dedo
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Why the gump is like this: ,
I want this:
Can you help me?
I want this:
Can you help me?
Code:
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
using Server.Items;
namespace Server.Items
{
public class VesperDonationBox : BaseCollectionItem
{
public override int LabelNumber{ get{ return 1073407; } } // Please Contribute to the public Museum of Vesper.
public override Collection CollectionID{ get{ return Collection.VesperMuseum; } }
public override int MaxTier{ get{ return 12; } }
[Constructable]
public VesperDonationBox() : base( 0xE7D )
{
Hue = 0x48D;
StartTier = 10000000;
NextTier = 5000000;
DailyDecay = 100000;
}
public VesperDonationBox( Serial serial ) : base( serial )
{
}
public override void Init()
{
base.Init();
Donations.Add( new CollectionItem( typeof( Gold ), 0xEEF, 1073116, 0x0, 0.06666 ) );
Donations.Add( new CollectionItem( typeof( BankCheck ), 0x14F0, 1075013, 0x34, 0.06666 ) );
Donations.Add( new CollectionItem( typeof( Board ), 0x1BD7, 1015101, 0, 1 ) );
Donations.Add( new CollectionItem( typeof( OakBoard ), 0x1BD7, 1075052, 0x7DA, 3 ) );
Donations.Add( new CollectionItem( typeof( AshBoard ), 0x1BD7, 1075053, 0x4A7, 6 ) );
Donations.Add( new CollectionItem( typeof( YewBoard ), 0x1BD7, 1075054, 0x4A8, 9 ) );
Donations.Add( new CollectionItem( typeof( HeartwoodBoard ), 0x1BD7, 1075062, 0x4A9, 12 ) );
Donations.Add( new CollectionItem( typeof( BloodwoodBoard ), 0x1BD7, 1075055, 0x4AA, 24 ) );
Donations.Add( new CollectionItem( typeof( FrostwoodBoard ), 0x1BD7, 1075056, 0x47F, 48 ) );
Donations.Add( new CollectionItem( typeof( Hinge ), 0x1055, 1044172, 0x0, 2 ) );
Donations.Add( new CollectionItem( typeof( Scorp ), 0x10E7, 1075057, 0x0, 2 ) );
Donations.Add( new CollectionItem( typeof( DrawKnife ), 0x10E4, 1075058, 0x0, 2 ) );
Donations.Add( new CollectionItem( typeof( JointingPlane ), 0x1030, 1075059, 0x0, 4 ) );
Donations.Add( new CollectionItem( typeof( MouldingPlane ), 0x102C, 1075060, 0x0, 4 ) );
Donations.Add( new CollectionItem( typeof( SmoothingPlane ), 0x1032, 1075061, 0x0, 4 ) );
int[] hues = new int[] { 0x581, 0x278, 0x318, 0x2FF };
Rewards.Add( new CollectionHuedItem( typeof( OdricsRobe ), 0x1F03, 1073250, 0x581, 100000.0, hues ) );
hues = new int[] { 0x229, 0x18E, 0x215, 0xF5 };
Rewards.Add( new CollectionHuedItem( typeof( MalabellesDress ), 0x1516, 1073251, 0x229, 100000.0, hues ) );
hues = new int[] { 0x281, 0x173, 0x581, 0x300 };
Rewards.Add( new CollectionHuedItem( typeof( BaronLenshiresCloak ), 0x1515, 1073252, 0x281, 100000.0, hues ) );
Rewards.Add( new CollectionHuedItem( typeof( Adranath ), 0x1541, 1073253, 0x555, 100000.0, hues ) );
Rewards.Add( new CollectionTitle( 1073235, 1073637, 100000.0 ) ); // Vesper Museum Contributor
