Jambone said:wow, nice job. stupid question but how do you delete stuff? I see the delete button but I just want to get rid of some cretures not the whole thing and can you load in megaspawner files?
Vertigo said:ArteGordon hihi
Arte can u add plz some features
1. Confirm when close spawneditor
2. Button for clean current spawner. For example i make a spawner in it ill add x3 rat, x5 dogs, i want clean this spawner with 1 toch
ty ))
ArteGordon said:You can remove all spawn entries by right clicking on a Spawn Entry selecting 'Delete All'
You can also do this in the 'Spawn List' view on the right if you right click on one of the spawn objects.
The Restore Defaults button will return all spawner settings to their default values.
Confirming close is a good idea. I'll add it to the list.
Yes, I'll be working on different resizing scenarios in detail view.Vertigo said:ty
1 more improvment list with mobiles, items imho to small. May be possible increase hight for it?
brodockbr said:Hi Arte, i have your old source code with me...
I woundered to see this spawn program being update for years...
Also i'm learning how to "visual develop" a program... and i wound if you could open the code again for us to learn on it.
Thanks
And also, i love all your scripts
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at SpawnEditor2.SpawnEditor.txtName_MouseLeave(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnMouseLeave(EventArgs e)
at System.Windows.Forms.Control.WmMouseLeave(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.TextBoxBase.WndProc(Message& m)
at System.Windows.Forms.TextBox.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Vertigo said:Hola,
Bug when i try change spawner name in Spawn Details i got this message:
Code:See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at SpawnEditor2.SpawnEditor.txtName_MouseLeave(Object sender, EventArgs e) at System.Windows.Forms.Control.OnMouseLeave(EventArgs e) at System.Windows.Forms.Control.WmMouseLeave(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.TextBoxBase.WndProc(Message& m) at System.Windows.Forms.TextBox.WndProc(Message& m) at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
ArteGordon said:thanks, I'll take a look at it.
(edit)
fixed for the next release. This error could occur when trying to change the spawner name in the Details view when no spawners were loaded or defined. (I'm assuming that's the condition under which you found it).
Vertigo said:ty ArteGordon.
2 more improvment
Is it possible make this line
a little narrow (optional) ? because when i mark small region its inconveniently
SE2 using Scripts.CS.dll from output folder, but i change my output folder destination. May be u can make option where we can select output folder destination?
Sotho Tal Ker said:So it does require a RunUO installation on a local computer to function correctly?
If it would just need a normal UO installation i could give it to the other Admins/GMs and they could spawn the world, because they don't have access to the RunUO Server.
If only the scripts.cs.dll is need maybe it would be better to point to this instead of the RunUO server.exe since i could just give them the precompiled one.
Sotho Tal Ker said:So it does require a RunUO installation on a local computer to function correctly?
If it would just need a normal UO installation i could give it to the other Admins/GMs and they could spawn the world, because they don't have access to the RunUO Server.
If only the scripts.cs.dll is need maybe it would be better to point to this instead of the RunUO server.exe since i could just give them the precompiled one.