Treasure Chests w/ Treasure Map Loot
Summary:
System that uses the treasue map loot and BaseCamp.cs decay time to help create treasure boxes around dungeons ext. Works well with Megaspawner system.
Description:
I have created level 1-6 treasure boxes that spawn everthing from magic jewerly to 8th level mage scrolls. I have not tested levesl 7-10 tho I may here soon. The default decay time is 30mins unless you have changed it. Once the box/chest decays the spawner will then respawn after delay time. You can also make differnt monster spawn along with the chest if you so choose. For an example check the orccamp.cs. Please alter this scrip in anyway and repost with improvements.
UPDATE 6/22/04:
I went ahead and made it so random boxes appear for each level of treasure! Just download and overwrite all files.
UPDATE 6/23/04:
Added my custome camp that uses this treasure system. The camp has a firepit and campfire along with a treasure box. You can add new items or mobs to this camp. All important script lines have comments for easy script changes. Enjoy!
UPDATE 7/1/04:
I created a locked door that can spawn with one or more key holders. It has comments to help you customize. The door will spawn with the key holder every 30mins. The old key will not work on the new doors. Also in the zip has the updated BaseCamp.cs that shoud replace the original one. Just remove BaseCamp.cs and add this to your custome scripts folder. Enjoy!
This was created by my expert cut and paste skills. All credit goes to the creators of RunUO 1.0 RC0.
Installation:
Just place folder into custom scripts folder. The default decay time is in folcer RunUO 1.0 RC0\Scripts\Multis\Camps file named BaseCamp.cs. Add the treasure#camp to a spawner and your set.
Summary:
System that uses the treasue map loot and BaseCamp.cs decay time to help create treasure boxes around dungeons ext. Works well with Megaspawner system.
Description:
I have created level 1-6 treasure boxes that spawn everthing from magic jewerly to 8th level mage scrolls. I have not tested levesl 7-10 tho I may here soon. The default decay time is 30mins unless you have changed it. Once the box/chest decays the spawner will then respawn after delay time. You can also make differnt monster spawn along with the chest if you so choose. For an example check the orccamp.cs. Please alter this scrip in anyway and repost with improvements.
UPDATE 6/22/04:
I went ahead and made it so random boxes appear for each level of treasure! Just download and overwrite all files.
UPDATE 6/23/04:
Added my custome camp that uses this treasure system. The camp has a firepit and campfire along with a treasure box. You can add new items or mobs to this camp. All important script lines have comments for easy script changes. Enjoy!
UPDATE 7/1/04:
I created a locked door that can spawn with one or more key holders. It has comments to help you customize. The door will spawn with the key holder every 30mins. The old key will not work on the new doors. Also in the zip has the updated BaseCamp.cs that shoud replace the original one. Just remove BaseCamp.cs and add this to your custome scripts folder. Enjoy!
This was created by my expert cut and paste skills. All credit goes to the creators of RunUO 1.0 RC0.
Installation:
Just place folder into custom scripts folder. The default decay time is in folcer RunUO 1.0 RC0\Scripts\Multis\Camps file named BaseCamp.cs. Add the treasure#camp to a spawner and your set.