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Talking Banker Help

A

asmir03

Guest
nvm i got it to work but i forgot to add something and when i add it i got errorrs
- Error: Scripts\Mobiles\Townfolk\Banker.cs: CS0103: (line 36, column 17) The n
ame 'SayRandom' does not exist in the class or namespace 'Server.Mobiles.Banker'

Code:
using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;

namespace Server.Mobiles
{
	public class Banker : BaseVendor
	{
		private ArrayList m_SBInfos = new ArrayList();
		protected override ArrayList SBInfos{ get { return m_SBInfos; } }

		public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
            
            
            private static bool m_Talked;

		string[] kfcsay = new string[]
		{
		"Welcome To Dream Play",
		"Need Any Help Please Page Staff",
                  "Please Vist Our Web Site For More Information",
                  "Wanna Become Staff Here Please Vist Our Web Site",
                  "I Really Hope You Enjoy THis Shard "
		};
		
               [COLOR=Red]public override void OnMovement( Mobile m, Point3D oldLocation ) 
               {                                                    
         		if( m_Talked == false ) 
        		 { 
          		 	 if ( m.InRange( this, 5 ) ) 
          			  {                
          				m_Talked = true; 
              		                   SayRandom( kfcsay, this ); 
				this.Move( GetDirectionTo( m.Location ) ); 
				SpamTimer t = new SpamTimer(); 
				t.Start(); 
            			} 
		} 
	} 

	private class SpamTimer : Timer 
	{ 
		public SpamTimer() : base( TimeSpan.FromSeconds( 10 ) ) 
		{ 
			Priority = TimerPriority.OneSecond; 
		} 

		protected override void OnTick() 
		{ 
		m_Talked = false; 
		} 
	} [/COLOR] 

            [Constructable]
		public Banker() : base( "the banker" )
		{
		}

		public override void InitSBInfo()
		{
			m_SBInfos.Add( new SBBanker() );
		}

		public static int GetBalance( Mobile from )
		{
			Item[] gold, checks;

			return GetBalance( from, out gold, out checks );
		}

		public static int GetBalance( Mobile from, out Item[] gold, out Item[] checks )
		{
			int balance = 0;

			Container bank = from.BankBox;

			if ( bank != null )
			{
				gold = bank.FindItemsByType( typeof( Gold ) );
				checks = bank.FindItemsByType( typeof( BankCheck ) );

				for ( int i = 0; i < gold.Length; ++i )
					balance += gold[i].Amount;

				for ( int i = 0; i < checks.Length; ++i )
					balance += ((BankCheck)checks[i]).Worth;
			}
			else
			{
				gold = checks = new Item[0];
			}

			return balance;
		}

		public static bool Withdraw( Mobile from, int amount )
		{
			Item[] gold, checks;
			int balance = GetBalance( from, out gold, out checks );

			if ( balance < amount )
				return false;

			for ( int i = 0; amount > 0 && i < gold.Length; ++i )
			{
				if ( gold[i].Amount <= amount )
				{
					amount -= gold[i].Amount;
					gold[i].Delete();
				}
				else
				{
					gold[i].Amount -= amount;
					amount = 0;
				}
			}

			for ( int i = 0; amount > 0 && i < checks.Length; ++i )
			{
				BankCheck check = (BankCheck)checks[i];

				if ( check.Worth <= amount )
				{
					amount -= check.Worth;
					check.Delete();
				}
				else
				{
					check.Worth -= amount;
					amount = 0;
				}
			}

			return true;
		}

		public static bool Deposit( Mobile from, int amount )
		{
			BankBox box = from.BankBox;
			if ( box == null )
				return false;

			ArrayList items = new ArrayList();

			while ( amount > 0 )
			{
				Item item;
				if ( amount < 5000 )
				{
					item = new Gold( amount );
					amount = 0;
				}
				else if ( amount <= 1000000 )
				{
					item = new BankCheck( amount );
					amount = 0;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amount -= 1000000;
				}

				if ( box.TryDropItem( from, item, false ) )
				{
					items.Add( item );
				}
				else
				{
					item.Delete();
					foreach ( Item curItem in items )
					{
						curItem.Delete();
					}

					return false;
				}
			}

			return true;
		}

		public static int DepositUpTo( Mobile from, int amount )
		{
			BankBox box = from.BankBox;
			if ( box == null )
				return 0;

			int amountLeft = amount;
			while ( amountLeft > 0 )
			{
				Item item;
				int amountGiven;

				if ( amountLeft < 5000 )
				{
					item = new Gold( amountLeft );
					amountGiven = amountLeft;
				}
				else if ( amountLeft <= 1000000 )
				{
					item = new BankCheck( amountLeft );
					amountGiven = amountLeft;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amountGiven = 1000000;
				}

				if ( box.TryDropItem( from, item, false ) )
				{
					amountLeft -= amountGiven;
				}
				else
				{
					item.Delete();
					break;
				}
			}

			return amount - amountLeft;
		}

		public static void Deposit( Container cont, int amount )
		{
			while ( amount > 0 )
			{
				Item item;

				if ( amount < 5000 )
				{
					item = new Gold( amount );
					amount = 0;
				}
				else if ( amount <= 1000000 )
				{
					item = new BankCheck( amount );
					amount = 0;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amount -= 1000000;
				}

				cont.DropItem( item );
			}
		}

		public Banker( Serial serial ) : base( serial )
		{
		}

		public override bool HandlesOnSpeech( Mobile from )
		{
			if ( from.InRange( this.Location, 12 ) )
				return true;

			return base.HandlesOnSpeech( from );
		}

		public override void OnSpeech( SpeechEventArgs e )
		{
			if ( !e.Handled && e.Mobile.InRange( this.Location, 12 ) )
			{
				for ( int i = 0; i < e.Keywords.Length; ++i )
				{
					int keyword = e.Keywords[i];

					switch ( keyword )
					{
						case 0x0000: // *withdraw*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							string[] split = e.Speech.Split( ' ' );

							if ( split.Length >= 2 )
							{
								int amount;

								try
								{
									amount = Convert.ToInt32( split[1] );
								}
								catch
								{
									break;
								}

								if ( amount > 5000 )
								{
									this.Say( 500381 ); // Thou canst not withdraw so much at one time!
								}
								else if ( amount > 0 )
								{
									BankBox box = e.Mobile.BankBox;

									if ( box == null || !box.ConsumeTotal( typeof( Gold ), amount ) )
									{
										this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
									}
									else
									{
										e.Mobile.AddToBackpack( new Gold( amount ) );

										this.Say( 1010005 ); // Thou hast withdrawn gold from thy account.
									}
								}
							}

							break;
						}
						case 0x0001: // *balance*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							BankBox box = e.Mobile.BankBox;

							if ( box != null )
							{
								this.Say( 1042759, box.TotalGold.ToString() ); // Thy current bank balance is ~1_AMOUNT~ gold.
							}

							break;
						}
						case 0x0002: // *bank*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500378 ); // Thou art a criminal and cannot access thy bank box.
								break;
							}

							BankBox box = e.Mobile.BankBox;

							if ( box != null )
								box.Open();

							break;
						}
						case 0x0003: // *check*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							string[] split = e.Speech.Split( ' ' );

							if ( split.Length >= 2 )
							{
								int amount;

								try
								{
									amount = Convert.ToInt32( split[1] );
								}
								catch
								{
									break;
								}

								if ( amount < 5000 )
								{
									this.Say( 1010006 ); // We cannot create checks for such a paltry amount of gold!
								}
								else if ( amount > 1000000 )
								{
									this.Say( 1010007 ); // Our policies prevent us from creating checks worth that much!
								}
								else
								{
									BankCheck check = new BankCheck( amount );

