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[2.x] XmlSpawner 2 Version 4.0 Revision 21

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m309

Squire
This is because of generics conversion, I'll investigate into this to see if it's dependant on externals in base distro.

What version of RunUO you're using, or, if you're using external fork of runuo, I need to know what it is.


I'm currently using the 2.4 SVN by Mark
 

Dark-Side

Sorceror
I seem to be having a hard time on a fresh install getting this up and running in its entirety due to an error on the install instructions #12. Here's the kick back that I get for some reason.
Code:
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
+ Mobiles/BaseCreature.cs:
    CS1513: Line 5614: } expected
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
BTW, TY for the excellent instructions :3
 

Attachments

  • BaseCreature.cs
    194.2 KB · Views: 3

boba

Sorceror
some arguments wasn't closed out
I fixed them for you and here is your file back
 

Attachments

  • BaseCreature.cs
    194.2 KB · Views: 10

fwiffo

Sorceror
I seem to be having a hard time on a fresh install getting this up and running in its entirety due to an error on the install instructions #12. Here's the kick back that I get for some reason.
Code:
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
+ Mobiles/BaseCreature.cs:
    CS1513: Line 5614: } expected
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
BTW, TY for the excellent instructions :3

I suggest you to use an IDE for writing in C#, like SHARP DEVELOP, since it allows you to check correct syntax and brachets closings.
 

fwiffo

Sorceror
Yes and no, I'm just doing some mods to my website and server and this kept me busy on the free time I can use for this game :)

I'll do it, anyway, I have to, since I really don't want that this system is thrown away, who used it seriously known the true power of this.
 

Zycron

Squire
I am also using the github SVN and would love to be able to use my xmlspawner with the new SVN :p cant get my shard up until it works ;P also getting an error on xmlattach.cs with this svn also just a heads up ;P
 

tindo

Sorceror
Yes and no, I'm just doing some mods to my website and server and this kept me busy on the free time I can use for this game :)

I'll do it, anyway, I have to, since I really don't want that this system is thrown away, who used it seriously known the true power of this.

Hey, I know you haven't had time to do this, so I fixed the gumps to comply with the generics conversion. Just replace the gumps in the xmlpropsgumps folder with these.
 

Attachments

  • XmlPropsGumps.zip
    17.4 KB · Views: 20

tindo

Sorceror
Oh, probably should have mentioned, Change line 2371 in XMLAttach.cs to the following:

Code:
            if (from.AccessLevel >= AccessLevel.GameMaster || Core.TickCount >= from.NextActionTime)
 

UOExtreme

Sorceror
Ok i've looked High and low to try and find out how to setup the games like CTF and KOTH can someone please point me in the right direction?? and is there sign up books? because having it player run is kinda weird in my opinion...
 

fwiffo

Sorceror
I'll add it to repository, I'm still tring to find a way to add the Core.TickCount without breaking old runuo versions too...
 

Talow

Sorceror
Something tells me that Vorspire has run into this. I know there was something about timing in the core he had issues with and had talked to Jeff about it, sadly I don't remember much past that.
 

Twlizer

Sorceror
Anyone had Issues with Stealing a Sigil from town monolith and sigil returning 30 seconds or less after being stolen?

I timed it its 20 seconds
 

Arrrr

Wanderer
About 6 posts above yours I posted the fix for those problems.
My bad, thanks for pointing that out. Btw, when it was loading the script it started complaining about some duplicated files that seems to exist both in the addon and server files. In fact, there are a lot of them. Is that a normal thing? If i want to modify some items/npcs, do i have to make those changes on the addon side?
 
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