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UOBuild - WorldBuilder 1.3.0 for RunUO 17 - fixed Version 2

NK

Wanderer
i use the active x which is created by Altiara..so if he doesnt update it i cant support it.. but i think he will or i will write my own map preview..

teleport button should normally only do [Tele

if you mean Send button then you have to choose a location..
 

Atrus

Wanderer
teleport button should normally only do [Tele

yes your correct but it's not active or something...anyway it won't work for me...I'll see if I can send you a screen shot showing what I mean
 

Atrus

Wanderer
on another note...here are some good locations you might like for Malas
Malas.xml
[code:1]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<places>
<parent name="Malas">
<parent name="Cities">
<parent name="Luna">
<child name="Throne Room" x="974" y="520" z="-28" />
<child name="Luna Moongate" x="1015" y="527" z="-65" />
<child name="Bank of Luna" x="991" y="519" z="-50" />
<child name="Stables of Luna" x="1023" y="503" z="-70" />
<child name="South Entrance" x="989" y="595" z="-90" />
<child name="Luna Arena" x="961" y="638" z="-90" />
</parent>
<parent name="Umbra">
<child name="Umbra Moongate" x="1997" y="1386" z="-85" />
<child name="Umbra Bridge" x="1941" y="1321" z="-88" />
<child name="Stables of Umbra" x="1992" y="1326" z="-90" />
</parent>
</parent>
<parent name="Dungeon">
<parent name="Doom">
<child name="Entrance" x="2114" y="1300" z="-50" />
<child name="Level 1" x="365" y="15" z="-1" />
<child name="moongate level 1" x="495" y="51" z="-1" />
<child name="Pirate Ship" x="414" y="253" z="-1" />
<child name="secret Mage shop" x="480" y="371" z="-1" />
</parent>
</Parent>
</places>
[/code:1]
 

NK

Wanderer
i have to get aos :)

up to now i used the runuo location files..but if there are no such files then i will use that one :)

thanks for your help :)
i will also check the teleport thing :)
 

Atrus

Wanderer
NK said:
i have to get aos :)

up to now i used the runuo location files..but if there are no such files then i will use that one :)

thanks for your help :)
i will also check the teleport thing :)

most of the town locations are taken from using the gomenu and getting the coords. the dungeon locations are pure guess work since noone seems to know much about Malas yet
 

NK

Wanderer
need a scripting help?

i created a runuo script for the coredefs which is better then the current one, i think..