									BankBox box = e.Mobile.BankBox;

									if ( box == null || !box.TryDropItem( e.Mobile, check, false ) )
									{
										this.Say( 500386 ); // There's not enough room in your bankbox for the check!
										check.Delete();
									}
									else if ( !box.ConsumeTotal( typeof( Gold ), amount ) )
									{
										this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
										check.Delete();
									}
									else
									{
										this.Say( 1042673, AffixType.Append, amount.ToString(), "" ); // Into your bank box I have placed a check in the amount of:
									}
								}
							}

							break;
						}
					}
				}
			}

			base.OnSpeech( e );
		}

		public override void AddCustomContextEntries( Mobile from, ArrayList list )
		{
			if ( from.Alive )
				list.Add( new OpenBankEntry( from, this ) );

			base.AddCustomContextEntries( from, list );
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
 

sirens song

Wanderer
Out of curiosity.
(no offense meant)​

I see the string-array "kfcsay" used in 90% of scripts that have a mobile talking. Now Im not complaining, I think its just fine to copy a good method or whatever as long as we learn something from it. But I am curious, who first made a script with that variable name that everyone is copying off of??

Does KFCSAY stand for something really common?? remings me of kentucky fried chicken??
 

daat99

Moderator
Staff member
I believe it was the mad crafter script that started it, not 100% sure so don't flame me if it wasn't.
 
A

asmir03

Guest
ok now i get these errors
- Error: Scripts\Mobiles\Townfolk\Banker.cs: CS1514: (line 45, column 58) { ex
ected
- Error: Scripts\Mobiles\Townfolk\Banker.cs: CS1513: (line 48, column 4) } exp
cted

Code:
using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;

namespace Server.Mobiles
{
	public class Banker : BaseVendor
	{
		private ArrayList m_SBInfos = new ArrayList();
		protected override ArrayList SBInfos{ get { return m_SBInfos; } }

		public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
            
            
            private static bool m_Talked;

		string[] say = new string[]
		{
		"Welcome To Dream Play",
		"Need Any Help Please Page Staff",
                  "Please Vist Our Web Site For More Information",
                  "Wanna Become Staff Here Please Vist Our Web Site",
                  "I Really Hope You Enjoy THis Shard "
		};
		
               [COLOR=Red]public override void OnMovement( Mobile m, Point3D oldLocation ) 
               {                                                    
         		if( m_Talked == false ) 
        		 { 
          		 	 if ( m.InRange( this, 5 ) ) 
          			  {                
          		      m_Talked = true; 
       		      this.Move( GetDirectionTo( m.Location ) ); 
				SpamTimer t = new SpamTimer(); 
				t.Start(); 
            			} 
		} 
	} 

	private class SpamTimer : Timer 
	{ 
		public SpamTimer() : base( TimeSpan.FromSeconds( 10 ) ); 
		{ 
			Priority = TimerPriority.OneSecond; 
		} 

		protected override void OnTick() 
		{ 
		m_Talked = false; 
		} 
	} [/COLOR] 

            [Constructable]
		public Banker() : base( "the banker" )
		{
		}

		public override void InitSBInfo()
		{
			m_SBInfos.Add( new SBBanker() );
		}

		public static int GetBalance( Mobile from )
		{
			Item[] gold, checks;

			return GetBalance( from, out gold, out checks );
		}

		public static int GetBalance( Mobile from, out Item[] gold, out Item[] checks )
		{
			int balance = 0;

			Container bank = from.BankBox;

			if ( bank != null )
			{
				gold = bank.FindItemsByType( typeof( Gold ) );
				checks = bank.FindItemsByType( typeof( BankCheck ) );

				for ( int i = 0; i < gold.Length; ++i )
					balance += gold[i].Amount;

				for ( int i = 0; i < checks.Length; ++i )
					balance += ((BankCheck)checks[i]).Worth;
			}
			else
			{
				gold = checks = new Item[0];
			}

			return balance;
		}

		public static bool Withdraw( Mobile from, int amount )
		{
			Item[] gold, checks;
			int balance = GetBalance( from, out gold, out checks );

			if ( balance < amount )
				return false;

			for ( int i = 0; amount > 0 && i < gold.Length; ++i )
			{
				if ( gold[i].Amount <= amount )
				{
					amount -= gold[i].Amount;
					gold[i].Delete();
				}
				else
				{
					gold[i].Amount -= amount;
					amount = 0;
				}
			}

			for ( int i = 0; amount > 0 && i < checks.Length; ++i )
			{
				BankCheck check = (BankCheck)checks[i];

				if ( check.Worth <= amount )
				{
					amount -= check.Worth;
					check.Delete();
				}
				else
				{
					check.Worth -= amount;
					amount = 0;
				}
			}

			return true;
		}

		public static bool Deposit( Mobile from, int amount )
		{
			BankBox box = from.BankBox;
			if ( box == null )
				return false;

			ArrayList items = new ArrayList();

			while ( amount > 0 )
			{
				Item item;
				if ( amount < 5000 )
				{
					item = new Gold( amount );
					amount = 0;
				}
				else if ( amount <= 1000000 )
				{
					item = new BankCheck( amount );
					amount = 0;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amount -= 1000000;
				}

				if ( box.TryDropItem( from, item, false ) )
				{
					items.Add( item );
				}
				else
				{
					item.Delete();
					foreach ( Item curItem in items )
					{
						curItem.Delete();
					}

					return false;
				}
			}

			return true;
		}

		public static int DepositUpTo( Mobile from, int amount )
		{
			BankBox box = from.BankBox;
			if ( box == null )
				return 0;

			int amountLeft = amount;
			while ( amountLeft > 0 )
			{
				Item item;
				int amountGiven;

				if ( amountLeft < 5000 )
				{
					item = new Gold( amountLeft );
					amountGiven = amountLeft;
				}
				else if ( amountLeft <= 1000000 )
				{
					item = new BankCheck( amountLeft );
					amountGiven = amountLeft;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amountGiven = 1000000;
				}

				if ( box.TryDropItem( from, item, false ) )
				{
					amountLeft -= amountGiven;
				}
				else
				{
					item.Delete();
					break;
				}
			}

			return amount - amountLeft;
		}

		public static void Deposit( Container cont, int amount )
		{
			while ( amount > 0 )
			{
				Item item;

				if ( amount < 5000 )
				{
					item = new Gold( amount );
					amount = 0;
				}
				else if ( amount <= 1000000 )
				{
					item = new BankCheck( amount );
					amount = 0;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amount -= 1000000;
				}

				cont.DropItem( item );
			}
		}

		public Banker( Serial serial ) : base( serial )
		{
		}

		public override bool HandlesOnSpeech( Mobile from )
		{
			if ( from.InRange( this.Location, 12 ) )
				return true;

			return base.HandlesOnSpeech( from );
		}

		public override void OnSpeech( SpeechEventArgs e )
		{
			if ( !e.Handled && e.Mobile.InRange( this.Location, 12 ) )
			{
				for ( int i = 0; i < e.Keywords.Length; ++i )
				{
					int keyword = e.Keywords[i];

					switch ( keyword )
					{
						case 0x0000: // *withdraw*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							string[] split = e.Speech.Split( ' ' );

							if ( split.Length >= 2 )
							{
								int amount;

								try
								{
									amount = Convert.ToInt32( split[1] );
								}
								catch
								{
									break;
								}

								if ( amount > 5000 )
								{
									this.Say( 500381 ); // Thou canst not withdraw so much at one time!
								}
								else if ( amount > 0 )
								{
									BankBox box = e.Mobile.BankBox;

									if ( box == null || !box.ConsumeTotal( typeof( Gold ), amount ) )
									{
										this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
									}
									else
									{
										e.Mobile.AddToBackpack( new Gold( amount ) );

										this.Say( 1010005 ); // Thou hast withdrawn gold from thy account.
									}
								}
							}

							break;
						}
						case 0x0001: // *balance*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							BankBox box = e.Mobile.BankBox;

							if ( box != null )
							{
								this.Say( 1042759, box.TotalGold.ToString() ); // Thy current bank balance is ~1_AMOUNT~ gold.
							}

							break;
						}
						case 0x0002: // *bank*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500378 ); // Thou art a criminal and cannot access thy bank box.
								break;
							}

