobile from)
at Server.Mobiles.PlayerMobile.Damage(Int32 amount, Mobile from)
at Server.AOS.Damage(Mobile m, Mobile from, Int32 damage, Int32 phys, Int32 fire, Int32 cold, Int32 pois, Int32 nrgy, Boolean keepAlive)
at Server.AOS.Damage(Mobile m, Mobile from, Int32 damage, Int32 phys, Int32 fire, Int32 cold, Int32 pois, Int32 nrgy)
at Server.Spells.SpellDamageTimerAOS.OnTick()
at Server.Timer.Slice()
at Server.Core.Main(String[] args)
pleasestu said:crash bro, didnt get a debug, i will if youd like!