Got a smaller issue to report.
Perhaps this is only for large production shards, but:
When a players rent's a home or demolishes, the shard suffers a small .5 sec lagspike.
(tested many times on a shard with 500players online, but we got really powerful hardware which supposedly reduces the spike time)
Feature's I'd love to see (for 1.0 and 2.0 version):
First: Ability for the Staff to decide if the house is ONLY Private or ONLY Public or Default (player can decide then as with a normal house)
Why? because if we setup homes for young players in towns they won't stop using them because they can make them public
and run the most perfect vendor shop. Also because it would be nice being able to create some homes that are public ONLY, so strangers
don't flag grey inside them and vice versa it'd be nice to setup some that are not allowed going public, so they are only useful for storage.
Second: Ability for staff to disallow trading of the house (as the normal house sign menu allows players to trade the building away to another)
Finaly, this is a question:
If you set the home to only be allowed rented by youngs, does it take into consideration once the owner character is no longer young and kick him/her?
Thanks for reading
/