							BankBox box = e.Mobile.BankBox;

							if ( box != null )
								box.Open();

							break;
						}
						case 0x0003: // *check*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							string[] split = e.Speech.Split( ' ' );

							if ( split.Length >= 2 )
							{
								int amount;

								try
								{
									amount = Convert.ToInt32( split[1] );
								}
								catch
								{
									break;
								}

								if ( amount < 5000 )
								{
									this.Say( 1010006 ); // We cannot create checks for such a paltry amount of gold!
								}
								else if ( amount > 1000000 )
								{
									this.Say( 1010007 ); // Our policies prevent us from creating checks worth that much!
								}
								else
								{
									BankCheck check = new BankCheck( amount );

									BankBox box = e.Mobile.BankBox;

									if ( box == null || !box.TryDropItem( e.Mobile, check, false ) )
									{
										this.Say( 500386 ); // There's not enough room in your bankbox for the check!
										check.Delete();
									}
									else if ( !box.ConsumeTotal( typeof( Gold ), amount ) )
									{
										this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
										check.Delete();
									}
									else
									{
										this.Say( 1042673, AffixType.Append, amount.ToString(), "" ); // Into your bank box I have placed a check in the amount of:
									}
								}
							}

							break;
						}
					}
				}
			}

			base.OnSpeech( e );
		}

		public override void AddCustomContextEntries( Mobile from, ArrayList list )
		{
			if ( from.Alive )
				list.Add( new OpenBankEntry( from, this ) );

			base.AddCustomContextEntries( from, list );
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
 

daat99

Moderator
Staff member
remove the ; at the end of this line:
Code:
public SpamTimer() : base( TimeSpan.FromSeconds( 10 ) );
 
A

asmir03

Guest
ok now the script works but the banker don't say the words

Code:
using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;

namespace Server.Mobiles
{
	public class Banker : BaseVendor
	{
		private ArrayList m_SBInfos = new ArrayList();
		protected override ArrayList SBInfos{ get { return m_SBInfos; } }

		public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
            
            
            private static bool Talked;

		string[] say = new string[]
		{
		"Welcome To Dream Play",
		"Need Any Help Please Page Staff",
            "Please Vist Our Web Site For More Information",
            "Wanna Become Staff Here Please Vist Our Web Site",
            "I Really Hope You Enjoy THis Shard "
		};
		
               public override void OnMovement( Mobile m, Point3D oldLocation ) 
               {                                                    
         		if( Talked == true ) 
        		 { 
          		 	 if ( InRange( this, 10 ) ) 
          			  {                
          		      Talked = true; 
       		      this.Move( GetDirectionTo( m.Location ) ); 
				SpamTimer t = new SpamTimer(); 
				t.Start(); 
            			} 
		} 
	} 

	private class SpamTimer : Timer 
	{ 
		public SpamTimer() : base( TimeSpan.FromSeconds( 10 ) )
		{ 
			Priority = TimerPriority.OneSecond; 
		} 

		protected override void OnTick() 
		{ 
		Talked = true; 
		} 
	} 


            [Constructable]
		public Banker() : base( "the banker" )
		{
		}

		public override void InitSBInfo()
		{
			m_SBInfos.Add( new SBBanker() );
		}

		public static int GetBalance( Mobile from )
		{
			Item[] gold, checks;

			return GetBalance( from, out gold, out checks );
		}

		public static int GetBalance( Mobile from, out Item[] gold, out Item[] checks )
		{
			int balance = 0;

			Container bank = from.BankBox;

			if ( bank != null )
			{
				gold = bank.FindItemsByType( typeof( Gold ) );
				checks = bank.FindItemsByType( typeof( BankCheck ) );

				for ( int i = 0; i < gold.Length; ++i )
					balance += gold[i].Amount;

				for ( int i = 0; i < checks.Length; ++i )
					balance += ((BankCheck)checks[i]).Worth;
			}
			else
			{
				gold = checks = new Item[0];
			}

			return balance;
		}

		public static bool Withdraw( Mobile from, int amount )
		{
			Item[] gold, checks;
			int balance = GetBalance( from, out gold, out checks );

			if ( balance < amount )
				return false;

			for ( int i = 0; amount > 0 && i < gold.Length; ++i )
			{
				if ( gold[i].Amount <= amount )
				{
					amount -= gold[i].Amount;
					gold[i].Delete();
				}
				else
				{
					gold[i].Amount -= amount;
					amount = 0;
				}
			}

			for ( int i = 0; amount > 0 && i < checks.Length; ++i )
			{
				BankCheck check = (BankCheck)checks[i];

				if ( check.Worth <= amount )
				{
					amount -= check.Worth;
					check.Delete();
				}
				else
				{
					check.Worth -= amount;
					amount = 0;
				}
			}

			return true;
		}

		public static bool Deposit( Mobile from, int amount )
		{
			BankBox box = from.BankBox;
			if ( box == null )
				return false;

			ArrayList items = new ArrayList();

			while ( amount > 0 )
			{
				Item item;
				if ( amount < 5000 )
				{
					item = new Gold( amount );
					amount = 0;
				}
				else if ( amount <= 1000000 )
				{
					item = new BankCheck( amount );
					amount = 0;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amount -= 1000000;
				}

				if ( box.TryDropItem( from, item, false ) )
				{
					items.Add( item );
				}
				else
				{
					item.Delete();
					foreach ( Item curItem in items )
					{
						curItem.Delete();
					}

					return false;
				}
			}

			return true;
		}

		public static int DepositUpTo( Mobile from, int amount )
		{
			BankBox box = from.BankBox;
			if ( box == null )
				return 0;

			int amountLeft = amount;
			while ( amountLeft > 0 )
			{
				Item item;
				int amountGiven;

				if ( amountLeft < 5000 )
				{
					item = new Gold( amountLeft );
					amountGiven = amountLeft;
				}
				else if ( amountLeft <= 1000000 )
				{
					item = new BankCheck( amountLeft );
					amountGiven = amountLeft;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amountGiven = 1000000;
				}

				if ( box.TryDropItem( from, item, false ) )
				{
					amountLeft -= amountGiven;
				}
				else
				{
					item.Delete();
					break;
				}
			}

			return amount - amountLeft;
		}

		public static void Deposit( Container cont, int amount )
		{
			while ( amount > 0 )
			{
				Item item;

				if ( amount < 5000 )
				{
					item = new Gold( amount );
					amount = 0;
				}
				else if ( amount <= 1000000 )
				{
					item = new BankCheck( amount );
					amount = 0;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amount -= 1000000;
				}

				cont.DropItem( item );
			}
		}

		public Banker( Serial serial ) : base( serial )
		{
		}

		public override bool HandlesOnSpeech( Mobile from )
		{
			if ( from.InRange( this.Location, 12 ) )
				return true;

			return base.HandlesOnSpeech( from );
		}

		public override void OnSpeech( SpeechEventArgs e )
		{
			if ( !e.Handled && e.Mobile.InRange( this.Location, 12 ) )
			{
				for ( int i = 0; i < e.Keywords.Length; ++i )
				{
					int keyword = e.Keywords[i];

