Nagozi;681555 said:
As for WorldForge, which is now known as Punt's WorldMaker Suite, and Dragon - Forget they even exist! These too programs, imho, are headaches because the developers have done nothing to make them more user friendly. Just read that long drawn out tutorial that someone posted on this site! I assure you making a custom map is A LOT easier than following those steps.
Punt's worldmaker suite is not Worldforge. There is an OLD program called Worldforge that was the first map editor in existance. Punt also wrote a new program called Worldforge that was similar to the old one. The Worldmaker Suite was a complete rewrite with loads of new features, such as real-time display of altitude in the map view.
Punt's worldmaker suite is not designed to paint broad strokes like bitmap-to-MUL programs are. It's designed for tweaking your map and doing detail work. It's an excellent editor for that type of work. It's not intended to build an entire map from scratch with.
As for Dragon, how soon people forget. Every bitmap-to-MUL converter that followed Dragons owes the authors of Dragon a debt. The basic mode of operation these programs use still follow Dragon's basic methods. Dragon's transition scripts (mostly done by Stormcrow) formed the base transitions that UOL and Map Generator 2 later utilized and built upon. Dragon is still the easiest of all the BMP-to-Mul editors to use and probably still has the most complete transition sets, although it does have limitations (limited to 256 altitude/terrain combos due to being on one bitmap; doesn't support 3 way transitions).
Now Lets Look At A Tool That Works!
UOL is a great tool. However unless I missed an update, UO Landscaper has an annoying and major memory bug that prevents most people from being able to compile a Britannia sized map unless you have a massive amount of memory. Correct me if I'm wrong about that but I don't recall that ever being fixed.
There is also a program Map Generator 2 by punt, which is very similar to UOL. It does not have the memory bug, but the transition sets are not as complete as UOL.
As you can see, there are tradeoffs for just about every utility out there. Everyone has their preference. But I think it's unfair to diss tools that programmers have taken the time to give the community, especially without talking about the pros and cons. Too many people tend to look at it as some kind of big contest and our community is much too small for that.