The code?
I did post the entire file. I will again though.
BalrogflameColumn
[code:1]using System;
using Server.Network;
namespace Server.Items
{
public class BalrogflameColumn : Item
{
public BalrogflameColumn1() : base( 0x3709 )
{
Movable = false;
Name = "Balrog's Flame";
Light = LightType.Circle300;
}
public BalrogflameColumn1( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public BalrogflameColumn2() : base( 0x3709 )
{
Movable = false;
Name = "Balrog's Flame";
Light = LightType.Circle300;
}
public BalrogflameColumn2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public BalrogflameColumn3() : base( 0x3709 )
{
Movable = false;
Name = "Balrog's Flame";
Light = LightType.Circle300;
}
public BalrogflameColumn3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public BalrogflameColumn4() : base( 0x3709 )
{
Movable = false;
Name = "Balrog's Flame";
Light = LightType.Circle300;
}
public BalrogflameColumn4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public BalrogflameColumn5() : base( 0x3709 )
{
Movable = false;
Name = "Balrog's Flame";
Light = LightType.Circle300;
}
public BalrogflameColumn5( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public BalrogflameColumn6() : base( 0x3709 )
{
Movable = false;
Name = "Balrog's Flame";
Light = LightType.Circle300;
}
public BalrogflameColumn6( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public BalrogflameColumn7() : base( 0x3709 )
{
Movable = false;
Name = "Balrog's Flame";
Light = LightType.Circle300;
}
public BalrogflameColumn7( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public BalrogflameColumn8() : base( 0x3709 )
{
Movable = false;
Name = "Balrog's Flame";
Light = LightType.Circle300;
}
public BalrogflameColumn8( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}[/code:1]
Gothmog
[code:1]// By Azmodan, Thanks to everyone who helped me make this script!
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "Gothmog's corpse" )]
public class Gothmog : BaseCreature
{
private Balrogflame m_Balrogflame;
private BalrogflameColumn1 m_BalrogflameColumn1;
private BalrogflameColumn2 m_BalrogflameColumn2;
private BalrogflameColumn3 m_BalrogflameColumn3;
private BalrogflameColumn4 m_BalrogflameColumn4;
private BalrogflameColumn5 m_BalrogflameColumn5;
private BalrogflameColumn6 m_BalrogflameColumn6;
private BalrogflameColumn7 m_BalrogflameColumn7;
private BalrogflameColumn8 m_BalrogflameColumn8;
[Constructable]
public Gothmog () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
m_Balrogflame = new Balrogflame();
m_BalrogflameColumn1 = new BalrogflameColumn1();
m_BalrogflameColumn2 = new BalrogflameColumn2();
m_BalrogflameColumn3 = new BalrogflameColumn3();
m_BalrogflameColumn4 = new BalrogflameColumn4();
m_BalrogflameColumn5 = new BalrogflameColumn5();
m_BalrogflameColumn6 = new BalrogflameColumn6();
m_BalrogflameColumn7 = new BalrogflameColumn7();
m_BalrogflameColumn8 = new BalrogflameColumn8();
Name = "Gothmog";
Title = "The strongest of the Demon's of Might";
Body = 40;
Hue = 0x485;
BaseSoundID = 357;
SetStr( 2500, 3500 );
SetDex( 350, 400 );
SetInt( 375, 650 );
SetHits( 750, 1000 );
SetDamage( 25, 40 );
SetDamageType( ResistanceType.Physical, 100 );
SetDamageType( ResistanceType.Fire, 100 );
SetResistance( ResistanceType.Physical, 200, 300 );
SetResistance( ResistanceType.Fire, 250, 550 );
SetResistance( ResistanceType.Cold, 0, 0 );
SetResistance( ResistanceType.Poison, 0 );
SetResistance( ResistanceType.Energy, 25, 50 );
SetSkill( SkillName.Anatomy, 50.0, 95.0 );
SetSkill( SkillName.EvalInt, 100.0, 155.0 );
SetSkill( SkillName.Magery, 100.0, 155.0 );
SetSkill( SkillName.Meditation, 25.0, 90.0 );