					switch ( keyword )
					{
						case 0x0000: // *withdraw*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							string[] split = e.Speech.Split( ' ' );

							if ( split.Length >= 2 )
							{
								int amount;

								try
								{
									amount = Convert.ToInt32( split[1] );
								}
								catch
								{
									break;
								}

								if ( amount > 5000 )
								{
									this.Say( 500381 ); // Thou canst not withdraw so much at one time!
								}
								else if ( amount > 0 )
								{
									BankBox box = e.Mobile.BankBox;

									if ( box == null || !box.ConsumeTotal( typeof( Gold ), amount ) )
									{
										this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
									}
									else
									{
										e.Mobile.AddToBackpack( new Gold( amount ) );

										this.Say( 1010005 ); // Thou hast withdrawn gold from thy account.
									}
								}
							}

							break;
						}
						case 0x0001: // *balance*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							BankBox box = e.Mobile.BankBox;

							if ( box != null )
							{
								this.Say( 1042759, box.TotalGold.ToString() ); // Thy current bank balance is ~1_AMOUNT~ gold.
							}

							break;
						}
						case 0x0002: // *bank*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500378 ); // Thou art a criminal and cannot access thy bank box.
								break;
							}

							BankBox box = e.Mobile.BankBox;

							if ( box != null )
								box.Open();

							break;
						}
						case 0x0003: // *check*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							string[] split = e.Speech.Split( ' ' );

							if ( split.Length >= 2 )
							{
								int amount;

								try
								{
									amount = Convert.ToInt32( split[1] );
								}
								catch
								{
									break;
								}

								if ( amount < 5000 )
								{
									this.Say( 1010006 ); // We cannot create checks for such a paltry amount of gold!
								}
								else if ( amount > 1000000 )
								{
									this.Say( 1010007 ); // Our policies prevent us from creating checks worth that much!
								}
								else
								{
									BankCheck check = new BankCheck( amount );

									BankBox box = e.Mobile.BankBox;

									if ( box == null || !box.TryDropItem( e.Mobile, check, false ) )
									{
										this.Say( 500386 ); // There's not enough room in your bankbox for the check!
										check.Delete();
									}
									else if ( !box.ConsumeTotal( typeof( Gold ), amount ) )
									{
										this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
										check.Delete();
									}
									else
									{
										this.Say( 1042673, AffixType.Append, amount.ToString(), "" ); // Into your bank box I have placed a check in the amount of:
									}
								}
							}

							break;
						}
					}
				}
			}

			base.OnSpeech( e );
		}

		public override void AddCustomContextEntries( Mobile from, ArrayList list )
		{
			if ( from.Alive )
				list.Add( new OpenBankEntry( from, this ) );

			base.AddCustomContextEntries( from, list );
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
 

Kwwres10

Wanderer
I see no reason why it shouldn't.. Are you sure its moving around and you aren't hidden? Also try it on a player char.
 

daat99

Moderator
Staff member
Kwwres10 said:
I see no reason why it shouldn't.. Are you sure its moving around and you aren't hidden? Also try it on a player char.
Can you explain to me why you think it should talk ?
Maybe I missed something...


asmir03, you did add the section where you tell it what to say but you never used it, you need to add a line that actually make him choose a line to say which I don't see here.
 
A

asmir03

Guest
where do i add that too

Code:
using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;

namespace Server.Mobiles
{
	public class Banker : BaseVendor
	{
		private ArrayList m_SBInfos = new ArrayList();
		protected override ArrayList SBInfos{ get { return m_SBInfos; } }

		[COLOR=Red]public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
            
            
            private static bool Talked;

		string[] say = new string[]
		{
		"Welcome To Dream Play",
		"Need Any Help Please Page Staff",
            "Please Vist Our Web Site For More Information",
            "Wanna Become Staff Here Please Vist Our Web Site",
            "I Really Hope You Enjoy THis Shard "
		};
		
               public override void OnMovement( Mobile m, Point3D oldLocation ) 
               {                                                    
         		if( Talked == true ) 
        		 { 
          		 	 if ( InRange( this, 10 ) ) 
          			  {                
          		      Talked = true; 
       		      this.Move( GetDirectionTo( m.Location ) ); 
				SpamTimer t = new SpamTimer(); 
				t.Start(); 
            			} 
		} 
	} 

	private class SpamTimer : Timer 
	{ 
		public SpamTimer() : base( TimeSpan.FromSeconds( 10 ) )
		{ 
			Priority = TimerPriority.OneSecond; 
		} 

		protected override void OnTick() 
		{ 
		Talked = true; 
		} 
	} [/COLOR] 
            [Constructable]
		public Banker() : base( "the banker" )
		{
		}

		public override void InitSBInfo()
		{
			m_SBInfos.Add( new SBBanker() );
		}

		public static int GetBalance( Mobile from )
		{
			Item[] gold, checks;

			return GetBalance( from, out gold, out checks );
		}

		public static int GetBalance( Mobile from, out Item[] gold, out Item[] checks )
		{
			int balance = 0;

			Container bank = from.BankBox;

			if ( bank != null )
			{
				gold = bank.FindItemsByType( typeof( Gold ) );
				checks = bank.FindItemsByType( typeof( BankCheck ) );

				for ( int i = 0; i < gold.Length; ++i )
					balance += gold[i].Amount;

				for ( int i = 0; i < checks.Length; ++i )
					balance += ((BankCheck)checks[i]).Worth;
			}
			else
			{
				gold = checks = new Item[0];
			}

			return balance;
		}

		public static bool Withdraw( Mobile from, int amount )
		{
			Item[] gold, checks;
			int balance = GetBalance( from, out gold, out checks );

			if ( balance < amount )
				return false;

			for ( int i = 0; amount > 0 && i < gold.Length; ++i )
			{
				if ( gold[i].Amount <= amount )
				{
					amount -= gold[i].Amount;
					gold[i].Delete();
				}
				else
				{
					gold[i].Amount -= amount;
					amount = 0;
				}
			}

			for ( int i = 0; amount > 0 && i < checks.Length; ++i )
			{
				BankCheck check = (BankCheck)checks[i];

				if ( check.Worth <= amount )
				{
					amount -= check.Worth;
					check.Delete();
				}
				else
				{
					check.Worth -= amount;
					amount = 0;
				}
			}

			return true;
		}

		public static bool Deposit( Mobile from, int amount )
		{
			BankBox box = from.BankBox;
			if ( box == null )
				return false;

			ArrayList items = new ArrayList();

			while ( amount > 0 )
			{
				Item item;
				if ( amount < 5000 )
				{
					item = new Gold( amount );
					amount = 0;
				}
				else if ( amount <= 1000000 )
				{
					item = new BankCheck( amount );
					amount = 0;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amount -= 1000000;
				}

				if ( box.TryDropItem( from, item, false ) )
				{
					items.Add( item );
				}
				else
				{
					item.Delete();
					foreach ( Item curItem in items )
					{
						curItem.Delete();
					}

					return false;
				}
			}

			return true;
		}

		public static int DepositUpTo( Mobile from, int amount )
		{
			BankBox box = from.BankBox;
			if ( box == null )
				return 0;

			int amountLeft = amount;
			while ( amountLeft > 0 )
			{
				Item item;
				int amountGiven;

				if ( amountLeft < 5000 )
				{
					item = new Gold( amountLeft );
					amountGiven = amountLeft;
				}
				else if ( amountLeft <= 1000000 )
				{
					item = new BankCheck( amountLeft );
					amountGiven = amountLeft;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amountGiven = 1000000;
				}

