The Ultimate Loot FAQ
This FAQ will be split into four sections (Each post representing one section):
Content Index
Post #1: Content Index and Introduction.
Post #2: Adding loot in a single monster, three different methods explained.
Post #3: A complete chart showing wich Mobile drops wich LootPack Type(s).
Post #4: An explanation to customizing and scaling loot by editing LootPack.cs
Introduction
(Optional to read, contains no real information, you can continue to Post #2 if you want to jump right into.)
Maybe it's just me, but i have never understood how OSI/EA UO, nor RUO, loot work... i meen, it's very non-intuitive.
In the old days: So i kill this dragon and i got a power weapon, okey, what if i killed an ancient wyrm then? A vanquishing weapon? And what other stats on it? What type of durability etc?
On OSI UO: So now i got a lot of Luck and yeah... the monster i kindof hard but mostly just crap is dropping, why?
On runuo: WTF? Even tho i have all the scripts and can figure out exacly how the loot system works, it's still unbelievably unclear.
This is my conclusion: The UO loot system is simply to simple to understand.
(The numbers below are meerly speculations.)
A strong monster (white wyrm and up) drops a good item (ANY good item) 1% of the time, a decent item 2% of the time, a usable-by-some-players item 7% of the time and worthless pieces of pixel art 90% of the time.
So basically, you get a loot-worthy item in 1 out of 10 monsters (good, decent and usable-by-some, all included).
But enough with the rambling about me not taking the time to understand something.
On with the FAQ, i wrote it both because of the many questions that has popped up lately about how to add loot to monsters, but mostly; i feel that monster loot has been neglected or forgotten. Let's change that and give players that exciting gut feeling of "Maybee something good will drop this time.".
I have never, in three years or more, hunted monsters in UO and hoped for something good to drop (except for Gauntlet/Doom), something lootworthy, something that i would want or equipt.
Sure, i could loot something decent, but i could never equipt something decent and on the same time kill these monsters that drop decent gear. It's a Moment 22 (I.E: A bad circle).
Let's bring back the feeling of excitement to hunting, and loot is one (previously neglected) way to go about it!
This FAQ will be split into four sections (Each post representing one section):
Content Index
Post #1: Content Index and Introduction.
Post #2: Adding loot in a single monster, three different methods explained.
Post #3: A complete chart showing wich Mobile drops wich LootPack Type(s).
Post #4: An explanation to customizing and scaling loot by editing LootPack.cs
Introduction
(Optional to read, contains no real information, you can continue to Post #2 if you want to jump right into.)
Maybe it's just me, but i have never understood how OSI/EA UO, nor RUO, loot work... i meen, it's very non-intuitive.
In the old days: So i kill this dragon and i got a power weapon, okey, what if i killed an ancient wyrm then? A vanquishing weapon? And what other stats on it? What type of durability etc?
On OSI UO: So now i got a lot of Luck and yeah... the monster i kindof hard but mostly just crap is dropping, why?
On runuo: WTF? Even tho i have all the scripts and can figure out exacly how the loot system works, it's still unbelievably unclear.
This is my conclusion: The UO loot system is simply to simple to understand.
(The numbers below are meerly speculations.)
A strong monster (white wyrm and up) drops a good item (ANY good item) 1% of the time, a decent item 2% of the time, a usable-by-some-players item 7% of the time and worthless pieces of pixel art 90% of the time.
So basically, you get a loot-worthy item in 1 out of 10 monsters (good, decent and usable-by-some, all included).
But enough with the rambling about me not taking the time to understand something.
On with the FAQ, i wrote it both because of the many questions that has popped up lately about how to add loot to monsters, but mostly; i feel that monster loot has been neglected or forgotten. Let's change that and give players that exciting gut feeling of "Maybee something good will drop this time.".
I have never, in three years or more, hunted monsters in UO and hoped for something good to drop (except for Gauntlet/Doom), something lootworthy, something that i would want or equipt.
Sure, i could loot something decent, but i could never equipt something decent and on the same time kill these monsters that drop decent gear. It's a Moment 22 (I.E: A bad circle).
Let's bring back the feeling of excitement to hunting, and loot is one (previously neglected) way to go about it!