IndigoParadox
Wanderer
Were you an admin when you bought the house?
Greystar said:I had just set up one of these on a building in britian. I have to say nice job on making it so the doors automatically have the contextmenus. I had exiting doors and what not and just didnt remove anything and when I singleclicked the door there was the context menu. but anyway on to my discovery. I had this building for sale for 1.7mil I put a couple bankchecks worth 1.7 mil in my bankbox. when I bought the house (didnt check my bankbox) it put me as the owner, etc etc. when i demolished the house I had twice as much gold. as though it didnt consume the original bankchecks. Wanted to point this out and see if anyone else had that problem.
kmwill23 said:What does everyone else think of that? Would be nice to have a some form of price automation =) Perhaps by a factor which can be specified in script?
Memnoch said:I'd like it, but odds are everyone will have their own cost per tile. I've already told my players it would cost them 5k per house tile, and 2k per yard tile. So when i make a house i need to count the size of the box and * by the # of levels * 5k, then add the yard tiles * 2k for my price, but i'm sure if you ask 10 other people how they'll do it, you'll get 9-10 different answers.
kmwill23 said:I set it at 600 per tile to begin, will note where to change in the release. 600 gives prices very close to OSI housing.
xX_Devious_Xx said:Maybe i did something wrong but i got this error after a server restart:
World: Loading...An error was encountered while loading a saved object
- Type: Knives.TownHouses.TownHouse
- Serial: 0x4001BA3E
Delete the object? (y/n)
y
Delete all objects of that type? (y/n)
y
After pressing return an exception will be thrown and the server will terminate
Error:
System.Exception: Load failed (items=True, mobiles=False, guilds=False, regions=
False, type=Knives.TownHouses.TownHouse, serial=0x4001BA3E) ---> System.Overflow
Exception: Arithmetic operation resulted in an overflow.
at Server.MultiComponentList.Resize(Int32 newWidth, Int32 newHeight)
at Knives.TownHouses.TownHouse.Deserialize(GenericReader reader)
at Server.World.Load()
--- End of inner exception stack trace ---
at Server.World.Load()
at Server.ScriptCompiler.Compile(Boolean debug)
at Server.Core.Main(String[] args)
This exception is fatal, press return to exit
Any help with this?
LordHogFred said:Hey I just had a really cool idea (I think anyway ). How about amking special types of housing. Ones that can only be owened by certain people. The type Im tihnking of is to have special cheap houses ofr Young players, but when they turn un young the house goes back up for sale and all their possessions are placed in their bank. This would be good for young players to be able to get some cheap housing but couldnt be exploited by veterans. Also maybe put a max skill check or age check so if they have over 500 skill points they can't own it, they need to be more than 3 months old to buy the house, etc. Just a few ideas tha just flew to me .
Greystar said:you want suggestion well how about in the buy gump if the house has been configured with a yard have it create a fenced in yard with gate that can have access set like a door. Just a thought.
alambik said:I've never tried such system, but planing to do so.
Does those two system are the same ? :
Static housing:
http://www.runuo.com/forum/showthread.php?t=58820
Knives' Town Houses:
http://www.runuo.com/forum/showthread.php?t=59004