				if ( box.TryDropItem( from, item, false ) )
				{
					amountLeft -= amountGiven;
				}
				else
				{
					item.Delete();
					break;
				}
			}

			return amount - amountLeft;
		}

		public static void Deposit( Container cont, int amount )
		{
			while ( amount > 0 )
			{
				Item item;

				if ( amount < 5000 )
				{
					item = new Gold( amount );
					amount = 0;
				}
				else if ( amount <= 1000000 )
				{
					item = new BankCheck( amount );
					amount = 0;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amount -= 1000000;
				}

				cont.DropItem( item );
			}
		}

		public Banker( Serial serial ) : base( serial )
		{
		}

		public override bool HandlesOnSpeech( Mobile from )
		{
			if ( from.InRange( this.Location, 12 ) )
				return true;

			return base.HandlesOnSpeech( from );
		}

		public override void OnSpeech( SpeechEventArgs e )
		{
			if ( !e.Handled && e.Mobile.InRange( this.Location, 12 ) )
			{
				for ( int i = 0; i < e.Keywords.Length; ++i )
				{
					int keyword = e.Keywords[i];

					switch ( keyword )
					{
						case 0x0000: // *withdraw*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							string[] split = e.Speech.Split( ' ' );

							if ( split.Length >= 2 )
							{
								int amount;

								try
								{
									amount = Convert.ToInt32( split[1] );
								}
								catch
								{
									break;
								}

								if ( amount > 5000 )
								{
									this.Say( 500381 ); // Thou canst not withdraw so much at one time!
								}
								else if ( amount > 0 )
								{
									BankBox box = e.Mobile.BankBox;

									if ( box == null || !box.ConsumeTotal( typeof( Gold ), amount ) )
									{
										this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
									}
									else
									{
										e.Mobile.AddToBackpack( new Gold( amount ) );

										this.Say( 1010005 ); // Thou hast withdrawn gold from thy account.
									}
								}
							}

							break;
						}
						case 0x0001: // *balance*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							BankBox box = e.Mobile.BankBox;

							if ( box != null )
							{
								this.Say( 1042759, box.TotalGold.ToString() ); // Thy current bank balance is ~1_AMOUNT~ gold.
							}

							break;
						}
						case 0x0002: // *bank*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500378 ); // Thou art a criminal and cannot access thy bank box.
								break;
							}

							BankBox box = e.Mobile.BankBox;

							if ( box != null )
								box.Open();

							break;
						}
						case 0x0003: // *check*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							string[] split = e.Speech.Split( ' ' );

							if ( split.Length >= 2 )
							{
								int amount;

								try
								{
									amount = Convert.ToInt32( split[1] );
								}
								catch
								{
									break;
								}

								if ( amount < 5000 )
								{
									this.Say( 1010006 ); // We cannot create checks for such a paltry amount of gold!
								}
								else if ( amount > 1000000 )
								{
									this.Say( 1010007 ); // Our policies prevent us from creating checks worth that much!
								}
								else
								{
									BankCheck check = new BankCheck( amount );

									BankBox box = e.Mobile.BankBox;

									if ( box == null || !box.TryDropItem( e.Mobile, check, false ) )
									{
										this.Say( 500386 ); // There's not enough room in your bankbox for the check!
										check.Delete();
									}
									else if ( !box.ConsumeTotal( typeof( Gold ), amount ) )
									{
										this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
										check.Delete();
									}
									else
									{
										this.Say( 1042673, AffixType.Append, amount.ToString(), "" ); // Into your bank box I have placed a check in the amount of:
									}
								}
							}

							break;
						}
					}
				}
			}

			base.OnSpeech( e );
		}

		public override void AddCustomContextEntries( Mobile from, ArrayList list )
		{
			if ( from.Alive )
				list.Add( new OpenBankEntry( from, this ) );

			base.AddCustomContextEntries( from, list );
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
 

daat99

Moderator
Staff member
asmir03 please add [/code] to the end of the post it's kinda hard to read what you posted without apropriate code tags.

Code:
public override void OnMovement( Mobile m, Point3D oldLocation ) 
{                                                    
	if( Talked == true ) 
	{ 
		if ( InRange( this, 10 ) ) 
		{                
			Talked = true; 
			this.Move( GetDirectionTo( m.Location ) ); 
			SpamTimer t = new SpamTimer(); 
			t.Start(); 
		} 
	} 
}
changed Talked == true to Talked != true

After you do that add the command to talk in there.
 
A

asmir03

Guest
what the command th talk i'm new i need lot of help srry to be annoying but i need help
 
A

asmir03

Guest
1 more error plz help me on this on
- Error: Scripts\Mobiles\Townfolk\Banker.cs: CS0103: (line 35, column 19) The n
ame 'SayRandom' does not exist in the class or namespace 'Server.Mobiles.Banker'

Code:
using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;

namespace Server.Mobiles
{
	public class Banker : BaseVendor
	{
		private ArrayList m_SBInfos = new ArrayList();
		protected override ArrayList SBInfos{ get { return m_SBInfos; } }

		public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
            
            
            private static bool Talked;

		string[] say = new string[]
		{
		"Welcome To Dream Play",
		"Need Any Help Please Page Staff",
            "Please Vist Our Web Site For More Information",
            "Wanna Become Staff Here Please Vist Our Web Site",
            "I Really Hope You Enjoy THis Shard "
		};
		
               public override void OnMovement( Mobile m, Point3D oldLocation ) 
               {                                                    
         		if( Talked != true ) 
        		 { 
          		 	 if ( InRange( this, 10 ) ) 
          			  {                
          		      SayRandom( say, this );
                        Talked = true; 
       		      this.Move( GetDirectionTo( m.Location ) ); 
				SpamTimer t = new SpamTimer(); 
				t.Start(); 
            			} 
		} 
	} 

	private class SpamTimer : Timer 
	{ 
		public SpamTimer() : base( TimeSpan.FromSeconds( 10 ) )
		{ 
			Priority = TimerPriority.OneSecond; 
		} 

		protected override void OnTick() 
		{ 
		Talked = true; 
		} 
	} 


            [Constructable]
		public Banker() : base( "the banker" )
		{
		}

		public override void InitSBInfo()
		{
			m_SBInfos.Add( new SBBanker() );
		}

		public static int GetBalance( Mobile from )
		{
			Item[] gold, checks;

			return GetBalance( from, out gold, out checks );
		}

		public static int GetBalance( Mobile from, out Item[] gold, out Item[] checks )
		{
			int balance = 0;

			Container bank = from.BankBox;

			if ( bank != null )
			{
				gold = bank.FindItemsByType( typeof( Gold ) );
				checks = bank.FindItemsByType( typeof( BankCheck ) );

				for ( int i = 0; i < gold.Length; ++i )
					balance += gold[i].Amount;

				for ( int i = 0; i < checks.Length; ++i )
					balance += ((BankCheck)checks[i]).Worth;
			}
			else
			{
				gold = checks = new Item[0];
			}

			return balance;
		}

		public static bool Withdraw( Mobile from, int amount )
		{
			Item[] gold, checks;
			int balance = GetBalance( from, out gold, out checks );

			if ( balance < amount )
				return false;

			for ( int i = 0; amount > 0 && i < gold.Length; ++i )
			{
				if ( gold[i].Amount <= amount )
				{
					amount -= gold[i].Amount;
					gold[i].Delete();
				}
				else
				{
					gold[i].Amount -= amount;
					amount = 0;
				}
			}

			for ( int i = 0; amount > 0 && i < checks.Length; ++i )
			{
				BankCheck check = (BankCheck)checks[i];

				if ( check.Worth <= amount )
				{
					amount -= check.Worth;
					check.Delete();
				}
				else
				{
					check.Worth -= amount;
					amount = 0;
				}
			}

			return true;
		}

		public static bool Deposit( Mobile from, int amount )
		{
			BankBox box = from.BankBox;
			if ( box == null )
				return false;

