nerun
Sorceror
[TelGen vs. [decorate
Let's kill GenTeleporter.cs script!
It would be easier to put the list of the teleporters of the command [TelGen in a file *. cfg in the folder Data/Decoration and to use the command [decorate, that to have two commands to do that. I created a file that generates the dungeon Orc Caves, and before it had put the teleporters list in the script GenTeleporter.cs, but then I saw that it was easier (and possible) to use the own file *. cfg to generate the teleporters also...
I just did something like it:
[code:1]Teleporter 0x1BC3 (PointDest=(5138, 2016, 0))
1013 1434 0[/code:1]
It generates a teleporter in 1013 1434 0, that goes to 5138 2016 0. It is really easier...
What do you think about it?
Let's kill GenTeleporter.cs script!
It would be easier to put the list of the teleporters of the command [TelGen in a file *. cfg in the folder Data/Decoration and to use the command [decorate, that to have two commands to do that. I created a file that generates the dungeon Orc Caves, and before it had put the teleporters list in the script GenTeleporter.cs, but then I saw that it was easier (and possible) to use the own file *. cfg to generate the teleporters also...
I just did something like it:
[code:1]Teleporter 0x1BC3 (PointDest=(5138, 2016, 0))
1013 1434 0[/code:1]
It generates a teleporter in 1013 1434 0, that goes to 5138 2016 0. It is really easier...
What do you think about it?