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XxSP1DERxX said:With these new XMLSpawners? I have 2,242 or so.
I just double checked and I don't have a single spawner that spawns fewer than 15 mobiles. The average is 36 mobiles.
XxSP1DERxX said:With these new XMLSpawners? I have 2,242 or so.
you can do that now, because of the present design. By setting up a spawn list of SET keywords, with spawners as targets, you can activate them as a group, or randomly, or randomly with uneven probability distributions.Lastly, seperating the trigger code from the spawner code allows for some new functionality that would not fit very well with a spawner-trigger. For instance having a trigger that fires more than one spawner (from a list) or for that matter fires a random spawner (from a list). Using triggers for things other than spawners.
again, dont think of it as spawning "things", but rather events. The GUMP keyword is an example of the type of event that is "spawned", i.e. generated, that would be of use in a quest-like scenario. Another example would be unlocking a door on a keyword, or taming a creature, in which unlocking the door, and taming the creature are actions that are generated (spawned) as a result of triggering.If I wanted to make a quest thingy where I do not need to spawn anything, I use a spawner?!?
is really a resource argument, since this is a case of clock triggering of mob events, which is just the simplest example of combined event triggering/generation, but is a coupling of the two functions nonetheless. Just happens to be one of the simplest.If I wanted to make a normal set of skelletons that replenish over time, I use something that looks like a trigger?!?
dominus said:Crash
I wrote this command: [xmlspawnersave xml_saves\test
Exception:
System.IO.DirectoryNotFoundException: No se puede encontrar una parte de la ruta de acceso "C:\RunUo-Server\xml_saves\test".
By all means Its a bit out of date. Will see if I can update it this evening.ArteGordon said:Avelyn, DeepFreez put together a nice doc, but it is buried on page 10.
Perhaps I could ask if I could include it in the package (DeepFreez?)
DeepFreez said:By all means Its a bit out of date. Will see if I can update it this evening.ArteGordon said:Avelyn, DeepFreez put together a nice doc, but it is buried on page 10.
Perhaps I could ask if I could include it in the package (DeepFreez?)
Btw, Where to post spawn packs? Some areas of the maps are not spawned by the example spawners that come with the script. I am sure the users of this script all have something to share
DeepFreez said:By all means Its a bit out of date. Will see if I can update it this evening.ArteGordon said:Avelyn, DeepFreez put together a nice doc, but it is buried on page 10.
Perhaps I could ask if I could include it in the package (DeepFreez?)