			ArrayList items = new ArrayList();

			while ( amount > 0 )
			{
				Item item;
				if ( amount < 5000 )
				{
					item = new Gold( amount );
					amount = 0;
				}
				else if ( amount <= 1000000 )
				{
					item = new BankCheck( amount );
					amount = 0;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amount -= 1000000;
				}

				if ( box.TryDropItem( from, item, false ) )
				{
					items.Add( item );
				}
				else
				{
					item.Delete();
					foreach ( Item curItem in items )
					{
						curItem.Delete();
					}

					return false;
				}
			}

			return true;
		}

		public static int DepositUpTo( Mobile from, int amount )
		{
			BankBox box = from.BankBox;
			if ( box == null )
				return 0;

			int amountLeft = amount;
			while ( amountLeft > 0 )
			{
				Item item;
				int amountGiven;

				if ( amountLeft < 5000 )
				{
					item = new Gold( amountLeft );
					amountGiven = amountLeft;
				}
				else if ( amountLeft <= 1000000 )
				{
					item = new BankCheck( amountLeft );
					amountGiven = amountLeft;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amountGiven = 1000000;
				}

				if ( box.TryDropItem( from, item, false ) )
				{
					amountLeft -= amountGiven;
				}
				else
				{
					item.Delete();
					break;
				}
			}

			return amount - amountLeft;
		}

		public static void Deposit( Container cont, int amount )
		{
			while ( amount > 0 )
			{
				Item item;

				if ( amount < 5000 )
				{
					item = new Gold( amount );
					amount = 0;
				}
				else if ( amount <= 1000000 )
				{
					item = new BankCheck( amount );
					amount = 0;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amount -= 1000000;
				}

				cont.DropItem( item );
			}
		}

		public Banker( Serial serial ) : base( serial )
		{
		}

		public override bool HandlesOnSpeech( Mobile from )
		{
			if ( from.InRange( this.Location, 12 ) )
				return true;

			return base.HandlesOnSpeech( from );
		}

		public override void OnSpeech( SpeechEventArgs e )
		{
			if ( !e.Handled && e.Mobile.InRange( this.Location, 12 ) )
			{
				for ( int i = 0; i < e.Keywords.Length; ++i )
				{
					int keyword = e.Keywords[i];

					switch ( keyword )
					{
						case 0x0000: // *withdraw*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							string[] split = e.Speech.Split( ' ' );

							if ( split.Length >= 2 )
							{
								int amount;

								try
								{
									amount = Convert.ToInt32( split[1] );
								}
								catch
								{
									break;
								}

								if ( amount > 5000 )
								{
									this.Say( 500381 ); // Thou canst not withdraw so much at one time!
								}
								else if ( amount > 0 )
								{
									BankBox box = e.Mobile.BankBox;

									if ( box == null || !box.ConsumeTotal( typeof( Gold ), amount ) )
									{
										this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
									}
									else
									{
										e.Mobile.AddToBackpack( new Gold( amount ) );

										this.Say( 1010005 ); // Thou hast withdrawn gold from thy account.
									}
								}
							}

							break;
						}
						case 0x0001: // *balance*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							BankBox box = e.Mobile.BankBox;

							if ( box != null )
							{
								this.Say( 1042759, box.TotalGold.ToString() ); // Thy current bank balance is ~1_AMOUNT~ gold.
							}

							break;
						}
						case 0x0002: // *bank*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500378 ); // Thou art a criminal and cannot access thy bank box.
								break;
							}

							BankBox box = e.Mobile.BankBox;

							if ( box != null )
								box.Open();

							break;
						}
						case 0x0003: // *check*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							string[] split = e.Speech.Split( ' ' );

							if ( split.Length >= 2 )
							{
								int amount;

								try
								{
									amount = Convert.ToInt32( split[1] );
								}
								catch
								{
									break;
								}

								if ( amount < 5000 )
								{
									this.Say( 1010006 ); // We cannot create checks for such a paltry amount of gold!
								}
								else if ( amount > 1000000 )
								{
									this.Say( 1010007 ); // Our policies prevent us from creating checks worth that much!
								}
								else
								{
									BankCheck check = new BankCheck( amount );

									BankBox box = e.Mobile.BankBox;

									if ( box == null || !box.TryDropItem( e.Mobile, check, false ) )
									{
										this.Say( 500386 ); // There's not enough room in your bankbox for the check!
										check.Delete();
									}
									else if ( !box.ConsumeTotal( typeof( Gold ), amount ) )
									{
										this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
										check.Delete();
									}
									else
									{
										this.Say( 1042673, AffixType.Append, amount.ToString(), "" ); // Into your bank box I have placed a check in the amount of:
									}
								}
							}

							break;
						}
					}
				}
			}

			base.OnSpeech( e );
		}

		public override void AddCustomContextEntries( Mobile from, ArrayList list )
		{
			if ( from.Alive )
				list.Add( new OpenBankEntry( from, this ) );

			base.AddCustomContextEntries( from, list );
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
 

daat99

Moderator
Staff member
add this someplace:
Code:
private static void SayRandom( string[] say, Mobile m ) 
{ 
	m.Say( say[Utility.Random( say.Length )] ); 
}

Just add it where you think it should be, if you get errors try another place, if you still get errors post the script and the errors ;)
 
A

asmir03

Guest
srryabout this buti tryed two place and i got 1 error again
- Error: Scripts\Mobiles\Townfolk\Banker.cs: CS0246: (line 31, column 28) The t
ype or namespace name 'Ulility' could not be found (are you missing a using dire
ctive or an assembly reference?)

Code:
using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;

namespace Server.Mobiles
{
	public class Banker : BaseVendor
	{
		private ArrayList m_SBInfos = new ArrayList();
		protected override ArrayList SBInfos{ get { return m_SBInfos; } }

		public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
            
            
            private static bool Talked;

		string[] say = new string[]
		{
		"Welcome To Dream Play",
		"Need Any Help Please Page Staff",
            "Please Vist Our Web Site For More Information",
            "Wanna Become Staff Here Please Vist Our Web Site",
            "I Really Hope You Enjoy THis Shard "
		};
		
      [COLOR=Red]private static void SayRandom( string[] say, Mobile m )
      {
                m.say( say[Ulility.Radmon( say.Length )] );
      }[/COLOR]
      public override void OnMovement( Mobile m, Point3D oldLocation ) 
               {                                                    
         		if( Talked != true ) 
        		 { 
          		 	 if ( InRange( this, 10 ) ) 
          			  {                
          		      SayRandom( say, this );
                        Talked = true; 
       		      this.Move( GetDirectionTo( m.Location ) ); 
				SpamTimer t = new SpamTimer(); 
				t.Start(); 
            			} 
		} 
	} 

	private class SpamTimer : Timer 
	{ 
		public SpamTimer() : base( TimeSpan.FromSeconds( 10 ) )
		{ 
			Priority = TimerPriority.OneSecond; 
		} 

		protected override void OnTick() 
		{ 
		Talked = true; 
		} 
	} 


            [Constructable]
		public Banker() : base( "the banker" )
		{
		}

		public override void InitSBInfo()
		{
			m_SBInfos.Add( new SBBanker() );
		}

		public static int GetBalance( Mobile from )
		{
			Item[] gold, checks;

			return GetBalance( from, out gold, out checks );
		}

		public static int GetBalance( Mobile from, out Item[] gold, out Item[] checks )
		{
			int balance = 0;

