Ignacio Vazquez-Abrams said:
KillerBeeZ said:
I have str as HP on my shard, and have been using it for a while, but keep in mind that for some reason or another, if you do this, the items that have + to hits will not work.
Actually, the way that vendoth did it takes those into account. It's only those who blindly change the whole thing that will have problems.
Cheers,
Ignacio
I didn't blindly change the whole thing... I just made it look like the rest of the stats.
the thing is (and I don't know which one is modified) my player mobile didn't have this code
[code:1] public override int HitsMax
{
get
{
int strBase;
int strOffs = GetStatOffset( StatType.Str );
if ( Core.AOS )
{
strBase = this.Str;
strOffs += AosAttributes.GetValue( this, AosAttribute.BonusHits );
}
else
{
strBase = this.RawStr;
}
return (strBase / 2) + 50 + strOffs;
}
} [/code:1]
instead it had this
[code:1] public override int HitsMax
{
get{ return base.HitsMax + AosAttributes.GetValue( this, AosAttribute.BonusHits );}
}
public override int StamMax
{
get{ return base.StamMax + AosAttributes.GetValue( this, AosAttribute.BonusStam ); }
}
public override int ManaMax
{
get{ return base.ManaMax + AosAttributes.GetValue( this, AosAttribute.BonusMana ); }
}[/code:1]