- added new keywords ARMOR, WEAPON, SCROLL, NECROSCROLL, POTION, that will create random magic items of the type specified.
ARMOR,min,max will drop a random piece of armor, shield, or jewelry with an attribute level randomly selected between min and max. min and max can range between 0 and 5 with 5 being the most powerful.
WEAPON,min,max does the same for weapons.
SCROLL,mincircle,maxcircle drops a random scroll between mincircle and maxcircle, POTION drops a random potion,
NECROSCROLL,index drops a necro scroll of the specified index.
Add these to the spec line in place of normal types, i.e. wherever you would use a typename like katana, or platehelm, just substitute these keywords.
These can either be used as the basic entry in a spawn spec, therefore spawning them directly, or they can be used with the ADD keyword to add them to a spawned mobs pack. e.g. "ogre/ADD,0.5/WEAPON,2,5" would spawn an ogre with a 0.5 probability of dropping a lev 2-5 magic weapon.
The spec line "ARMOR,5,5/name/Bruiser/hue/300/durability/200" would spawn a random piece of magic armor of level 5, name it Bruiser, turn it blue, and set its durability to 200.
The spec line "ogre/ADD,0.5/<ARMOR,5,5/name/Bruiser/hue/300/durability/200>" would add that piece of armor to a spawned ogres pack with probability 0.5
The line "GIVE/WEAPON,5,5" would give a level 5 magic weapon to the player that triggered the spawner.
The line "woodenchest/ADD/WEAPON,3,5/ADD/ARMOR,3,4/ADD/ARMOR,3,4/ADD/POTION/ADD/SCROLL,4,6/ADD,.1/<WEAPON,2,3/slayer/elementalban>" would spawn a chest with a magic weapon, two pieces of magic armor, a potion, a scroll, and occasionally a lev2-3 elemental slayer.