Thanks!
Awsome! It works! Thanks a bunch!!!!!
Thanks to all for all your help!
If you want my nice Balrog (from lord of the rings) Here they are!
[code:1]// By Azmodan, Thanks to everyone who helped me make this script!
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "Gothmog's corpse" )]
public class Gothmog : BaseCreature
{
private Balrogflame m_Balrogflame;
[Constructable]
public Gothmog () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
m_Balrogflame = new Balrogflame();
Name = "Gothmog";
Title = "The strongest of the Demon's of Might";
Body = 40;
Hue = 0x485;
BaseSoundID = 357;
SetStr( 2500, 3500 );
SetDex( 350, 400 );
SetInt( 375, 650 );
SetHits( 750, 1000 );
SetDamage( 25, 40 );
SetDamageType( ResistanceType.Physical, 100 );
SetDamageType( ResistanceType.Fire, 100 );
SetResistance( ResistanceType.Physical, 200, 300 );
SetResistance( ResistanceType.Fire, 250, 550 );
SetResistance( ResistanceType.Cold, 0, 0 );
SetResistance( ResistanceType.Poison, 0 );
SetResistance( ResistanceType.Energy, 25, 50 );
SetSkill( SkillName.Anatomy, 50.0, 95.0 );
SetSkill( SkillName.EvalInt, 100.0, 155.0 );
SetSkill( SkillName.Magery, 100.0, 155.0 );
SetSkill( SkillName.Meditation, 25.0, 90.0 );
SetSkill( SkillName.Tactics, 100.0, 150.0 );
SetSkill( SkillName.Wrestling, 100.0, 150.0 );
Fame = 35000;
Karma = -35000;
VirtualArmor = 150;
PackGold( 5000, 10000 );
PackScroll( 15, 25 );
PackArmor( 10, 10 );
PackWeapon( 15, 15 );
PackWeapon( 15, 15 );
PackSlayer();
}
protected override void OnLocationChange( Point3D oldLocation )
{
if ( m_Balrogflame != null && !m_Balrogflame.Deleted )
m_Balrogflame.Location = base.Location;
}
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat{ get{ return 50; } }
public Gothmog( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}[/code:1]
[code:1]using System;
using Server.Network;
namespace Server.Items
{
public class Balrogflame : Item
{
[Constructable]
public Balrogflame() : base( 0x36B1 )
{
Movable = false;
Name = "Balrog's Flame";
}
public Balrogflame( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}[/code:1]
There ya go! Have fun!