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UO Screenshot Renderer

Tensor

Wanderer
Rendering the whole map would need a lot of disk space (about 40 gigs imho). Apart from the fact, that bitmaps can't be bigger than 2 GB there is no program which can handle such a big bitmap....
Try to play around with the "detail" option, so you will get a very much smaller file...
detail 0 is original size
detail 1 50% zoom
detail 2 25% zoom
and so on...

maybe that helps :)
 

Blackette

Wanderer
I think chopping it up into sections is the best way to do it.

Then see if you can open it in Adobe or PSP and reduce it a bit to .gif or something.

Excellent program, thank you for writing it. 8)
 

Zigamus

Wanderer
rendering other facets?

Is there a way to tell this tool to render an area on Ilshenar? or other facets? I dont see a place to specify the map to be rendered from :(
 

SiENcE

Sorceror
If you have the Maprenderer from latest Iris Developer Framework 0.3 you can specify the map in config.xml .

I modified several things on Tensors Maprenderer.

Get it: http://iris.berlios.de/site.php

Just download our Iris Developer Framework 0.3 and you can change the Map in Maprenderer. :)
 

Debugger

Wanderer
I am getting this error message:

SYS | Loading UO Files....
Error (src/loaders/VerdataLoader.cpp,31): Could not load verdata file: C:\Rafael\Ultima Online\Ultima Online LBR/verdata.mul
SYS | Initializing renderer....
Warning (src/loaders/LocalMapPatches.cpp,175): File not found (worldfile.dif) in LocalMapPatches::Load(char *)
 

RadstaR

Sorceror
I have Map renderer from Framwork 0.3, but if i render whole map i get this error :
8692...8693...8694...8695...8696...8697...8698...8699...8700...8701...8702...870
3...8704...8705...8706...8707...8708...8709...8710...8711...8712...8713...8714..
.8715...8716...8717...8718Fatal signal: Segmentation Fault (SDL Parachute Deploy
ed)

I change in config only Rendering area (0,0 - 6143,4095) and Detail (5), map is 0 (trammel).
 

Attachments

  • mapa.png
    mapa.png
    28.6 KB · Views: 85

SiENcE

Sorceror
Maybe render only an area...not the whole map.
I think its a memory problem...you need huge of memory and maprenderer crashes if you have to low.

i will check this out.
 

SiENcE

Sorceror
Use this config.xml:

<CONFIG>
<UO>
<!-- Your UO Path -->
<MULPATH>E:\UO3D\</MULPATH>

<!-- Rendering Area 4096-->
<MINX>1</MINX>
<MINY>1</MINY>
<MAXX>7168</MAXX>
<MAXY>4096</MAXY>

<!-- Output File (Windows Bitmap) -->
<OUTPUT>output.bmp</OUTPUT>

<!-- Worldfile Patch (_not_ an emu worldfile) -->
<PATCHES>worldfile.dif</PATCHES>

<!-- Detail level: 0 = best, be careful with this! ;) -->
<DETAIL>5</DETAIL>

<!-- choose Map Numer -->
<!-- 0 - Trammel -->
<!-- 1 - Felucca -->
<!-- 2 - Ilshenar -->
<!-- 3 - Malas -->
<!-- 4 - Tokuno -->
<MAP_NUMBER>0</MAP_NUMBER>

<!-- Cache sizes: lower = less memory usage, more cpu usage -->
<CACHE_ART>15000</CACHE_ART>
<CACHE_TEXTURE>13000</CACHE_TEXTURE>
<CACHE_GROUND>13000</CACHE_GROUND>
<CACHE_BLOCK>110000</CACHE_BLOCK>
</UO>
</CONFIG>


- i increased the cache sizes !!!
 

Galdar

Sorceror
reviving an old topic here I guess, but here goes.When I use this, it is in x-ray mode. ALL my underground stuff bleeds thru and over takes ALL the above ground stuff.Are there any console commands to tweak this ?thanks in advance
 

SiENcE

Sorceror
i swear that maprenderer has only a limited tile sorting algo. in it. So check your the source from svn and make it better. hey, it's opensource. ;-)
 

Grom09

Sorceror
umm ok,
so i got a picture, but it doesn't show extra stuff that i've added, like a building.
how would i do that?
thanks
 

SiENcE

Sorceror
Grom09;765959 said:
umm ok,
so i got a picture, but it doesn't show extra stuff that i've added, like a building.
how would i do that?
thanks

where added? dyanmically, in diff files, statics, as multi ?
 

Varchild

Wanderer
I've got this error:

Code:
...788...789...790...791...792...793...794...795...796...797...798...799...800..
.801...802...803...804...805...806...807...808...809...810...811Fatal signal: Se
gmentation Fault (SDL Parachute Deployed)

:(
 
For anyone needing the map sizes I'm pretty sure they are:

Trammel/Felucca: 7168 x 4096
Illshenar: 2304 x 1600
Malas: 2560 x 2408
Tokuno: 1448 x 1448

If I am off on any of these feel free to let me know though.
 
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