Tru
Knight
VooDoo Dolls
Edits: Head.cs and Corpse.cs (included)
Use: Create Doll (add to crafting menu or add to a vendor...along with the Pins) double click, target a Players Head (removed from a Player Corpse), Cook it on a heat source (need Cooking and Necro Skill...over 90 just for a chance, 120 to be sure). Add potion to Pins Using Poison Skill over 50 (Greater Heal, Total Refresh (for harm), Greater Cure, Greater Poison). Use the pins (with Magery and Necro Skills...over 100) to torture (or help) your target (Heal, Harm, Cure, Poison). You decide if Pins are reusable or not (in Voodoopin.cs ----> Reusable = ? ; ) by default they are set False (so not reusable). Anyone can use the pins or dolls after they are created. There is nothing in the script to remove the VooDoo doll after created....
I did not create this script but it was abandoned, but adopted and updated by me a long time ago!!
Edits: Head.cs and Corpse.cs (included)
Use: Create Doll (add to crafting menu or add to a vendor...along with the Pins) double click, target a Players Head (removed from a Player Corpse), Cook it on a heat source (need Cooking and Necro Skill...over 90 just for a chance, 120 to be sure). Add potion to Pins Using Poison Skill over 50 (Greater Heal, Total Refresh (for harm), Greater Cure, Greater Poison). Use the pins (with Magery and Necro Skills...over 100) to torture (or help) your target (Heal, Harm, Cure, Poison). You decide if Pins are reusable or not (in Voodoopin.cs ----> Reusable = ? ; ) by default they are set False (so not reusable). Anyone can use the pins or dolls after they are created. There is nothing in the script to remove the VooDoo doll after created....
I did not create this script but it was abandoned, but adopted and updated by me a long time ago!!