using System;
namespace Server.Items
{
public enum GemType
{
None,
StarSapphire,
Emerald,
Sapphire,
Ruby,
Citrine,
Amethyst,
Tourmaline,
Amber,
Diamond
}
public abstract class BaseJewel : Item
{
private AosAttributes m_AosAttributes;
private AosElementAttributes m_AosResistances;
private AosSkillBonuses m_AosSkillBonuses;
private CraftResource m_Resource;
private GemType m_GemType;
[CommandProperty( AccessLevel.GameMaster )]
public AosAttributes Attributes
{
get{ return m_AosAttributes; }
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public AosElementAttributes Resistances
{
get{ return m_AosResistances; }
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public AosSkillBonuses SkillBonuses
{
get{ return m_AosSkillBonuses; }
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public GemType GemType
{
get{ return m_GemType; }
set{ m_GemType = value; InvalidateProperties(); }
}
public override int PhysicalResistance{ get{ return m_AosResistances.Physical; } }
public override int FireResistance{ get{ return m_AosResistances.Fire; } }
public override int ColdResistance{ get{ return m_AosResistances.Cold; } }
public override int PoisonResistance{ get{ return m_AosResistances.Poison; } }
public override int EnergyResistance{ get{ return m_AosResistances.Energy; } }
public virtual int BaseGemTypeNumber{ get{ return 0; } }
public override int LabelNumber
{
get
{
if ( m_GemType == GemType.None )
return base.LabelNumber;
return BaseGemTypeNumber + (int)m_GemType - 1;
}
}
public virtual int ArtifactRarity{ get{ return 0; } }
public BaseJewel( int itemID, Layer layer ) : base( itemID )
{
m_AosAttributes = new AosAttributes( this );
m_AosResistances = new AosElementAttributes( this );
m_AosSkillBonuses = new AosSkillBonuses( this );
m_Resource = CraftResource.Iron;
m_GemType = GemType.None;
Layer = layer;
}
public override void OnAdded( object parent )
{
if ( Core.AOS && parent is Mobile )
{
Mobile from = (Mobile)parent;
m_AosSkillBonuses.AddTo( from );
int strBonus = m_AosAttributes.BonusStr;
int dexBonus = m_AosAttributes.BonusDex;
int intBonus = m_AosAttributes.BonusInt;
if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 )
{
string modName = this.Serial.ToString();
if ( strBonus != 0 )
from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
if ( dexBonus != 0 )
from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
if ( intBonus != 0 )
from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
}
from.CheckStatTimers();
}
// XmlAttachment check for OnEquip and CanEquip
if(parent is Mobile)
{
if(Server.Engines.XmlSpawner2.XmlAttach.CheckCanEquip(this, (Mobile)parent))
{
Server.Engines.XmlSpawner2.XmlAttach.CheckOnEquip(this, (Mobile)parent);
} else
{
((Mobile)parent).AddToBackpack(this);
{
{
}
public override void OnRemoved( object parent )
{
if ( Core.AOS && parent is Mobile )
{
Mobile from = (Mobile)parent;
m_AosSkillBonuses.Remove();
string modName = this.Serial.ToString();
from.RemoveStatMod( modName + "Str" );
from.RemoveStatMod( modName + "Dex" );
from.RemoveStatMod( modName + "Int" );
from.CheckStatTimers();
}
// XmlAttachment check for OnRemoved
Server.Engines.XmlSpawner2.XmlAttach.CheckOnRemoved(this, parent);
}
public BaseJewel( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
m_AosSkillBonuses.GetProperties( list );
int prop;
if ( (prop = ArtifactRarity) > 0 )
list.Add( 1061078, prop.ToString() ); // artifact rarity ~1_val~
if ( (prop = m_AosAttributes.WeaponDamage) != 0 )
list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~%
if ( (prop = m_AosAttributes.DefendChance) != 0 )
list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~%
if ( (prop = m_AosAttributes.BonusDex) != 0 )
list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~
if ( (prop = m_AosAttributes.EnhancePotions) != 0 )
list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~%
if ( (prop = m_AosAttributes.CastRecovery) != 0 )
list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~
if ( (prop = m_AosAttributes.CastSpeed) != 0 )
list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~
if ( (prop = m_AosAttributes.AttackChance) != 0 )
list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~%
if ( (prop = m_AosAttributes.BonusHits) != 0 )
list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~
if ( (prop = m_AosAttributes.BonusInt) != 0 )
list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~
if ( (prop = m_AosAttributes.LowerManaCost) != 0 )
list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~%
if ( (prop = m_AosAttributes.LowerRegCost) != 0 )
list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~%
if ( (prop = m_AosAttributes.Luck) != 0 )
list.Add( 1060436, prop.ToString() ); // luck ~1_val~
if ( (prop = m_AosAttributes.BonusMana) != 0 )
list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~
if ( (prop = m_AosAttributes.RegenMana) != 0 )
list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~
if ( (prop = m_AosAttributes.ReflectPhysical) != 0 )
list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~%
if ( (prop = m_AosAttributes.RegenStam) != 0 )
list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~
if ( (prop = m_AosAttributes.RegenHits) != 0 )
list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~
if ( (prop = m_AosAttributes.SpellChanneling) != 0 )
list.Add( 1060482 ); // spell channeling
if ( (prop = m_AosAttributes.SpellDamage) != 0 )
list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~%
if ( (prop = m_AosAttributes.BonusStam) != 0 )
list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~
if ( (prop = m_AosAttributes.BonusStr) != 0 )
list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~
if ( (prop = m_AosAttributes.WeaponSpeed) != 0 )
list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~%
base.AddResistanceProperties( list );
// mod to display attachment properties
Server.Engines.XmlSpawner2.XmlAttach.AddAttachmentProperties(this, list);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 ); // version
writer.WriteEncodedInt( (int) m_Resource );
writer.WriteEncodedInt( (int) m_GemType );
m_AosAttributes.Serialize( writer );
m_AosResistances.Serialize( writer );
m_AosSkillBonuses.Serialize( writer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 2:
{
m_Resource = (CraftResource)reader.ReadEncodedInt();
m_GemType = (GemType)reader.ReadEncodedInt();
goto case 1;
}
case 1:
{
m_AosAttributes = new AosAttributes( this, reader );
m_AosResistances = new AosElementAttributes( this, reader );
m_AosSkillBonuses = new AosSkillBonuses( this, reader );
if ( Core.AOS && Parent is Mobile )
m_AosSkillBonuses.AddTo( (Mobile)Parent );
int strBonus = m_AosAttributes.BonusStr;
int dexBonus = m_AosAttributes.BonusDex;
int intBonus = m_AosAttributes.BonusInt;
if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
{
Mobile m = (Mobile)Parent;
string modName = Serial.ToString();
if ( strBonus != 0 )
m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
if ( dexBonus != 0 )
m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
if ( intBonus != 0 )
m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
}
if ( Parent is Mobile )
((Mobile)Parent).CheckStatTimers();
break;
}
case 0:
{
m_AosAttributes = new AosAttributes( this );
m_AosResistances = new AosElementAttributes( this );
m_AosSkillBonuses = new AosSkillBonuses( this );
break;
}
}
if ( version < 2 )
{
m_Resource = CraftResource.Iron;
m_GemType = GemType.None;
}
}
}
}