hues = new int[] { 0x2A, 0x27D, 0xF7, 0x236 };
Rewards.Add( new CollectionHuedItem( typeof( VesperCollectionRing ), 0x108A, 1073234, 0x2A, 200000.0, hues ) );
Rewards.Add( new CollectionHuedItem( typeof( VesperCollectionNecklace ), 0x1088, 1073234, 0x2A, 200000.0, hues ) );
Rewards.Add( new CollectionHuedItem( typeof( VesperCollectionBracelet ), 0x1086, 1073234, 0x2A, 200000.0, hues ) );
Rewards.Add( new CollectionHuedItem( typeof( VesperCollectionEarrings ), 0x1087, 1073234, 0x2A, 200000.0, hues ) );
Rewards.Add( new CollectionTitle( 1073236, 1073638, 200000.0 ) ); // Distinguished Vesper Museum Contributor
Rewards.Add( new CollectionItem( typeof( LordBritishThroneDeed ), 0x1F23, 1073243, 0x0, 350000.0 ) );
Rewards.Add( new CollectionItem( typeof( TrollStatuette ), 0x20E9, 1073242, 0x0, 350000.0 ) );
Rewards.Add( new CollectionItem( typeof( CrystalBallStatuette ), 0xE2D, 1073244, 0x0, 350000.0 ) );
Rewards.Add( new CollectionItem( typeof( DevourerStatuette ), 0x2623, 1073245, 0x0, 350000.0 ) );
Rewards.Add( new CollectionItem( typeof( SnowLadyStatuette ), 0x276C, 1075016, 0x0, 350000.0 ) );
Rewards.Add( new CollectionItem( typeof( GolemStatuette ), 0x2610, 1075017, 0x0, 350000.0 ) );
Rewards.Add( new CollectionItem( typeof( ExodusOverseerStatuette ), 0x260C, 1075018, 0x0, 350000.0 ) );
Rewards.Add( new CollectionItem( typeof( JukaLordStatuette ), 0x25FC, 1075019, 0x0, 350000.0 ) );
Rewards.Add( new CollectionItem( typeof( MeerCaptainStatuette ), 0x25FA, 1075020, 0x0, 350000.0 ) );
Rewards.Add( new CollectionItem( typeof( MeerEternalStatuette ), 0x25F8, 1075021, 0x0, 350000.0 ) );
Rewards.Add( new CollectionItem( typeof( SolenQueenStatuette ), 0x2602, 1075022, 0x0, 350000.0 ) );
Rewards.Add( new CollectionTitle( 1073237, 1073639, 350000.0 ) ); // Honored Vesper Museum Contributor
Rewards.Add( new CollectionItem( typeof( MinaxsArmor ), 0x1C02, 1073257, 0x281, 550000.0 ) );
hues = new int[] { 0x281, 0x173, 0x581, 0x300 };
Rewards.Add( new CollectionHuedItem( typeof( GypsyHeaddress ), 0x1544, 1073254, 0x453, 550000.0, hues ) );
Rewards.Add( new CollectionHuedItem( typeof( NystulsWizardsHat ), 0x1718, 1073255, 0x453, 550000.0, hues ) );
Rewards.Add( new CollectionHuedItem( typeof( JesterHatOfChuckles ), 0x171C, 1073256, 0x453, 550000.0, hues ) );
Rewards.Add( new CollectionItem( typeof( KeeoneansChainMail ), 0x13BF, 1073264, 0x84E, 550000.0 ) );
Rewards.Add( new CollectionTitle( 1073238, 1073640, 550000.0 ) ); // Prominent Vesper Museum Contributor
Rewards.Add( new CollectionItem( typeof( ClaininsSpellbook ), 0xEFA, 1073262, 0x84D, 800000.0 ) );
Rewards.Add( new CollectionItem( typeof( VesperOrderShield ), 0x1BC4, 1073258, 0x835, 800000.0 ) );
Rewards.Add( new CollectionItem( typeof( VesperChaosShield ), 0x1BC3, 1073259, 0xFA, 800000.0 ) );
