Aquatic Elf
Sorceror
Deserialize is called when the server first loads up. No players are going to be online to be able to see those messages and the player will be in the logoff map (or whatever it's called) so they can't be seen anyway.Good... i change this code to it
Code:if ( AccessLevel == AccessLevel.Player ) // aris { Say( "BLESS" ); SendMessage( "BLESS" ); Blessed = true; YellowHealthbar = true; Say( "UNN" ); SendMessage( "UNN" ); Blessed = false; YellowHealthbar = false; Say( "UNBLESS" ); SendMessage( "UNBLESS" ); }
and in login the player say nothing and no messages =/
but this unbless lol
dont urderstad this
I don't know what is causing the yellow health bars, but I'm starting to believe it wasn't caused by the script you were working on in this thread.