ChrisTheAvatar
Wanderer
Working on UO Auto Patcher
Hello All,
I noticed when using UO Gateway with shards that had changed or added artwork it would download full versions of the patched files. This is a major problem for players with low speed connections as I am sure is no surprise.
After thinking about it for a very very short time... I said to myself why arent we patching just what is different between the standard UO Files and Custom UO Files. So this is what I have been working on for a week now... (a TRUE Patching system) I am coming along nicely with the project and have been able to patch files succesfully with small compressed downloads and am finishing up the socket programming for the client and server.
I do realize that there is some risk to patching UO files since EA has the power to change the files at anytime which can effect the difference files generated, however if you are very concerned about that this will atleast only require you to do ONLY one full transfer and then patch that version from then on since you can guarentee what it contains.
This tool should be especially great for doing map changes to maps you create and revise over time.
I am just wondering if there is an interest in this type of tool in the community?
Hello All,
I noticed when using UO Gateway with shards that had changed or added artwork it would download full versions of the patched files. This is a major problem for players with low speed connections as I am sure is no surprise.
After thinking about it for a very very short time... I said to myself why arent we patching just what is different between the standard UO Files and Custom UO Files. So this is what I have been working on for a week now... (a TRUE Patching system) I am coming along nicely with the project and have been able to patch files succesfully with small compressed downloads and am finishing up the socket programming for the client and server.
I do realize that there is some risk to patching UO files since EA has the power to change the files at anytime which can effect the difference files generated, however if you are very concerned about that this will atleast only require you to do ONLY one full transfer and then patch that version from then on since you can guarentee what it contains.
This tool should be especially great for doing map changes to maps you create and revise over time.
I am just wondering if there is an interest in this type of tool in the community?