Rewards.Add( new CollectionItem( typeof( BlackthornsKryss ), 0x1401, 1073260, 0x5E5, 800000.0 ) );
Rewards.Add( new CollectionItem( typeof( SwordOfJustice ), 0x13B9, 1073261, 0x47E, 800000.0 ) );
Rewards.Add( new CollectionItem( typeof( GeoffreysAxe ), 0xF45, 1073263, 0x21, 800000.0 ) );
Rewards.Add( new CollectionItem( typeof( VesperSpecialAchievementReplica ), 0x2D4E, 1073265, 0x0, 800000.0 ) );
Rewards.Add( new CollectionTitle( 1073239, 1073641, 800000.0 ) ); // Eminent Vesper Museum Contributor
}
public override void IncreaseTier()
{
base.IncreaseTier();
List<object> list = new List<object>();
Item c;
// don't know names above lev 6
switch ( Tier )
{
case 1:
c = new BookOfChivalry();
c.MoveToWorld( new Point3D( 2924, 979, -18 ), Map );
c.Movable = false;
list.Add( c );
c = new Longsword();
c.MoveToWorld( new Point3D( 2923, 980, -18 ), Map );
c.Movable = false;
c.ItemID = 0x26CF;
list.Add( c );
c = new Shirt();
c.MoveToWorld( new Point3D( 2924, 978, -18 ), Map );
c.Movable = false;
c.ItemID = 0x2662;
c.Name = "Crisp White Shirt";
list.Add( c );
break;
case 2:
c = new GraveDust();
c.MoveToWorld( new Point3D( 2921, 972, -17 ), Map );
c.Movable = false;
list.Add( c );
c = new NoxCrystal();
c.MoveToWorld( new Point3D( 2921, 972, -17 ), Map );
c.Movable = false;
list.Add( c );
c = new Static( 0xF91 );
c.MoveToWorld( new Point3D( 2921, 972, -17 ), Map );
c.Movable = false;
list.Add( c );
c = new NecromancerSpellbook();
c.MoveToWorld( new Point3D( 2922, 972, -18 ), Map );
c.Movable = false;
list.Add( c );
c = new AnimateDeadScroll();
c.MoveToWorld( new Point3D( 2923, 972, -18 ), Map );
c.Movable = false;
list.Add( c );
c = new HorrificBeastScroll();
c.MoveToWorld( new Point3D( 2923, 972, -18 ), Map );
c.Movable = false;
list.Add( c );
c = new VampiricEmbraceScroll();
c.MoveToWorld( new Point3D( 2923, 971, -20 ), Map );
c.Movable = false;
list.Add( c );
c = new Static( 0xFDD );
c.MoveToWorld( new Point3D( 2922, 971, -21 ), Map );
list.Add( c );
c = new Static( 0xFDE );
c.MoveToWorld( new Point3D( 2923, 971, -21 ), Map );
list.Add( c );
break;
case 3:
c = new JesterSuit();
c.MoveToWorld( new Point3D( 2919, 985, -16 ), Map );
c.Movable = false;
list.Add( c );
c = new LocalizedStatic( 0xE74, 1073424 );
c.MoveToWorld( new Point3D( 2919, 984, -11 ), Map );
c.Movable = false;
c.Weight = 50.0;
c.Hue = 0x113;
list.Add( c );
c = new JesterHat();
c.MoveToWorld( new Point3D( 2919, 983, -13 ), Map );
c.Movable = false;
c.Hue = 0x113;
list.Add( c );
break;
case 4:
c = new Static( 0xD25 );
c.MoveToWorld( new Point3D( 2916, 984, -13 ), Map );
c.Movable = false;
list.Add( c );
c = new Static( 0x20D9 );
c.MoveToWorld( new Point3D( 2916, 982, -12 ), Map );
c.Name = "Gargoyle";
list.Add( c );