			Container bank = from.BankBox;

			if ( bank != null )
			{
				gold = bank.FindItemsByType( typeof( Gold ) );
				checks = bank.FindItemsByType( typeof( BankCheck ) );

				for ( int i = 0; i < gold.Length; ++i )
					balance += gold[i].Amount;

				for ( int i = 0; i < checks.Length; ++i )
					balance += ((BankCheck)checks[i]).Worth;
			}
			else
			{
				gold = checks = new Item[0];
			}

			return balance;
		}

		public static bool Withdraw( Mobile from, int amount )
		{
			Item[] gold, checks;
			int balance = GetBalance( from, out gold, out checks );

			if ( balance < amount )
				return false;

			for ( int i = 0; amount > 0 && i < gold.Length; ++i )
			{
				if ( gold[i].Amount <= amount )
				{
					amount -= gold[i].Amount;
					gold[i].Delete();
				}
				else
				{
					gold[i].Amount -= amount;
					amount = 0;
				}
			}

			for ( int i = 0; amount > 0 && i < checks.Length; ++i )
			{
				BankCheck check = (BankCheck)checks[i];

				if ( check.Worth <= amount )
				{
					amount -= check.Worth;
					check.Delete();
				}
				else
				{
					check.Worth -= amount;
					amount = 0;
				}
			}

			return true;
		}

		public static bool Deposit( Mobile from, int amount )
		{
			BankBox box = from.BankBox;
			if ( box == null )
				return false;

			ArrayList items = new ArrayList();

			while ( amount > 0 )
			{
				Item item;
				if ( amount < 5000 )
				{
					item = new Gold( amount );
					amount = 0;
				}
				else if ( amount <= 1000000 )
				{
					item = new BankCheck( amount );
					amount = 0;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amount -= 1000000;
				}

				if ( box.TryDropItem( from, item, false ) )
				{
					items.Add( item );
				}
				else
				{
					item.Delete();
					foreach ( Item curItem in items )
					{
						curItem.Delete();
					}

					return false;
				}
			}

			return true;
		}

		public static int DepositUpTo( Mobile from, int amount )
		{
			BankBox box = from.BankBox;
			if ( box == null )
				return 0;

			int amountLeft = amount;
			while ( amountLeft > 0 )
			{
				Item item;
				int amountGiven;

				if ( amountLeft < 5000 )
				{
					item = new Gold( amountLeft );
					amountGiven = amountLeft;
				}
				else if ( amountLeft <= 1000000 )
				{
					item = new BankCheck( amountLeft );
					amountGiven = amountLeft;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amountGiven = 1000000;
				}

				if ( box.TryDropItem( from, item, false ) )
				{
					amountLeft -= amountGiven;
				}
				else
				{
					item.Delete();
					break;
				}
			}

			return amount - amountLeft;
		}

		public static void Deposit( Container cont, int amount )
		{
			while ( amount > 0 )
			{
				Item item;

				if ( amount < 5000 )
				{
					item = new Gold( amount );
					amount = 0;
				}
				else if ( amount <= 1000000 )
				{
					item = new BankCheck( amount );
					amount = 0;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amount -= 1000000;
				}

				cont.DropItem( item );
			}
		}

		public Banker( Serial serial ) : base( serial )
		{
		}

		public override bool HandlesOnSpeech( Mobile from )
		{
			if ( from.InRange( this.Location, 12 ) )
				return true;

			return base.HandlesOnSpeech( from );
		}

		public override void OnSpeech( SpeechEventArgs e )
		{
			if ( !e.Handled && e.Mobile.InRange( this.Location, 12 ) )
			{
				for ( int i = 0; i < e.Keywords.Length; ++i )
				{
					int keyword = e.Keywords[i];

					switch ( keyword )
					{
						case 0x0000: // *withdraw*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							string[] split = e.Speech.Split( ' ' );

							if ( split.Length >= 2 )
							{
								int amount;

								try
								{
									amount = Convert.ToInt32( split[1] );
								}
								catch
								{
									break;
								}

								if ( amount > 5000 )
								{
									this.Say( 500381 ); // Thou canst not withdraw so much at one time!
								}
								else if ( amount > 0 )
								{
									BankBox box = e.Mobile.BankBox;

									if ( box == null || !box.ConsumeTotal( typeof( Gold ), amount ) )
									{
										this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
									}
									else
									{
										e.Mobile.AddToBackpack( new Gold( amount ) );

										this.Say( 1010005 ); // Thou hast withdrawn gold from thy account.
									}
								}
							}

							break;
						}
						case 0x0001: // *balance*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							BankBox box = e.Mobile.BankBox;

							if ( box != null )
							{
								this.Say( 1042759, box.TotalGold.ToString() ); // Thy current bank balance is ~1_AMOUNT~ gold.
							}

							break;
						}
						case 0x0002: // *bank*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500378 ); // Thou art a criminal and cannot access thy bank box.
								break;
							}

							BankBox box = e.Mobile.BankBox;

							if ( box != null )
								box.Open();

							break;
						}
						case 0x0003: // *check*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							string[] split = e.Speech.Split( ' ' );

							if ( split.Length >= 2 )
							{
								int amount;

								try
								{
									amount = Convert.ToInt32( split[1] );
								}
								catch
								{
									break;
								}

								if ( amount < 5000 )
								{
									this.Say( 1010006 ); // We cannot create checks for such a paltry amount of gold!
								}
								else if ( amount > 1000000 )
								{
									this.Say( 1010007 ); // Our policies prevent us from creating checks worth that much!
								}
								else
								{
									BankCheck check = new BankCheck( amount );

									BankBox box = e.Mobile.BankBox;

									if ( box == null || !box.TryDropItem( e.Mobile, check, false ) )
									{
										this.Say( 500386 ); // There's not enough room in your bankbox for the check!
										check.Delete();
									}
									else if ( !box.ConsumeTotal( typeof( Gold ), amount ) )
									{
										this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
										check.Delete();
									}
									else
									{
										this.Say( 1042673, AffixType.Append, amount.ToString(), "" ); // Into your bank box I have placed a check in the amount of:
									}
								}
							}

							break;
						}
					}
				}
			}

			base.OnSpeech( e );
		}

		public override void AddCustomContextEntries( Mobile from, ArrayList list )
		{
			if ( from.Alive )
				list.Add( new OpenBankEntry( from, this ) );

			base.AddCustomContextEntries( from, list );
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
 

daat99

Moderator
Staff member
Code:
 m.say( say[Ulility.Radmon( say.Length )] );
should be:
Code:
 m.say( say[Utility.Random( say.Length )] );
 
A

asmir03

Guest
i have one more error
- Error: Scripts\Mobiles\Townfolk\Banker.cs: CS0117: (line 31, column 28) 'Serv
er.Utility' does not contain a definition for 'Radmon'

Code:
using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;

namespace Server.Mobiles
{
	public class Banker : BaseVendor
	{
		private ArrayList m_SBInfos = new ArrayList();
		protected override ArrayList SBInfos{ get { return m_SBInfos; } }

		public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
            
            
            private static bool Talked;

		string[] say = new string[]
		{
		"Welcome To Dream Play",
		"Need Any Help Please Page Staff",
            "Please Vist Our Web Site For More Information",
            "Wanna Become Staff Here Please Vist Our Web Site",
            "I Really Hope You Enjoy THis Shard "
		};
		
      private static void SayRandom( string[] say, Mobile m )
      {
                m.say( say[Utility.Radmon( say.Length )] );
      }

      public override void OnMovement( Mobile m, Point3D oldLocation ) 
               {                                                    
         		if( Talked != true ) 
        		 { 
          		 	 if ( InRange( this, 10 ) ) 
          			  {                
          		      SayRandom( say, this );
                        Talked = true; 
       		      this.Move( GetDirectionTo( m.Location ) ); 
				SpamTimer t = new SpamTimer(); 
				t.Start(); 
            			} 
		} 
	} 

	private class SpamTimer : Timer 
	{ 
		public SpamTimer() : base( TimeSpan.FromSeconds( 10 ) )
		{ 
			Priority = TimerPriority.OneSecond; 
		} 

		protected override void OnTick() 
		{ 
		Talked = true; 
		} 
	} 


            [Constructable]
		public Banker() : base( "the banker" )
		{
		}

		public override void InitSBInfo()
		{
			m_SBInfos.Add( new SBBanker() );
		}

		public static int GetBalance( Mobile from )
		{
			Item[] gold, checks;

			return GetBalance( from, out gold, out checks );
		}

		public static int GetBalance( Mobile from, out Item[] gold, out Item[] checks )
		{
			int balance = 0;