http://www.runuo.com/discussion/viewtopic.php?p=41010
 

Atrus

Wanderer
here's and update for the data files for you

Monsters.xml
[code:1]
<?xml version="1.0" encoding="utf-8" ?>
<Chars>
<parent name="Monsters">
<parent name="Arachnid">
<child name="Dread Spider" body="0xB" class="DreadSpider" hue="0x0" />
<child name="Terathan Avenger" body="0x98" class="TerathanAvenger" hue="0x0" />
<child name="Terathan Matriarch" body="0x48" class="TerathanMatriarch" hue="0x0" />
<child name="Frost Spider" body="0x14" class="FrostSpider" hue="0x0" />
<child name="Giant Spider" body="0x1C" class="GiantSpider" hue="0x0" />
<child name="Terathan Drone" body="0x47" class="TerathanDrone" hue="0x0" />
<child name="Terathan Warrior" body="0x46" class="TerathanWarrior" hue="0x0" />
</parent>
<parent name="Elemental">
<child name="Air Elemental" body="0xD" class="AirElemental" hue="0x0" />
<child name="Blood Elemental" body="0x9F" class="BloodElemental" hue="0x0" />
<child name="Earth Elemental" body="0xE" class="EarthElemental" hue="0x0" />
<child name="Fire Elemental" body="0xF" class="FireElemental" hue="0x0" />
<child name="Ice Elemental" body="0xA1" class="IceElemental" hue="0x0" />
<child name="Poison Elemental" body="0xA2" class="PoisonElemental" hue="0x0" />
<child name="Snow Elemental" body="0xA3" class="SnowElemental" hue="0x0" />
<child name="Toxic Elemental" body="0xD" class="ToxicElemental" hue="0x5555" />
<child name="Water Elemental" body="0x10" class="WaterElemental" hue="0x0" />
<child name="Efreet" body="0x83" class="Efreet" hue="0x0" />
</parent>
<parent name="Humanoid">
<parent name="Magic">
<child name="Ancient Lich" body="0x4E" class="AncientLich" hue="0x0" />
<child name="Balron" body="0x28" class="Balron" hue="0x0" />
<child name="Betrayer" body="0x2FF" class="Betrayer" hue="0x0" />
<child name="Bone Magi" body="0x94" class="BoneMagi" hue="0x0" />
<child name="Daemon" body="0x9" class="Daemon" hue="0x0" />
<child name="Elder Gazer" body="0x16" class="ElderGazer" hue="0x0" />
<child name="Evil Mage" body="0x190" class="EvilMage" hue="0x0" />
<child name="Evil Mage Lord" body="0x190" class="EvilMageLord" hue="0x0" />
<child name="Gargoyle" body="0x4" class="Gargoyle" hue="0x0" />
<child name="Gazer" body="0x16" class="Gazer" hue="0x0" />
<child name="Imp" body="0x4A" class="Imp" hue="0x0" />
<child name="IceFiend" body="0x2B" class="IceFiend" hue="0x0" />
<child name="Lich" body="0x18" class="Lich" hue="0x0" />
<child name="Lich Lord" body="0x4E" class="LichLord" hue="0x0" />
<child name="Orcish Mage" body="0x8C" class="OrcishMage" hue="0x0" />
<child name="Shade" body="0x99" class="Shade" hue="0x0" />
<child name="Spectre" body="0x99" class="Spectre" hue="0x0" />
<child name="Titan" body="0x4C" class="Titan" hue="0x0" />
<child name="Wraith" body="0x99" class="Wraith" hue="0x0" />
<child name="Bogle" body="153" class="Bogle" hue="0x0" />
<child name="Skeletal Mage" body="148" class="SkeletalMage" hue="0x0" />
<child name="Ratman Mage" body="42" class="RatmanMage" hue="0x0" />
<child name="Fire Gargoyle" body="130" class="FireGargoyle" hue="0x0" />
<child name="Succubus" body="149" class="Succubus" hue="0x0" />
</parent>
<parent name="Malee">
<child name="Artic Ogre Lord" body="0x87" class="ArticOgreLord" hue="0x0" />
<child name="Bone Knight" body="0x39" class="BoneKnight" hue="0x0" />
<child name="Brigand" body="0x190" class="Brigand" hue="0x0" />
<child name="Cyclops" body="0x4B" class="Cyclops" hue="0x0" />
<child name="Ettin" body="0x12" class="Ettin" hue="0x0" />
<child name="Executioner" body="0x190" class="Executioner" hue="0x0" />
