RunUO Community

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

RunUO with Mondain's Legacy

Mourad;795164 said:
heya all

i just download teh svn with success no error good, but when i try [settingsml no monster spawned :s help me plz :(


[settingsml will activate or deactivate certain areas. You want DecorateML to decorate Mondain's Legacy items/mobiles and then you need to use the Premium Spawner Stone (from Nerun's Distro which is included) to spawn the rest of the worlds mobiles/items.
 

Mourad

Wanderer
Callandor2k;795195 said:
[settingsml will activate or deactivate certain areas. You want DecorateML to decorate Mondain's Legacy items/mobiles and then you need to use the Premium Spawner Stone (from Nerun's Distro which is included) to spawn the rest of the worlds mobiles/items.


yeah that what a did & whole world is spawned fine, just missed spawn of some of ml dungeon like bedlam for exmple
 
Mourad;795230 said:
yeah that what a did & whole world is spawned fine, just missed spawn of some of ml dungeon like bedlam for exmple

What other places are not spawned besides Bedlam?



UPDATE!!!!. Bedlam now spawned. See 2nd post for details.
 
Important Update.

Due to possible exploitation of the Sea Horse and the Water Ring. I decided to Modify them.

1.) If server has FS Animal Taming system or a stable stone they can shrink or stable the sea horse and use it to bypass certain features of UO (Doom Gauntlet quest for example).

2.) If player uses water ring they can possibly bypass certain features of UO.

3.) And without FS Animal Taming or Stable Stone a ridable Sea Horse is pointless.

That is why I decided to modify those 2 items. If you decide you want the Sea Horse tamable or want the ring I left the files just commented out sections to disable certain features.

For those of you who have not updated to revision 38 yet or who have not released them to player base... You can open up WaterRing.cs and remove or comment out the following sections to remove the features of the water ring if you want.....

Code:
public override void OnAdded(object parent)
        {
            base.OnAdded(parent);

            if (parent is Mobile)
            {
                ((Mobile)parent).CanSwim = true;
            }
        }

        public override void OnRemoved(object parent)
        {
            base.OnRemoved(parent);

            if (parent is Mobile)
            {
                ((Mobile)parent).CanSwim = false;
            }
        }

For those of you who have them installed be sure to make players remove them from their fingers or hand them in. That is if you don't want them in server.

Short over site on my part about the possibilities of exploitation. Sorry about that.

I will eventually remove the water ring from the svn files so it will no longer be apart of my system.

Sorry for the inconvenience everyone.
 

fcondon

Sorceror
I have a dumb question. I was going over the spells and noticed this.

{
Register( 600, typeof( Spellweaving.ArcaneCircleSpell ) );
Register( 601, typeof( Spellweaving.GiftOfRenewalSpell ) );
//Register( 602, typeof( Spellweaving.ImmolatingWeaponSpell ) );
Register( 603, typeof( Spellweaving.AttuneWeaponSpell ) );
Register( 604, typeof( Spellweaving.ThunderstormSpell ) );
Register( 605, typeof( Spellweaving.NatureFurySpell ) );
Register( 606, typeof( Spellweaving.SummonFeySpell ) );
Register( 607, typeof( Spellweaving.SummonFiendSpell ) );
Register( 608, typeof( Spellweaving.ReaperFormSpell ) );
//Register( 609, typeof( Spellweaving.WildfireSpell ) );
Register( 610, typeof( Spellweaving.EssenceOfWindSpell ) );
//Register( 611, typeof( Spellweaving.DryadAllureSpell ) );
Register( 612, typeof( Spellweaving.EtherealVoyageSpell ) );
Register( 613, typeof( Spellweaving.WordOfDeathSpell ) );
Register( 614, typeof( Spellweaving.GiftOfLifeSpell ) );
//Register( 615, typeof( Spellweaving.ArcaneEmpowermentSpell ) );
}

Are those commented out spells not working right? or how come they are slash ignored? just curious.

Thanks for the awesome compilation!
 
fcondon;797162 said:
I have a dumb question. I was going over the spells and noticed this.

{
Register( 600, typeof( Spellweaving.ArcaneCircleSpell ) );
Register( 601, typeof( Spellweaving.GiftOfRenewalSpell ) );
//Register( 602, typeof( Spellweaving.ImmolatingWeaponSpell ) );
Register( 603, typeof( Spellweaving.AttuneWeaponSpell ) );
Register( 604, typeof( Spellweaving.ThunderstormSpell ) );
Register( 605, typeof( Spellweaving.NatureFurySpell ) );
Register( 606, typeof( Spellweaving.SummonFeySpell ) );
Register( 607, typeof( Spellweaving.SummonFiendSpell ) );
Register( 608, typeof( Spellweaving.ReaperFormSpell ) );
//Register( 609, typeof( Spellweaving.WildfireSpell ) );
Register( 610, typeof( Spellweaving.EssenceOfWindSpell ) );
//Register( 611, typeof( Spellweaving.DryadAllureSpell ) );
Register( 612, typeof( Spellweaving.EtherealVoyageSpell ) );
Register( 613, typeof( Spellweaving.WordOfDeathSpell ) );
Register( 614, typeof( Spellweaving.GiftOfLifeSpell ) );
//Register( 615, typeof( Spellweaving.ArcaneEmpowermentSpell ) );
}

Are those commented out spells not working right? or how come they are slash ignored? just curious.