SetSkill( SkillName.Tactics, 100.0, 150.0 );
SetSkill( SkillName.Wrestling, 100.0, 150.0 );
Fame = 35000;
Karma = -35000;
VirtualArmor = 150;
PackGold( 5000, 10000 );
PackScroll( 15, 25 );
PackArmor( 10, 10 );
PackWeapon( 15, 15 );
PackWeapon( 15, 15 );
PackSlayer();
}
protected override void OnLocationChange( Point3D oldLocation )
{
base.OnLocationChange(oldLocation);
if ( m_BalrogflameColumn1 != null
else !m_BalrogflameColumn1.Deleted )
if ( m_Balrogflame != null
else !m_Balrogflame.Deleted )
m_BalrogflameColumn1.Location = new Point3D(Location.X - 1, Location.Y + 1, Location.Z); // Top level (left) x-1 y+1
m_BalrogflameColumn2.Location = new Point3D(Location.X, Location.Y + 1, Location.Z); // Top level (Middle) x y+1
m_BalrogflameColumn3.Location = new Point3D(Location.X + 1, Location.Y + 1, Location.Z); // Top level (right) x+1 y+1
m_BalrogflameColumn4.Location = new Point3D(Location.X - 1, Location.Y, Location.Z); // Middle level (left) x-1 y
//There is no middle... It is going to be the explosion graphics in the middle... i might swap them later if it looks bad. (middle) -----
m_BalrogflameColumn5.Location = new Point3D(Location.X + 1, Location.Y, Location.Z); // Middle level (right) x+1 y
m_BalrogflameColumn6.Location = new Point3D(Location.X - 1, Location.Y - 1, Location.Z); // Bottem level (left) x-1 y-1
m_BalrogflameColumn7.Location = new Point3D(Location.X, Location.Y - 1, Location.Z); // Bottem level (Middle) x y-1
m_BalrogflameColumn8.Location = new Point3D(Location.X + 1, Location.Y - 1, Location.Z); // Bottem level (right) x+1 y-1
m_Balrogflame.Location = this.Location;
m_BalrogflameColumn.Map = Map;
m_Balrogflame.Map = Map;
}
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat{ get{ return 50; } }
public Gothmog( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}[/code:1]
Balrogflame
[code:1]using System;
using Server.Network;
namespace Server.Items
{
public class Balrogflame : Item
{
[Constructable]
public Balrogflame() : base( 0x36BD )
{
Movable = false;
Name = "Balrog's Flame";
Light = LightType.Circle300;
}
public Balrogflame( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}[/code:1]
The errors (The hole error thingy)
[code:1]Scripts: Compiling C# scripts...failed (10 errors, 0 warnings)
- Error: Scripts\Custom\BalrogflameColumn.cs: CS1520: (line 8, column 10) Class
, struct, or interface method must have a return type
- Error: Scripts\Custom\BalrogflameColumn.cs: CS1002: (line 8, column 31) ; exp
ected
- Error: Scripts\Custom\BalrogflameColumn.cs: CS1519: (line 10, column 12) Inva
lid token '=' in class, struct, or interface member declaration
- Error: Scripts\Custom\BalrogflameColumn.cs: CS1519: (line 11, column 9) Inval
id token '=' in class, struct, or interface member declaration
- Error: Scripts\Custom\BalrogflameColumn.cs: CS1519: (line 12, column 10) Inva
lid token '=' in class, struct, or interface member declaration
- Error: Scripts\Custom\BalrogflameColumn.cs: CS1519: (line 12, column 31) Inva
lid token ';' in class, struct, or interface member declaration
- Error: Scripts\Custom\BalrogflameColumn.cs: CS1518: (line 15, column 10) Expe
cted class, delegate, enum, interface, or struct
- Error: Scripts\Custom\BalrogflameColumn.cs: CS1518: (line 19, column 19) Expe
cted class, delegate, enum, interface, or struct
- Error: Scripts\Custom\BalrogflameColumn.cs: CS1518: (line 26, column 19) Expe
cted class, delegate, enum, interface, or struct
- Error: Scripts\Custom\BalrogflameColumn.cs: CS1022: (line 33, column 1) Type
or namespace definition, or end-of-file expected
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
[/code:1]
There ya go! And Thanks for the help