			Container bank = from.BankBox;

			if ( bank != null )
			{
				gold = bank.FindItemsByType( typeof( Gold ) );
				checks = bank.FindItemsByType( typeof( BankCheck ) );

				for ( int i = 0; i < gold.Length; ++i )
					balance += gold[i].Amount;

				for ( int i = 0; i < checks.Length; ++i )
					balance += ((BankCheck)checks[i]).Worth;
			}
			else
			{
				gold = checks = new Item[0];
			}

			return balance;
		}

		public static bool Withdraw( Mobile from, int amount )
		{
			Item[] gold, checks;
			int balance = GetBalance( from, out gold, out checks );

			if ( balance < amount )
				return false;

			for ( int i = 0; amount > 0 && i < gold.Length; ++i )
			{
				if ( gold[i].Amount <= amount )
				{
					amount -= gold[i].Amount;
					gold[i].Delete();
				}
				else
				{
					gold[i].Amount -= amount;
					amount = 0;
				}
			}

			for ( int i = 0; amount > 0 && i < checks.Length; ++i )
			{
				BankCheck check = (BankCheck)checks[i];

				if ( check.Worth <= amount )
				{
					amount -= check.Worth;
					check.Delete();
				}
				else
				{
					check.Worth -= amount;
					amount = 0;
				}
			}

			return true;
		}

		public static bool Deposit( Mobile from, int amount )
		{
			BankBox box = from.BankBox;
			if ( box == null )
				return false;

			ArrayList items = new ArrayList();

			while ( amount > 0 )
			{
				Item item;
				if ( amount < 5000 )
				{
					item = new Gold( amount );
					amount = 0;
				}
				else if ( amount <= 1000000 )
				{
					item = new BankCheck( amount );
					amount = 0;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amount -= 1000000;
				}

				if ( box.TryDropItem( from, item, false ) )
				{
					items.Add( item );
				}
				else
				{
					item.Delete();
					foreach ( Item curItem in items )
					{
						curItem.Delete();
					}

					return false;
				}
			}

			return true;
		}

		public static int DepositUpTo( Mobile from, int amount )
		{
			BankBox box = from.BankBox;
			if ( box == null )
				return 0;

			int amountLeft = amount;
			while ( amountLeft > 0 )
			{
				Item item;
				int amountGiven;

				if ( amountLeft < 5000 )
				{
					item = new Gold( amountLeft );
					amountGiven = amountLeft;
				}
				else if ( amountLeft <= 1000000 )
				{
					item = new BankCheck( amountLeft );
					amountGiven = amountLeft;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amountGiven = 1000000;
				}

				if ( box.TryDropItem( from, item, false ) )
				{
					amountLeft -= amountGiven;
				}
				else
				{
					item.Delete();
					break;
				}
			}

			return amount - amountLeft;
		}

		public static void Deposit( Container cont, int amount )
		{
			while ( amount > 0 )
			{
				Item item;

				if ( amount < 5000 )
				{
					item = new Gold( amount );
					amount = 0;
				}
				else if ( amount <= 1000000 )
				{
					item = new BankCheck( amount );
					amount = 0;
				}
				else
				{
					item = new BankCheck( 1000000 );
					amount -= 1000000;
				}

				cont.DropItem( item );
			}
		}

		public Banker( Serial serial ) : base( serial )
		{
		}

		public override bool HandlesOnSpeech( Mobile from )
		{
			if ( from.InRange( this.Location, 12 ) )
				return true;

			return base.HandlesOnSpeech( from );
		}

		public override void OnSpeech( SpeechEventArgs e )
		{
			if ( !e.Handled && e.Mobile.InRange( this.Location, 12 ) )
			{
				for ( int i = 0; i < e.Keywords.Length; ++i )
				{
					int keyword = e.Keywords[i];

					switch ( keyword )
					{
						case 0x0000: // *withdraw*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							string[] split = e.Speech.Split( ' ' );

							if ( split.Length >= 2 )
							{
								int amount;

								try
								{
									amount = Convert.ToInt32( split[1] );
								}
								catch
								{
									break;
								}

								if ( amount > 5000 )
								{
									this.Say( 500381 ); // Thou canst not withdraw so much at one time!
								}
								else if ( amount > 0 )
								{
									BankBox box = e.Mobile.BankBox;

									if ( box == null || !box.ConsumeTotal( typeof( Gold ), amount ) )
									{
										this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
									}
									else
									{
										e.Mobile.AddToBackpack( new Gold( amount ) );

										this.Say( 1010005 ); // Thou hast withdrawn gold from thy account.
									}
								}
							}

							break;
						}
						case 0x0001: // *balance*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							BankBox box = e.Mobile.BankBox;

							if ( box != null )
							{
								this.Say( 1042759, box.TotalGold.ToString() ); // Thy current bank balance is ~1_AMOUNT~ gold.
							}

							break;
						}
						case 0x0002: // *bank*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500378 ); // Thou art a criminal and cannot access thy bank box.
								break;
							}

							BankBox box = e.Mobile.BankBox;

							if ( box != null )
								box.Open();

							break;
						}
						case 0x0003: // *check*
						{
							e.Handled = true;

							if ( e.Mobile.Criminal )
							{
								this.Say( 500389 ); // I will not do business with a criminal!
								break;
							}

							string[] split = e.Speech.Split( ' ' );

							if ( split.Length >= 2 )
							{
								int amount;

								try
								{
									amount = Convert.ToInt32( split[1] );
								}
								catch
								{
									break;
								}

								if ( amount < 5000 )
								{
									this.Say( 1010006 ); // We cannot create checks for such a paltry amount of gold!
								}
								else if ( amount > 1000000 )
								{
									this.Say( 1010007 ); // Our policies prevent us from creating checks worth that much!
								}
								else
								{
									BankCheck check = new BankCheck( amount );

									BankBox box = e.Mobile.BankBox;

									if ( box == null || !box.TryDropItem( e.Mobile, check, false ) )
									{
										this.Say( 500386 ); // There's not enough room in your bankbox for the check!
										check.Delete();
									}
									else if ( !box.ConsumeTotal( typeof( Gold ), amount ) )
									{
										this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
										check.Delete();
									}
									else
									{
										this.Say( 1042673, AffixType.Append, amount.ToString(), "" ); // Into your bank box I have placed a check in the amount of:
									}
								}
							}

							break;
						}
					}
				}
			}

			base.OnSpeech( e );
		}

		public override void AddCustomContextEntries( Mobile from, ArrayList list )
		{
			if ( from.Alive )
				list.Add( new OpenBankEntry( from, this ) );

			base.AddCustomContextEntries( from, list );
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
 

daat99

Moderator
Staff member
Look, if you copy what I post atleast check for typos, it's the second typo you have when you copy the same line.
Read my previus post and correct the typo.
 
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