c = new Static( 0x2132 );
c.MoveToWorld( new Point3D( 2914, 982, -9 ), Map );
list.Add( c );
c = new Static( 0x25B6 );
c.MoveToWorld( new Point3D( 2913, 982, -13 ), Map );
list.Add( c );
c = new Static( 0x25B6 );
c.MoveToWorld( new Point3D( 2913, 982, -13 ), Map );
list.Add( c );
c = new Static( 0x222E );
c.MoveToWorld( new Point3D( 2915, 983, -14 ), Map );
list.Add( c );
c = new Static( 0x2211 );
c.MoveToWorld( new Point3D( 2914, 984, -13 ), Map );
list.Add( c );
break;
case 5:
c = new LocalizedStatic( 0xE30, 1073421 );
c.MoveToWorld( new Point3D( 2911, 983, -12 ), Map );
c.Weight = 10.0;
list.Add( c );
c = new LocalizedStatic( 0x2937, 1073422 );
c.MoveToWorld( new Point3D( 2911, 984, -13 ), Map );
list.Add( c );
c = new LocalizedStatic( 0x12AA, 1073423 );
c.MoveToWorld( new Point3D( 2911, 985, -14 ), Map );
list.Add( c );
c = new Static( 0xEAF );
c.MoveToWorld( new Point3D( 2910, 985, -21 ), Map );
c.Weight = 5.0;
list.Add( c );
c = new Static( 0xEAE );
c.MoveToWorld( new Point3D( 2910, 986, -21 ), Map );
c.Weight = 5.0;
list.Add( c );
break;
case 6:
c = new Tessen();
c.MoveToWorld( new Point3D( 2910, 966, -17 ), Map );
c.Movable = false;
list.Add( c );
c = new Shuriken();
c.MoveToWorld( new Point3D( 2910, 965, -17 ), Map );
c.Movable = false;
list.Add( c );
c = new Static( 0x2855 );
c.MoveToWorld( new Point3D( 2910, 964, -16 ), Map );
c.Weight = 5.0;
list.Add( c );
c = new Static( 0x241D );
c.MoveToWorld( new Point3D( 2910, 963, -20 ), Map );
c.Weight = 5.0;
list.Add( c );
c = new Static( 0x2409 );
c.MoveToWorld( new Point3D( 2910, 963, -17 ), Map );
list.Add( c );
c = new Static( 0x2416 );
c.MoveToWorld( new Point3D( 2909, 965, -17 ), Map );
list.Add( c );
break;
case 7:
c = new Static( 0x3069 );
c.MoveToWorld( new Point3D( 2914, 964, -21 ), Map );
list.Add( c );
c = new Static( 0x306A );
c.MoveToWorld( new Point3D( 2913, 964, -21 ), Map );
list.Add( c );
c = new Static( 0x306B );
c.MoveToWorld( new Point3D( 2912, 964, -21 ), Map );
list.Add( c );
c = new ElvenLoveseatEastAddon();
c.MoveToWorld( new Point3D( 2913, 966, -21 ), Map );
c.Movable = false;
list.Add( c );
c = new Static( 0x2CFC );
c.MoveToWorld( new Point3D( 2912, 963, -21 ), Map );
list.Add( c );
c = new LocalizedStatic( 0x2D74, 1073425 );
c.MoveToWorld( new Point3D( 2914, 963, -21 ), Map );
list.Add( c );
break;
case 8:
c = new Static( 0x2 );
c.MoveToWorld( new Point3D( 2905, 970, -15 ), Map );
list.Add( c );
c = new Static( 0x3 );
c.MoveToWorld( new Point3D( 2905, 969, -15 ), Map );
list.Add( c );
c = new OrderShield();
c.MoveToWorld( new Point3D( 2905, 971, -17 ), Map );
c.Movable = false;
list.Add( c );
c = new Static( 0x1579 );
c.MoveToWorld( new Point3D( 2904, 971, -21 ), Map );
list.Add( c );
c = new Static( 0x1613 );
c.MoveToWorld( new Point3D( 2908, 969, -21 ), Map );
