Orbit Storm
Sorceror
Howdy A_Li_N.. This system is ingenious. I've been able to experience its functionality first-hand on other servers.. but am now attempting to integrate it into mine.
I downloaded a prepackaged RunUO 2.0 Final client from "seanandre" in the following thread: http://www.runuo.com/forums/custom-...-fs-animaltamingsystem-gen2-3.html#post826468
He offered the prepackaged client to assist those struggling with adding Daat99's systems.
Thus far, I have had no issues with his package.. He had added, what looks to be, *parts* of your ACC system and all of your Central Core. I used WinMerge and compared the ACC.cs, ACCGump.cs, and ACCSystem.cs files he already had, with the ones available for download with this Spell system.
From what I've seen, most of the ACC scripts Seanandre added are out-dated. i.e.
Seanandres addition: using System.Collections;
Spell System addition: using System.Collections.Generic;
I decided to go ahead and just remove the three scripts Seanandre added, hoping it wouldn't reflect on anything else. Apparently; that was a bad idea:
I had no issues with Lucid's Advanced Archery system until removal of the three ACC scripts. Any ideas?
EDIT:
Oddly enough.. when I completely removed both ACC and Central Memory and replaced them both with fresh installs of the same systems.. it seems to have worked.
I downloaded a prepackaged RunUO 2.0 Final client from "seanandre" in the following thread: http://www.runuo.com/forums/custom-...-fs-animaltamingsystem-gen2-3.html#post826468
He offered the prepackaged client to assist those struggling with adding Daat99's systems.
Thus far, I have had no issues with his package.. He had added, what looks to be, *parts* of your ACC system and all of your Central Core. I used WinMerge and compared the ACC.cs, ACCGump.cs, and ACCSystem.cs files he already had, with the ones available for download with this Spell system.
From what I've seen, most of the ACC scripts Seanandre added are out-dated. i.e.
Seanandres addition: using System.Collections;
Spell System addition: using System.Collections.Generic;
I decided to go ahead and just remove the three scripts Seanandre added, hoping it wouldn't reflect on anything else. Apparently; that was a bad idea:
Code:
Scripts: Compiling C# scripts...failed (1 errors, 1 warnings)
Warnings:
+ Customs/Lucid's Systems/Advanced Archery/Items/Quivers/BaseQuiver.cs:
CS0108: Line 49: 'Server.Items.BaseQuiver.Crafter' hides inherited member 'S
erver.Items.BaseContainer.Crafter'. Use the new keyword if hiding was intended.
CS0114: Line 281: 'Server.Items.BaseQuiver.OnCraft(int, bool, Server.Mobile,
Server.Engines.Craft.CraftSystem, System.Type, Server.Items.BaseTool, Server.En
gines.Craft.CraftItem, int)' hides inherited member 'Server.Items.BaseContainer.
OnCraft(int, bool, Server.Mobile, Server.Engines.Craft.CraftSystem, System.Type,
Server.Items.BaseTool, Server.Engines.Craft.CraftItem, int)'. To make the curre
nt member override that implementation, add the override keyword. Otherwise add
the new keyword.
Errors:
+ Customs/Alien's Systems/Central Memory/CentralMemory.cs:
CS0115: Line 199: 'Server.ACC.CM.CentralMemory.Gump(Server.Mobile, Server.Gu
mps.Gump, object[])': no suitable method found to override
CS0115: Line 357: 'Server.ACC.CM.CentralMemory.OnResponse(Server.Network.Net
State, Server.Gumps.RelayInfo, object[])': no suitable method found to override
CS0534: Line 11: 'Server.ACC.CM.CentralMemory' does not implement inherited
abstract member 'Server.ACC.ACCSystem.Gump(Server.Mobile, Server.Gumps.Gump, Ser
ver.ACC.ACCGumpParams)'
CS0534: Line 11: 'Server.ACC.CM.CentralMemory' does not implement inherited
abstract member 'Server.ACC.ACCSystem.OnResponse(Server.Network.NetState, Server
.Gumps.RelayInfo, Server.ACC.ACCGumpParams)'
I had no issues with Lucid's Advanced Archery system until removal of the three ACC scripts. Any ideas?
EDIT:
Oddly enough.. when I completely removed both ACC and Central Memory and replaced them both with fresh installs of the same systems.. it seems to have worked.