Now gives me this
And these are the files who you told me to edit:
DestroyingAngel.cs
PetrafiedWood.cs
SpringWater.cs
Otherwise, is there a way to make them to dont requiere regents and bypass it?
Code:
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Scripts: Compiling C# scripts...failed (3 errors, 0 warnings)
Errors:
+ Customs/-=+ 02 Changing/Reagents/DestroyingAngel.cs:
CS0539: Line 10: 'ICommodity.DescriptionNumber' en la declaración explícita
de la interfaz no es un miembro de interfaz
CS0535: Line 6: 'Server.Items.DestroyingAngel' no implementa el miembro de i
nterfaz 'Server.Items.ICommodity.Description'
+ Customs/-=+ 02 Changing/Reagents/PetrafiedWood.cs:
CS0539: Line 10: 'ICommodity.DescriptionNumber' en la declaración explícita
de la interfaz no es un miembro de interfaz
CS0535: Line 6: 'Server.Items.PetrafiedWood' no implementa el miembro de int
erfaz 'Server.Items.ICommodity.Description'
+ Customs/-=+ 02 Changing/Reagents/SpringWater.cs:
CS0539: Line 10: 'ICommodity.DescriptionNumber' en la declaración explícita
de la interfaz no es un miembro de interfaz
CS0535: Line 6: 'Server.Items.SpringWater' no implementa el miembro de inter
faz 'Server.Items.ICommodity.Description'
And these are the files who you told me to edit:
DestroyingAngel.cs
Code:
using System;
using Server;
namespace Server.Items
{
public class DestroyingAngel : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
[Constructable]
public DestroyingAngel() : this( 1 )
{
}
[Constructable]
public DestroyingAngel( int amount ) : base( 0xE1F, amount )
{
Hue = 0x290;
Name = "destroying angel";
}
public DestroyingAngel( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
PetrafiedWood.cs
Code:
using System;
using Server;
namespace Server.Items
{
public class PetrafiedWood : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
[Constructable]
public PetrafiedWood() : this( 1 )
{
}
[Constructable]
public PetrafiedWood( int amount ) : base( 0x97A, amount )
{
Hue = 0x46C;
Name = "petrified wood";
}
public PetrafiedWood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
SpringWater.cs
Code:
using System;
using Server;
namespace Server.Items
{
public class SpringWater : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
[Constructable]
public SpringWater() : this( 1 )
{
}
[Constructable]
public SpringWater( int amount ) : base( 0xE24, amount )
{
Hue = 0x47F;
Name = "spring water";
}
public SpringWater( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
Otherwise, is there a way to make them to dont requiere regents and bypass it?