osd_daedalus
Knight
an unofficial Razor buglist thread
Since Ryan demonstrates us, against the popular belief, there is people working on Razor... what about creating a bug list in this thread?
So, in case someone of the dev team has time to spend within (really hard ), at least we could help in a list of to-do.
I'll start, please tell me your entries and I'll update this post!
(7.x client support excluded, it's already handled)
Note: maybe some of them can be resolved RunUO-side.
--- bugs
-- wishlist
Thank you
Since Ryan demonstrates us, against the popular belief, there is people working on Razor... what about creating a bug list in this thread?
So, in case someone of the dev team has time to spend within (really hard ), at least we could help in a list of to-do.
I'll start, please tell me your entries and I'll update this post!
(7.x client support excluded, it's already handled)
Note: maybe some of them can be resolved RunUO-side.
--- bugs
- Packet video playback support: yes it's old but it would be really useful especially during OSI datamining.
- AOS Primary/Secondary abilities won't work on SE abilities: try to use that hotkey while holding an SE weapon. I guess it won't work for ML too when ML special abilities will be implemented.
- AllNames shouldn't show corpses outside the screen: at the moment they appear randomly placed across the screen
- Locked chests and their inventory should be excluded by Razor targeting system: that screws macros.
- If the bankbox is closed, the Undress function shouldn't recognize hotbags in bankbox
-- wishlist
- Support for Target Murderer Humanoid: in the target list Razor misses a function to target red players. Since there is "Enemy humanoid" and "Grey Humanoid", this would be good.
- Support for Stygian Abyss "Mysticism" Spells: they are not recognized in macros
Thank you