flowerbudd
Sorceror
im getting that same prob on some houses
Tintamar said:We got it figured out.
If you dont set the house up in a specific order it will get bugged.
When setting up a house you need to do it in this order.
Set blocks (Region)
Ban Location
Sign Location
Price it and set secures and lock downs.
Then it works fine with no problems.
Is that the learning curve?
Very nice work kmwill.
So far I have enjoyed everything you have made. You definitly make things user friendly.
Ive seen the old [msg system that required editing distro files and old static house system that required editing distro files and thats one thing you do that makes your scripts and submissions exceed many others... No Editing Distros. Plug and Play!
Awesome work again.
My players will enjoy this as they do your chat system.
Jackmorsey said:Is there anyway to be able to filp the sign so they can hang on the sign posts, or to see the house sign before someone buys it?
Also is there a way to set heights for houses, so that I can put a house on top of a house and not have the bottom house owner be able to lock down items in the top house?
LordHogFred said:This is amazing. Im so glad that this is here at last . The old Static Housing was so buggy. Anyway this is great, just one little problem. I'm trying to add a wooden hanger for my house signs to appear hanigng on but when the house is purchased the hanger becomes invisible
Jackmorsey said:I just thought of something! Is there a way to make it where it charges so much per tile, so as you can just set a price per tile and it'll automatically figure the houses price based on the size?
Greystar said:it could probably be done by the Area covered like ((length*width)*floors)*cost = HousePrice
I like the idea too.
if there is multiple regions for the house of course you'd probably have to get total length and total width some how, but just a thought.
beldr said:i love your chat script, seen it in alot of shards....
have not tried this script out, sounds like its a pretty good one, ill download it and test it out just to see if I can find some bugs out there for you....
now for the actuall reason im interupting your posts...
formula and suggestions are good, but why dont you take secure and lockdowns into consideration or strictly just calculate the price from them instead of tiles or a combo.
Im sure that players would prefer a small lot that could hold 2000 items to a large place that would hold 1000 items... just a suggestion, like they say im putting in my 2 cents
laters all