<child name="Frost Troll" body="0x37" class="FrostTroll" hue="0x0" />
<child name="Ghoul" body="0x1A" class="Ghoul" hue="0x0" />
<child name="Guardian" body="0x190" class="Guardian" hue="0x0" />
<child name="Headless One" body="0x1F" class="HeadlessOne" hue="0x0" />
<child name="Mongbat" body="0x27" class="Mongbat" hue="0x0" />
<child name="Horde Minion" body="0x308" class="HordeMinion" hue="0x0" />
<child name="Khaldun Summoner" body="0x190" class="KhaldunSummoner" hue="0x0" />
<child name="Khaldun Zealot" body="0x190" class="KhaldunZealot" hue="0x0" />
<child name="Mummy" body="0x9A" class="Mummy" hue="0x0" />
<child name="Ogre" body="0x1" class="Ogre" hue="0x0" />
<child name="Ogre Lord" body="0x53" class="OgreLord" hue="0x0" />
<child name="Orc" body="0x11" class="Orc" hue="0x0" />
<child name="Orcish Lord" body="0x8A" class="OrcishLord" hue="0x0" />
<child name="Ratman" body="0x2A" class="Ratman" hue="0x0" />
<child name="Skeletal Knight" body="0x93" class="SkeletalKnight" hue="0x0" />
<child name="Skeleton" body="0x32" class="Skeleton" hue="0x0" />
<child name="Spectral Armour" body="0x27D" class="SpectralArmour" hue="0x20" />
<child name="Troll" body="0x35" class="Troll" hue="0x0" />
<child name="Zombie" body="0x3" class="Zombie" hue="0x0" />
<child name="Rotting Corpse" body="155" class="RottingCorpse" hue="0x0" />
<child name="Ratman Archer" body="42" class="RatmanArcher" hue="0x0" />
<child name="Orc Captain" body="7" class="OrcCaptain" hue="0x0" />
<child name="Orc Brute" body="189" class="OrcBrute" hue="0x0" />
<child name="Orc Bomber" body="182" class="OrcBomber" hue="0x0" />
<child name="Stone Gargoyle" body="67" class="StoneGargoyle" hue="0x0" />
</parent>
</parent>
<parent name="Mammal">
<child name="Hell Hound" body="0x62" class="HellHound" hue="0x0" />
<child name="Vorpal Bunny" body="0xCD" class="VorpalBunny" hue="0x0" />
</parent>
<parent name="Misc">
<child name="Blade Spirits" body="0x23E" class="BladeSpirits" hue="0x0" />
<child name="Centaur" body="0x65" class="Centaur" hue="0x0" />
<child name="Energy Vortex" body="0xA4" class="EnergyVortex" hue="0x0" />
<child name="Pixie" body="0x80" class="Pixie" hue="0x0" />
<child name="Frost Ooze" body="0x33" class="FrostOoze" hue="0x480" />
<child name="Slime" body="0x33" class="Slime" hue="0x0" />
<child name="Wisp" body="0x3A" class="Wisp" hue="0x0" />
<child name="Ethereal Warrior" body="123" class="EtherealWarrior" hue="0x0" />
<child name="Shadow Wisp" body="165" class="ShadowWisp" hue="0x0" />
</parent>
<parent name="Plant">
<child name="BogThing" body="0x30c" class="BogThing" hue="0x0" />
<child name="Corpser" body="0x8" class="Corpser" hue="0x0" />
<child name="Reaper" body="0x2F" class="Reaper" hue="0x0" />
<child name="Bogling" body="779" class="Bogling" hue="0x0" />
</parent>
<parent name="Reptile">
<parent name="Magic">
<child name="Ancient Wyrm" body="0x31E" class="AncientWyrm" hue="0x0" />
<child name="Deep Sea Serpent" body="0x96" class="DeepSeaSerpent" hue="0x0" />
<child name="Dragon" body="0xC" class="Dragon" hue="0x0" />
<child name="Ophidian Justicar" body="0x55" class="OphidianJusticar" hue="0x0" />
<child name="Ophidian Mage" body="0x55" class="OphidianMage" hue="0x0" />
<child name="Ophidian Matriarch" body="0x57" class="OphidianMatriarch" hue="0x0" />
<child name="Ophidian Shaman" body="0x55" class="OphidianShaman" hue="0x0" />
<child name="Ophidian Zealot" body="0x55" class="OphidianZealot" hue="0x0" />
<child name="Sea Serpent" body="0x96" class="SeaSerpent" hue="0x0" />
<child name="Shadow Wyrm" body="0x69" class="ShadowWyrm" hue="0x5555" />
<child name="Skeletal Dragon" body="0x68" class="SkeletalDragon" hue="0x0" />