list.Add( c );
c = new Static( 0x1614 );
c.MoveToWorld( new Point3D( 2908, 968, -21 ), Map );
list.Add( c );
break;
case 9:
c = new Static( 0x1526 );
c.MoveToWorld( new Point3D( 2905, 976, -15 ), Map );
list.Add( c );
c = new Static( 0x1527 );
c.MoveToWorld( new Point3D( 2905, 975, -15 ), Map );
list.Add( c );
c = new Static( 0x151A );
c.MoveToWorld( new Point3D( 2905, 972, -21 ), Map );
list.Add( c );
c = new Static( 0x151A );
c.MoveToWorld( new Point3D( 2905, 977, -21 ), Map );
list.Add( c );
c = new Static( 0x151A );
c.MoveToWorld( new Point3D( 2908, 972, -21 ), Map );
list.Add( c );
c = new Static( 0x151A );
c.MoveToWorld( new Point3D( 2908, 977, -21 ), Map );
list.Add( c );
c = new Static( 0x1514 );
c.MoveToWorld( new Point3D( 2904, 975, -17 ), Map );
list.Add( c );
break;
case 10:
c = new Static( 0x15C5 );
c.MoveToWorld( new Point3D( 2904, 982, -21 ), Map );
list.Add( c );
c = new Static( 0x15C5 );
c.MoveToWorld( new Point3D( 2904, 979, -21 ), Map );
list.Add( c );
c = new Static( 0x157B );
c.MoveToWorld( new Point3D( 2904, 981, -21 ), Map );
list.Add( c );
c = new Static( 0x14E3 );
c.MoveToWorld( new Point3D( 2905, 980, -21 ), Map );
list.Add( c );
c = new Static( 0x14E4 );
c.MoveToWorld( new Point3D( 2905, 981, -21 ), Map );
list.Add( c );
c = new Static( 0x14E5 );
c.MoveToWorld( new Point3D( 2906, 981, -21 ), Map );
list.Add( c );
c = new Static( 0x14E6 );
c.MoveToWorld( new Point3D( 2906, 980, -21 ), Map );
list.Add( c );
c = new ChaosShield();
c.MoveToWorld( new Point3D( 2905, 978, -19 ), Map );
c.Movable = false;
list.Add( c );
break;
case 11:
c = new FemaleStuddedChest();
c.MoveToWorld( new Point3D( 2912, 976, -16 ), Map );
c.Movable = false;
c.Hue = 0x497;
list.Add( c );
c = new Static( 0x1EA8 );
c.MoveToWorld( new Point3D( 2913, 973, -13 ), Map );
c.Hue = 0x497;
list.Add( c );
c = new Static( 0x20F8 );
c.MoveToWorld( new Point3D( 2913, 975, -11 ), Map );
c.Hue = 0x113;
list.Add( c );
c = new Static( 0x20E9 );
c.MoveToWorld( new Point3D( 2912, 974, -11 ), Map );
c.Name = "Troll";
list.Add( c );
c = new Static( 0x2607 );
c.MoveToWorld( new Point3D( 2913, 974, -11 ), Map );
list.Add( c );
c = new Static( 0x25F9 );
c.MoveToWorld( new Point3D( 2912, 975, -11 ), Map );
list.Add( c );
break;
case 12:
c = new Static( 0x1D8A );
c.MoveToWorld( new Point3D( 2915, 976, -13 ), Map );
list.Add( c );
c = new Static( 0x1D8B );
c.MoveToWorld( new Point3D( 2916, 976, -13 ), Map );
list.Add( c );
c = new Static( 0x234D );
c.MoveToWorld( new Point3D( 2915, 975, -10 ), Map );
list.Add( c );
c = new WizardsHat();
c.MoveToWorld( new Point3D( 2915, 974, -13 ), Map );
c.Movable = false;
list.Add( c );
break;
}
if ( list.Count > 0 )
Tiers.Add( list );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}