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[TelGen vs. [decorate

nerun

Sorceror
[TelGen vs. [decorate

Let's kill GenTeleporter.cs script!

It would be easier to put the list of the teleporters of the command [TelGen in a file *. cfg in the folder Data/Decoration and to use the command [decorate, that to have two commands to do that. I created a file that generates the dungeon Orc Caves, and before it had put the teleporters list in the script GenTeleporter.cs, but then I saw that it was easier (and possible) to use the own file *. cfg to generate the teleporters also...

I just did something like it:

[code:1]Teleporter 0x1BC3 (PointDest=(5138, 2016, 0))
1013 1434 0[/code:1]
It generates a teleporter in 1013 1434 0, that goes to 5138 2016 0. It is really easier...

What do you think about it?
 

psz

Administrator
... which is what I do every revision... (I hand decorated the world, but still run [telgen just in case a new teleporter was added, or I missed on before)
 
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