<child name="White Wyrm" body="0x31" class="WhiteWyrm" hue="0x0" />
</parent>
<parent name="Malee">
<child name="Drake" body="0x3C" class="Drake" hue="0x0" />
<child name="Harpy" body="0x1E" class="Harpy" hue="0x0" />
<child name="Kraken" body="0x4D" class="Kraken" hue="0x0" />
<child name="Lizardman" body="0x24" class="Lizardman" hue="0x0" />
<child name="Ophidian Avenger" body="0x56" class="OphidianAvenger" hue="0x0" />
<child name="Ophidian Enforcer" body="0x56" class="OphidianEnforcer" hue="0x0" />
<child name="Ophidian Knight" body="0x56" class="OphidianKnight" hue="0x0" />
<child name="Ophidian Warrior" body="0x56" class="OphidianWarrior" hue="0x0" />
<child name="Scorpion" body="0x30" class="Scorpion" hue="0x0" />
<child name="StoneHarpy" body="0x49" class="StoneHarpy" hue="0x0" />
<child name="Wyvern" body="0x3e" class="Wyvern" hue="0x0" />
<child name="Serpentine Dragon" body="103" class="SerpentineDragon" hue="0x0" />
</parent>
</parent>
</parent>
<parent name="Special">
<child name="Me (Wanderer)" body="0x1" class="Wanderer" hue="0x0" />
<child name="Silvani" body="176" class="Silvani" hue="0x0" />
<child name="Semidar" body="174" class="Semidar" hue="0x0" />
<child name="Barracoon" body="0x190" class="Barracoon" hue="0x0" />
<child name="Order Guard" body="400" class="OrderGuard" hue="0x0" />
<child name="Neira" body="401" class="Neira" hue="0x0" />
<child name="Mephitis" body="173" class="Mephitis" hue="0x0" />
<child name="Lord Oaks" body="175" class="LordOaks" hue="0x0" />
<child name="Tentacles of The Harrower" body="129" class="HarrowerTentacles" hue="0x0" />
<child name="The Harrower" body="146" class="Harrower" hue="0x0" />
<child name="Chaos Guard" body="400" class="ChaosGuard" hue="0x0" />
<child name="Rikktor" body="172" class="Rikktor" hue="0x0" />
</parent>
<parent name="Townfolk">
<child name="Banker" body="0x190" class="Banker" hue="0x0" />
<child name="Town Crier" body="0x190" class="TownCrier" hue="0x0" />
</parent>
<parent name="Vendors">
<child name="Alchemist" body="0x190" class="Alchemist" hue="0x0" />
<child name="Animal Trainer" body="0x190" class="AnimalTrainer" hue="0x0" />
<child name="Architect" body="0x190" class="Architect" hue="0x0" />
<child name="Armorer" body="0x190" class="Armorer" hue="0x0" />
<child name="Baker" body="0x190" class="Baker" hue="0x0" />
<child name="Bard" body="0x190" class="Bard" hue="0x0" />
<child name="Blacksmith" body="0x190" class="Blacksmith" hue="0x0" />
<child name="Bower" body="0x190" class="Bower" hue="0x0" />
<child name="Butcher" body="0x190" class="Butcher" hue="0x0" />
<child name="Carpenter" body="0x190" class="Carpenter" hue="0x0" />
<child name="Cobbler" body="0x190" class="Cobbler" hue="0x0" />
<child name="Hair Stylist" body="0x190" class="HairStylist" hue="0x0" />
<child name="Herbalist" body="0x190" class="Herbalist" hue="0x0" />
<child name="Inn Keeper" body="0x190" class="InnKeeper" hue="0x0" />
<child name="Jeweler" body="0x190" class="Jeweler" hue="0x0" />
<child name="Leather Worker" body="0x190" class="LeatherWorker" hue="0x0" />
<child name="Provisioner" body="0x190" class="Provisioner" hue="0x0" />
<child name="Scribe" body="0x190" class="Scribe" hue="0x0" />
<child name="Scribe" body="0x190" class="Scribe" hue="0x0" />
<child name="Tailor" body="0x190" class="Tailor" hue="0x0" />
<child name="Tavern Keeper" body="0x190" class="TavernKeeper" hue="0x0" />
<child name="Tinker" body="0x190" class="Tinker" hue="0x0" />
<child name="Weaponsmith" body="0x190" class="Weaponsmith" hue="0x0" />
<child name="Weaver" body="0x190" class="Weaver" hue="0x0" />
</parent>
</Chars>
[/code:1]
 
