/// Fikus's Dark Arts Quest
/// 3/25/2008
///
/// The cursed fishing net and cursed fabled fishing net are based off of the special fishing
/// nets are are set up the same way. I have just changed the names around and added my
/// monsters in place of the ones that are on OSI. The cursed fishing net is craftable using
/// the Dark Arts Scepter. The fabled fishing net is only obtained by killing the Dark Arts
/// Deep Sea Serpent. Ingrediants needed to make this item are snake entrails and yarn.
///
///
///
///
///
///
///
using System;
using Server;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Items
{
public class CursedFishingNet : Item
{
public override int LabelNumber{ get{ return 1041079; } } // a special fishing net
private bool m_InUse;
[Constructable]
public CursedFishingNet() : base( 0x0DCA )
{
Weight = 1.0;
Hue = 1153;
Name = "A Cursed Fishing Net";
}
public CursedFishingNet(Serial serial) : base(serial)
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
// as if the name wasn't enough..
list.Add( 1017410 ); // Special Fishing Net
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( m_InUse );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_InUse = reader.ReadBool();
if ( m_InUse )
Delete();
break;
}
}
Stackable = false;
}
public override void OnDoubleClick( Mobile from )
{
if ( m_InUse )
{
from.SendLocalizedMessage( 1010483 ); // Someone is already using that net!
}
else if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1010484 ); // Where do you wish to use the net?
from.BeginTarget( -1, true, TargetFlags.None, new TargetCallback( OnTarget ) );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public void OnTarget( Mobile from, object obj )
{
if ( Deleted || m_InUse )
return;
IPoint3D p3D = obj as IPoint3D;
if ( p3D == null )
return;
Map map = from.Map;
if ( map == null || map == Map.Internal )
return;
int x = p3D.X, y = p3D.Y;
if ( !from.InRange( p3D, 6 ) )
{
from.SendLocalizedMessage( 500976 ); // You need to be closer to the water to fish!
}
else if ( FullValidation( map, x, y ) )
{
Point3D p = new Point3D( x, y, map.GetAverageZ( x, y ) );
for ( int i = 1; i < Amount; ++i ) // these were stackable before, doh
from.AddToBackpack(new CursedFishingNet());
m_InUse = true;
Movable = false;
MoveToWorld( p, map );
from.Animate( 12, 5, 1, true, false, 0 );
Timer.DelayCall( TimeSpan.FromSeconds( 1.5 ), TimeSpan.FromSeconds( 1.0 ), 20, new TimerStateCallback( DoEffect ), new object[]{ p, 0, from } );
from.SendLocalizedMessage( 1010487 ); // You plunge the net into the sea...
}
else
{
from.SendLocalizedMessage( 1010485 ); // You can only use this net in deep water!
}
}
private void DoEffect( object state )
{
if ( Deleted )
return;
object[] states = (object[])state;
Point3D p = (Point3D)states[0];
int index = (int)states[1];
Mobile from = (Mobile)states[2];
states[1] = ++index;
if ( index == 1 )
{
Effects.SendLocationEffect( p, Map, 0x352D, 16, 4 );
Effects.PlaySound( p, Map, 0x364 );
}
else if ( index <= 10 || index == 20 )
{
for ( int i = 0; i < 3; ++i )
{
int x, y;
switch ( Utility.Random( 8 ) )
{
default:
case 0: x = -1; y = -1; break;
case 1: x = -1; y = 0; break;
case 2: x = -1; y = +1; break;
case 3: x = 0; y = -1; break;
case 4: x = 0; y = +1; break;
case 5: x = +1; y = -1; break;
case 6: x = +1; y = 0; break;
case 7: x = +1; y = +1; break;
}
Effects.SendLocationEffect( new Point3D( p.X + x, p.Y + y, p.Z ), Map, 0x352D, 16, 4 );
}
Effects.PlaySound( p, Map, 0x364 );
if ( index == 20 )
FinishEffect( p, Map, from );
else
this.Z -= 1;
}
}
protected virtual int GetSpawnCount()
{
int count = Utility.RandomMinMax( 1, 3 );
if ( Hue != 0x8A0 )
count += Utility.RandomMinMax( 1, 2 );
return count;
}
protected void Spawn( Point3D p, Map map, BaseCreature spawn )
{
if ( map == null )
{
spawn.Delete();
return;
}
int x = p.X, y = p.Y;
for ( int j = 0; j < 20; ++j )
{
int tx = p.X - 2 + Utility.Random( 5 );
int ty = p.Y - 2 + Utility.Random( 5 );
Tile t = map.Tiles.GetLandTile( tx, ty );
if ( t.Z == p.Z && ( (t.ID >= 0xA8 && t.ID <= 0xAB) || (t.ID >= 0x136 && t.ID <= 0x137) ) && !Spells.SpellHelper.CheckMulti( new Point3D( tx, ty, p.Z ), map ) )
{
x = tx;
y = ty;
break;
}
}
spawn.MoveToWorld( new Point3D( x, y, p.Z ), map );
if ( spawn is Kraken && 0.2 > Utility.RandomDouble() )
spawn.PackItem( new MessageInABottle( map == Map.Felucca ? Map.Felucca : Map.Trammel ) );
}
protected virtual void FinishEffect( Point3D p, Map map, Mobile from )
{
from.RevealingAction();
int count = GetSpawnCount();
for ( int i = 0; map != null && i < count; ++i )
{
BaseCreature spawn;
switch ( Utility.Random( 4 ) )
{
default:
case 0: spawn = new Leviathan(); break;
case 1: spawn = new DarkArtsDeepSeaSerpent(); break;
case 2: spawn = new DarkArtsDeepSeaSerpent(); break;
case 3: spawn = new Kraken(); break;
}
Spawn( p, map, spawn );
spawn.Combatant = from;
}
Delete();
}
public static bool FullValidation( Map map, int x, int y )
{
bool valid = ValidateDeepWater( map, x, y );
for ( int j = 1, offset = 5; valid && j <= 5; ++j, offset += 5 )
{
if ( !ValidateDeepWater( map, x + offset, y + offset ) )
valid = false;
else if ( !ValidateDeepWater( map, x + offset, y - offset ) )
valid = false;
else if ( !ValidateDeepWater( map, x - offset, y + offset ) )
valid = false;
else if ( !ValidateDeepWater( map, x - offset, y - offset ) )
valid = false;
}
return valid;
}
private static int[] m_WaterTiles = new int[]
{
0x00A8, 0x00AB,
0x0136, 0x0137
};
private static bool ValidateDeepWater( Map map, int x, int y )
{
int tileID = map.Tiles.GetLandTile( x, y ).ID;
bool water = false;
for( int i = 0; !water && i < m_WaterTiles.Length; i += 2 )
water = (tileID >= m_WaterTiles[i] && tileID <= m_WaterTiles[i + 1]);
return water;
}
}
public class CursedFabledFishingNet : CursedFishingNet
{
public override int LabelNumber{ get{ return 1063451; } } // a fabled fishing net
[Constructable]
public CursedFabledFishingNet()
{
Hue = 1160;
Name = "A Cursed Fabled Fishing Net";
}
protected override int GetSpawnCount()
{
return base.GetSpawnCount() + 4;
}
protected override void FinishEffect( Point3D p, Map map, Mobile from )
{
Spawn( p, map, new DarkArtsSeaHorse() );
base.FinishEffect( p, map, from );
}
public CursedFabledFishingNet(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}