Thanks for the awesome compilation!


My system combines MalGanis ML with RunUO SVN. RunUO SVN has those commented out and MalGanis has not modified that file as of yet. So there for they remain commented out in my release as well. Although they are commented out I do believe that the spells work.
 

joviyach

Squire
Another newbie question...

I am very new here, I figured out the subversion download easy enough, but there is mention of DLL and EXE files. Where do I get those from, and do they go in the root of the directory I downloaded the subversion repository to then?

Thanks,

Jim

** I got everything downloaded, compiled successfully as far as I know, but when I login nothing shows up. I don't have a towns, monsters, houses, etc... Just my guy on an empty map. What am I missing?
 
joviyach;797500 said:
I am very new here, I figured out the subversion download easy enough, but there is mention of DLL and EXE files. Where do I get those from, and do they go in the root of the directory I downloaded the subversion repository to then?

Thanks,

Jim

** I got everything downloaded, compiled successfully as far as I know, but when I login nothing shows up. I don't have a towns, monsters, houses, etc... Just my guy on an empty map. What am I missing?

If there is nothing there you must be missing something. I take it you downloaded the exe and dll's from the download section of my google svn code page. The way the system is set up it is designed for Ultima Online client version 6.0.0.0 or newer. So if you have an older client than that things will not show up properly.
 
joviyach;797510 said:
That would be why... thanks.

One last question (I hope)... Is there any place to easily download a 6.x client?


Not sure if there is. You can try to install the Mondain's Legacy download provided by UO.com on their download partners sites. But I am not sure what version it is though. You may just need to patch your current client up as far as it can go. Once to 6.0.0.0 I think it is you will have to click accept I think it is in the upgrade window of UO like you would if you were logging into OSI server. Once log in screen has shown up you can close that out and patch up to the newest client.
 

ulatek

Wanderer
I have modified several scripts etc. in my copy..

So I need to update them manually.

What would be the easiest way to find out exactly which scripts have been changed?
 
ulatek;797985 said:
I have modified several scripts etc. in my copy..

So I need to update them manually.

What would be the easiest way to find out exactly which scripts have been changed?


Look at the revision history and it will tell you what files were modified in each revision.
 

Underdog

Wanderer
I clicked the link for the core that your using, and nothing.....where can I get the SVN that your using for this package?
 
Underdog;798076 said:
I clicked the link for the core that your using, and nothing.....where can I get the SVN that your using for this package?


For downloading a compile your own core you can get it here (runuomondainscore - Google Code)

For a pre-compiled core you can download that here (Downloads - runuomondains - Google Code)

For the actual RunUO with ML SVN files. You can get them here (runuomondains - Google Code)

To download them with TortoiseSVN or other SVN tool the procedure is described in the first post. Also you can get link from the Checkout section under the Source Tab within both SVN repositories.


Hope that helps.
 

darkknightII

Wanderer
Pandoras Box

Callandor could you please explain to me what I need to do to get pandoras box setup on your pre-compiled shard. I was reading the pandoras box server post is that what I need?
 
darkknightII;798084 said:
Callandor could you please explain to me what I need to do to get pandoras box setup on your pre-compiled shard. I was reading the pandoras box server post is that what I need?


Step 1. Download and install Pandora's Box if you have not done so already. You can find it here.

Step 1 part 2 . If you don't have any problems with Pandora's Box loading after installation go to setp 2. Otherwise keep reading.

Step 1 part 3. If you have problems with Pandora's box loading properly after you install it. Uninstall it and check out this post...

Pandoras Box Opening Fix

Download the txt file and rename it from .txt to .reg. Then use notepad or wordpad or what ever text editing program you have on the file that you download to point to where UO is located. After you edit the file to have your UO installation shown properly, save it and close it. then dbl click the file. It will modify your registry so Pandora's Box will see uo once again. Then go back to step 1 and start over.

Step 2. There is a more current version of Pandora's Box floating around 3.0.0.2. You can find it here. It has Tokuno map labled and will work properly with UO clients 6.0.0.0 and newer with split tram and fel maps. YAY!!!.

Step 3. Download the PandorasBox3.0.0.2.zip from the link above and overwrite all files in your Pandora's Box folder with ones in the zip file.

Step 4. Load Pandora's Box as you normally would and create your new profile for Pandora's Box 3.0.0.2.

Step 5. Enjoy Pandora's Box once again.
 
Top