umm

well i finally found a link to your program in this forum. :D but now i am getting a whole list of errors. i am using win98se and here are teh errors i am getting.
[code:1]
error: Class not registered

system.runtime.interopservicies.COMEsxception (0x80040154):class not registered
at system.windows.Forms.axhost.creatinstance()
at system.windows.Forms.axhost.getocxcreate()
at system.windows.Forms.axhost.transitionupto(int32 state)
at system.windows.Forms.axhost.createhandle()
at system.windows.Forms.control.createcontrol(boolean flbnorevisible)
at system.windows.Forms.control.createcontrol(boolean flbnorevisible)
at system.windows.Forms.axhost.endinit()
at uo_build_world_builder.tabtravel.initializecomponet()
at uo_build_world_builder.tabtravel.ctor()
at uo_build_world_builder.mainform.initializecomponent()
at uo_build_world_builder.mainform.ctor()
at uo_build_world_builder.main()[/code:1]
 

NK

Wanderer
What do you think about:

making a check box for the static argument on the items tab?
adding a checkbox on the travel box so that the map follows the location you have in the client?


some other things which will be in next uobuild
- tile is also for static working..
- perhaps launcher and custom tab..
- an extra not needed line for the uo client in the settings.ini for the case that there seems to be a problem ..



Note: if you cant open your color dialog and get an error and you also see new preview on travel, items and chars tab then your registry entry for your uo directory might probably wrong..
 
Do we have a permanent home for the tool now? I tried:
http://uobuild.hyperspace.at/

And it doesn't work for me. Always like to make sure I'm using the latest version w/o reading through old discussions... :)
 

NK

Wanderer
Goober said:
NK,
hey i really am impressed with UO Build and have some data I would like you to have and maybe add to UO Build. I have a list style text file that contains all of the OSI treasure map locations and coordinates which are identical for the trammel and felucca facets.

e.g. NW,NW,1,4 2304 5678

If you want it get it here http://www.chronic3d.com/TreasureMapLocations.txt[/list]

hm this link doesnt work, hm yes perhaps good idea but only if the treasure maps have the same location in runuo, i dont know if they do because i never checked that out..
 

Atrus

Wanderer
NK said:
What do you think about:

making a check box for the static argument on the items tab?
adding a checkbox on the travel box so that the map follows the location you have in the client?


some other things which will be in next uobuild
- tile is also for static working..
- perhaps launcher and custom tab..
- an extra not needed line for the uo client in the settings.ini for the case that there seems to be a problem ..



Note: if you cant open your color dialog and get an error and you also see new preview on travel, items and chars tab then your registry entry for your uo directory might probably wrong..

well I don't know about the rest of these guys but I think that would be cool. I wouldn't need to have UOAM open along with everything else if UO Build tracked me as well. the ingame overview map is nice I suppose but I can't zoom in and out with it...anyway...I like the idea even if you put it on the back burner till other things are done.
 

NK

Wanderer
i also added now auto registration of the active x plugins ...

please make also sure that in your system are the same plugins as they are in your uobuild directory..

i will make soon a statics.cs and add all items, so that everybody can at least spawn the statics..perhaps i read out the sphere files for that ..should be faster :)
 

bleis

Sorceror
I can mirror for you

Hello there I love your worke with uobuild, I was wondring if you would like me to mirror a download site for you, if you would like that give me a ping on icq or a pm here ;)
 
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