thegrandmystic;330936 said:AFAIK RunUO has and always will be a clone of the CURRENT OSI shards. It would be up to the developers on whether they wanted to take time off of keeping things current in order to release these packs.
public enum Expansion
{
None,
/*
T2A,
UOR,
LBR,
UOTD,
*/
AOS,
SE,
ML
}
SuperJam;330260 said:It's much more likely they would be released by other users and not the staff of runUO.
bballerjess;375560 said:Isn't someone working on a pack for T2A in the custom scripts forum, I was just wondering if there is any such pack for UO:R. And i really wish people would stop calling it Pre-UO:R because everytime i do a forum search, it seems more people are interested in "Pre-UO:R" [T2A] then they are in just plain UO:R--which is what I'm interested in.
osd_daedalus;811832 said:Not exactly: RunUO supports these expansions: Pre-AOS (UOTD), AOS, SE, ML. You can select the expansion you want by editing Scripts/Misc/CurrentExpansion.cs.
Now, in Server/ExpansionInfo.cs (core), you have this:
As you can see, maybe there were a support for pre-AoS expansions but they got commented and so included all in the "Pre-AOS" category.Code:public enum Expansion { None, /* T2A, UOR, LBR, UOTD, */ AOS, SE, ML }
Supporting them would mean... that you have to crawl all of scripts and define expansion statements. It's long but doable.
Personally, I think it won't worth the effort since Pre-AOS expansions won't change much the gameplay, but it's only my opinion.